This is a sub-page of Proto:Sonic 3D Blast (Genesis).
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This prototype is documented on Hidden Palace. |
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This page is rather stubbly and could use some expansion. |
Prototype 830 of Sonic 3D Blast, dated August 31, 1996, was released by drx during the February 23, 2008 proto release.
General Differences#
- Music is now played during the intro movie and doesn't start when the Traveler's Tales logo is visible, but said music also plays on the title screen.
- "Press Start" is still displayed in the demo play.
- Rusty Ruin and Diamond Dust have been removed from the demo play.
- Level Select is still activated automatically when starting a game.
- Pressing A while the game is paused will skip levels.
- The good ending cutscene ends early and plays the credits music.
- The bad ending does not have Robotnik juggling the Chaos Emeralds, unlike the final.
(Source: Sonic Retro)
Aesthetic Differences#
- The opening FMV is as it was in Prototype 825.
- The title screen still uses Prototype 814's layout, so it's just a glorified 256 x 224 image. The banner doesn't change when the region is set to Europe.
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Prototype 830 |
Prototype 831 - Final |
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- The credits have been implemented, but are not finished. They lack any coloring and most of the credits are missing.
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Prototype 830 |
Prototype 94 - Final |
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Prototype 830 |
Prototype 94 - Final |
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Leftover Text#
Beginning at 0x2286B is a cluster of placeholder text for various screens and sequences which were used in earlier builds. Due to said sequences being present in this build, they are never used.
CHAOS EMERALD COLLECTED SCREEN WILL
GO HERE
NO CHAOS EMERALD COLLECTED SCREEN
WILL GO HERE
EXTRA LIFE COLLECTED SCREEN WILL GO
HERE
GAME COMPLETED WITHOUT ALL CHAOS
EMERALDS SEQUENCE WILL GO HERE
GAME COMPLETED WITH ALL CHAOS
EMERALDS SEQUENCE WILL GO HERE
ALL CHOAS EMERALDS COLLECTED SO
MEET FINAL BOSS SEQUENCE HERE
The credits for the Toy Story video game are also present, starting at 0x20404 (after "THE REST OF THE CREDITS WILL GO HERE.").