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Audio Differences

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This is a sub-page of Proto:Shadow the Hedgehog/Beta 4.

To do:
Japanese cutscene voice lines / prompts from characters / soundtrack / cutscenes.

Cutscenes#

With a handful of exceptions, almost every cutscene audio file has slight differences from the final game, let that be audio balancing, Black Doom's missing warped voice or missing sound effects.

The following cutscene audio files are byte-by-byte identical to the final game:

  • sng_EV4301_E.adx
  • sng_EV4301_J.adx
  • sng_EV5301_E.adx
  • sng_EV5301_J.adx
  • sng_EV6303_E.adx
  • sng_EV7511_E.adx
  • sng_EV7611_E.adx
  • sng_EV7611_J.adx
  • sng_EV7811_E.adx
  • sng_EV7811_J.adx
  • sng_EV4111_E.adx
  • sng_EV6301_E.adx

English#

Filename

Prototype

Final

Notes

sng_EV1101_E.adx

  • There's no footstep sound effects when the soldier walks away.
  • The audio doesn't fade out.

sng_EV2001_E.adx

  • Black Doom's voice is missing his voice background effects.
  • There's no sound effects when Shadow walks through the door.

sng_EV2211_E.adx

  • There's no tick sound effect near the end of the cutscene.

sng_EV2301_E.adx

  • The president's notification system is 3dB louder.
  • The secretary's voice is different.
  • The secretary refers the Black Aliens as "Black Arms".

sng_EV3001_E.adx

  • The teleporter noise is slightly shorter.
  • The lead guitar heard 19 seconds in is completely absent.
  • The bass that plays off the whole song is missing.
  • There is no brief record scratch to end the song off, it simply ends abruptly.

sng_EV4202_E.adx

  • Black Doom's voice is missing his voice background effects.
  • There's beeping noises when the doctor appears.
  • There's a throwing sound effect near the end.

sng_EV4411_E.adx

  • Black Doom's voice is missing his voice background effects.

sng_EV5001_E.adx

  • The lazer beam plays a second later.
  • Black Doom's voice is missing his voice background effects. His voice is also a bit louder.
  • The swipe sound effect plays a second later.
  • The warping sound effect starts a bit later and the cutscene fadeout is shorter.

sng_EV5201_E.adx

  • The music is quieter and the fadeout is longer.

sng_EV5211_E.adx

  • The first 12 seconds has no sound effects or music. Omega does talk however.
  • Various sound effects are completely absent.
  • Eggman's and Shadow's speeches are quieter.
  • There's no fadeout and the music lasts longer for a second.

sng_EV6001_E.adx

  • There's no elevator or door sound effects.
  • All the speeches are 4dB quieter.
  • There's no swipe sound effect.
  • There's no gun reload sound effect.
  • The professor's speech doesn't have any echo to it.

sng_EV6101_E.adx

  • The music is 2dB quieter.
  • There's no loud thud when Black Doom appears.
  • Black Doom's voice is missing his voice background effects.
  • The track lasts 2 more seconds, even though nothing happens that extra time.

sng_EV6103_E.adx

  • The music is 2dB quieter.
  • All of the character speeches are 4dB quieter.
  • Black Doom's voice is missing his voice background effects.
  • Some of the speech's audio mixing is slightly different from final.
  • The track lasts 2 more seconds, even though nothing happens that extra time.

sng_EV6104_E.adx

  • The music is 2dB quieter.
  • All of the character speeches are 4dB quieter.
  • Black Doom's voice is missing his voice background effects.
  • Some of the speech's audio mixing is slightly different from final.
  • The track lasts 2 more seconds, even though nothing happens that extra time.

sng_EV7011_E.adx

  • There's more electric piano sounds. They start a bit earlier than in final.
  • The fadeout lasts a bit longer.

sng_EV7111_E.adx

  • There's more electric piano sounds. They start a bit earlier than in final.
  • Black Doom's voice is missing his voice background effects.
  • Shadow's line "With the power of these emeralds..." is 2dB quieter.

sng_EV7211_E.adx

  • There's more electric piano sounds. They start a bit earlier than in final.

sng_EV7411_E.adx

  • There's more electric piano sounds. They start a bit earlier than in final.

sng_EV7701_E.adx

  • All speech is 4db louder.
  • The music is 2db louder.
  • The fadeout is slightly shorter.

sng_EV7711_E.adx

  • Shadow's speech is 4dB louder.

sng_EV7911_E.adx

  • Shadow's speech is 2dB louder.

sng_EV8002_E.adx

  • All of the character's points in which their speeches start are different.
  • Shadow's speech is 4dB louder.
  • There's electric piano sounds not present in final.
  • Black Doom's voice is missing his voice background effects.
  • There's a pulling sound effect.
  • The fadeout lasts longer as there's an extra bit of guitarplay.

sng_EV8004_E.adx

  • Black Doom's voice is missing his voice background effects.
  • The track lasts 1 more second, even though nothing happens that extra time.

sng_EV8006_E.adx

  • All of the character's speeches are 4dB quieter for the first 20 seconds.
  • Knuckles' grunt noise plays twice.
  • Some of the music is 2dB louder.
  • Black Doom's voice is missing his voice background effects.
  • Some of the character's voices at 0:56 are missing and play in a different order.
  • There's less flashback talking.
  • There's no breaking noise.

sng_EV8101_E.adx

  • Black Doom's voice is missing his voice background effects.
  • Shadow's speech is 2dB louder.

sng_EV8106_E.adx

  • Black Doom's voice is missing his voice background effects.
  • Black Doom's line "Shadow is already in my control..." starts a few milliseconds later.
  • Shadow's speech is 2dB louder.

Voice Clips#

English#

Several lines have been either rerecorded or trimmed in the final. Doom's Eye is a very notable example.

Filename

Stage(s)

Character

Prototype

Final

Notes

all01_n05_sn.adx

Westopolis

Sonic

"Yes!" was removed in the final.

all01_n05_kn.adx

Glyphic Canyon

Knuckles

"That's how it's done!" was removed in the final.

all01_n11_tl.adx

Circus Park

Tails

"We did it!" was removed in the final.

all01_n05_eg.adx

Circus Park

and

Iron Jungle

Dr. Eggman

"Excellent!" was mostly removed in the final, although the T sound (coming from the last part of it) can still be heard.

cty03_e16_bd.adx

Central City

Doom's Eye

The final version trims the voice clip to remove the "and have thoroughly disappointed me." line. Do note that Doom's Eye's line "You have failed your mission." goes unused in the final.

cty03_e16_kn.adx

Knuckles

"No!" was completely removed in the final.

cty03_m05_bd.adx

Doom's Eye

"Now, let this city fall!" was removed in the final.

cty03_m20_kn.adx

Knuckles

"That's all of them!" was removed in the final.

ark01_m10_mr.adx

The Doom

Maria

"I'm so relieved!" was removed in the final.

can02_m06_bd.adx

Sky Troops

Doom's Eye

"Let this be an example to any who seek to defy us."

"Well Done, Shadow..."

The line was completely redone in the final, and an outtake can noticeably be heard here. This wouldn't be the last time where an outtake was left in by accident.

can02_m06_eg.adx

Dr. Eggman

"There!" was removed in the final.

elc02_m04_es.adx

Mad Matrix

Espio

"You cannot fathom how so." was removed in the final.

elc02_m05_bd.adx

Doom's Eye

"Now, let's go!" was removed in the final.

all01_n05_rg.adx

Death Ruins

Rouge

There's a long pause at the beginning, and "Great job!" was removed in the final.

ark02_m05_bd.adx

The ARK

Doom's Eye

"Now" was removed in the final.

all01_n05_tl.adx

Air Fleet

Tails

"All right!" was removed in the final.

bas01_m04_bd.adx

Doom's Eye

"The president has been terminated." was removed in the final.

ark03_m14_bd.adx

Space Gadget

"Hmph!" was removed in the final.

all01_n05_mr.adx

Lost Impact

Maria

"That's all of them!" was removed in the final.

bas02_m05_bd.adx

GUN Fortress

Doom's Eye

"Well done! Final victory is now ours."

"Well done, Shadow..."

The line was almost completely redone in the final.

bas03_m05_eg.adx

Lava Shelter

Dr. Eggman

"Shadow!" was removed in the final.

Many characters also state that pressing the X button would allow the player to use Chaos Control, but this isn't true, as Y is the one used in the final Xbox version.

Filename

Character

Prototype

Final

all02_h03xb_bd

Shadow

all02_h03xb_bd

Doom's Eye

all02_h03xb_sn

Sonic

all02_h03xb_sd

Rouge

all02_h03xb_kn

Knuckles

all02_h03xb_eg

Dr. Eggman

Sonic's voice clips from Space Gadget are correctly prefixed as sn instead of sd like in the final.

Prototype

Final

ark03_m00_sn.adx

ark03_m00_sd.adx

ark03_m01_sn.adx

ark03_m01_sd.adx

ark03_m03_sn.adx

ark03_m03_sd.adx

ark03_m04_sn.adx

ark03_m04_sd.adx

ark03_m05_sn.adx

ark03_m05_sd.adx

Music#

Almost Dead by Powerman 5000 and Never Turn Back don't exist in the game at this point, their filenames (sng_vox02.adx and sng_vox06.adx, respectively) are occupied by an unlooped full version of I Am... All of Me that doesn't exist in the final game.

Filename

Music/Song

Prototype

Final

Notes

sng_vox03.adx

Waking Up

Instrumental only, different mixing and some parts are different.

sng_vox04.adx

Broken/The Chosen One

This song was originally supposed to play in the semi-Hero ending, but didn't make the cut because Jun Senoue couldn't track one of the band's members. It would eventually be reworked into The Chosen One.

sng_vox05.adx

All Hail Shadow

Different instrumentation, different lyrics in some parts, and different vocal performance. Most likely a demo recording.