the cutting room mirror

Sunrise Spring Worlds

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This is a sub-page of Proto:Spyro: Year of the Dragon/July 27th, 2000 build.

The Sunrise Spring worlds are the first 9 worlds of the game. Rather than Crawdad Farm being listed as a "Sparx World" in the Atlas, it's listed underneath the other Sunrise Spring worlds.

Levels#

Sunrise Spring Home#

  • The first egg you encounter (DeeDee, or Isabelle in the final) is in a slightly different position, seemingly matching its position in the April build.
  • The rock holding an egg in Sunrise Spring Home is much larger, and its fragments are untextured.
  • Sunrise Spring Home has some alternative dialogue takes for Zoe and Hunter, the latter of which is worded differently. Hunter also seems to have a duplicate line of audio dialogue for some reason, and Zoe has an unused line about making the powerup active, a feature that has been heard about in a number of dialogue lines but isn’t implemented in any known build.

Sunny Villa#

  • Mayor Leo has an extra line of unused audio dialogue which is just a duplicate of Marco's dialogue, but without the "Alas," at the beginning.
  • Hunter's dialogue differs in places, with many of them using different audio takes. Hunter has a couple extra lines of dialogue he uses when the egg challenges are finished - these lines are in the final game too, albeit unused.
  • As none of the skill points are present, neither of Sunny Villa's are implemented:
    • There is only one potted tree. Flaming it does nothing aside from make it switch to its burnt model, which uses a more basic design in this version.
    • The course record challenge isn't present, and doing tricks does not give you points.

Cloud Spires#

  • In the bell towers sublevel, Stratus has an unused line of audio dialogue which seems to match a line of text present in the April prototype. This dialogue is not present in text form.

Molten Crater#

  • The flowers placed throughout the level have yellow petals instead of white.
  • The cracked wall textures used in the two sublevels use a different, less molten-looking texture.
  • The inside of the Moneybags doors doesn't render correctly.
  • The tiki head and body models appear unusually dark from a distance.
  • As none of the skill points are present, neither of Molten Crater's are implemented:
    • The room with the extra life contains a reinforced gem crate instead.
    • Placing the tiki heads together does nothing.

Seashell Shore#

Mushroom Speedway#

  • Mushroom Speedway has some unused geometry for a door to cover up the nook that Hunter stands in. This isn't in the final game, but the final's Country Speedway has a similar piece of unused geometry for covering the entrance to the building Hunter stands in.

Sheila's Alp#

Buzz's Dungeon#

  • Buzz's Dungeon uses slightly redder / oranger lighting.

Crawdad Farm#