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Space Megaforce

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This page details one or more prototype versions of Space Megaforce.

'This page or section details content from theJuly 2020 Nintendo Leak.'''

Included in the July 2020 Nintendo leak was a prototype of Super Aleste dated February 25, 1992. It can be found in NEWSテープリストア\NEWS_05\NEWS_05.tar.\home\kimura\games.lzh.

General Differences#

  • The intro, ending, and demo loops are not implemented.
  • The high score display is different, defaulting to no points and the main menu uses a different font.

Proto

Final

  • The "Pad Test" option doesn't work.
  • The "Trigger Setting" option doesn't have its own menu and there are only two configurations to choose from instead of four.
  • The debug menu is here, and accessible as it is in the final version.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Look into the in-game debug functions as well as the extra debug flag.

Sounds#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Rip and compare.

  • Weapon pick-ups have different voice samples.
  • Additionally, the prototype sound test only has samples 1-8, while the final has 1-15 and 0A-0F.
  • Several sound effects are different, in particular effects 2-4, 6, 0C, 10, 23, 25, 27, and 2B.
  • Sounds 1E, 1F, 20, 2C-2F, and 30-3F don't play.
  • Music track 02 has slightly different percussion at the start.

Level Differences#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Any other level layout and/or gameplay differences?

Areas 11 and 12 are both unfinished.

  • Area 11 is extremely short and only features some power-ups and a different layout in general.
  • Area 12 is missing most of the normal enemies, and the final boss doesn't seem to be properly implemented yet.

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