the cutting room mirror

Graphical Differences

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This is a sub-page of Proto:Saints Row (2006)/Demo Version.

Sub-Pages#

Clothing#

Despite customization and clothing being locked in the demo, there's unused differences for them too!

Belts#

bbelt_flat_das was added to each file in the final.

Belt, Crown (buck_b_das)#

Demo

Final

  • The crown design was changed.

Characters#

lc_x_f_thug1-01b#

f_midriff_01w_ss

lc_x_f_legw_s

f_midriff_01w_ss and lc_x_f_legw_s were removed from the texture file.

pc_body (Playa)#

Early

Final

Early

Final

pd_x_f_fatlady01#

This texture was removed in the final.

pd_x_f_middleage-01#

Texture removed in final.

pd_x_f_businessman-01#

Texture (missing-black) removed in final.

pd_x_f_genericyoung-01#

The gasmask texture was removed in the final, while black_thin_head01_ss was added.

ts_x_m_cutscenekilla#

One of the logo variants was replaced, while the filename was also changed from vk_headstone to vk_headstone_02.

Early

Final

Vehicles#

Aqua (suv_4dr_03)#

SR1D_jt_suv3_3d.png

jt_suv3_3d was removed from the texture file.

Slingshot#

Decal 1 (dcl_sidedesign02)#

Demo

Final

Different tint and compression.

Zomkah (car_4dr_luxury01)#

Demo

Final

dcl_blank would be replaced with dcl_stripesx2, which would be 32px rather than 64px.

Destiny#

Demo

Final

One of the decals was oddly replaced with the dcl_blank in the final.

El Train (sp_eltrain_01)#

Demo

Final

The window was given a tint in the final, likely to hide the then-unfinished "interior". It would be clear in Saints Row 2.

  • elcr_wheel_me was removed from the texture file in the final.
  • elcr_windoa_medc, elcr_windob_med and elcr_windob_medc would be added in the final.

Varsity#

SR1D_bdg_varsity1.png SR1D_soccerball01_d.png

bdg_varsity1 and soccerball01_d was removed from the Varsity (truck_2dr_pickup02) in the final.

Miscellaneous Changes#

A few textures were either added or removed, suggesting at last-minute customization changes;

  • tl_grill_mesh_02s was removed from the Nelson file (car_2dr_luxury04).
  • dcl_lcchecks02 and trashbags2_pl was removed from La Fuerza file (car_2dr_muscle03).
  • dcl_blank would be replaced with dcl_stripesx2 in the Zomkah file (car_4dr_luxury01).
  • dcl_white was added to the Eiswolf file (car_4dr_luxury04) in the final.
  • dcl_blank was removed from the Voxel (car_4dr_sports01) in the final.
  • bdg_westbury was added to the Westbury (minivan_4dr_01) in the final.
  • jt_bulldog_3d was added to the Bulldog (suv_4dr_luxury05) in the final.
  • tl_grill_mesh_01 was added to the Betsy (truck_2dr_classic01) in the final.
  • tl_grill_mesh_01s was added to the Varsity in the final.

HUD#

  • The title logo was different, notably using a slightly different font and lacking the trademark symbol.

Demo

Final

  • The copyright screen uses the earlier logo design from above.

Demo

Final

  • Interestingly, there are actually unused British English, European and Australian variants of the copyright screen due to the demo not being released in those territories. The Australian graphic lacks an age rating, whilst the British English graphic uses a slightly modified variant of the BBFC Age Rating.
  • The Attract Mode video is mostly the same, except that the scene of the white Attrazione jumping over the drawbridge was originally a red La Fuerza jumping near the highway entrance at Misty Lane. Oddly, that scene remained in the German version of the game.

Demo (Unused)

Final

interface_map#

  • The map in the Pause Menu has the final layout but was slightly different in design, not being "map-like" in the final. The resolution is also different.

Demo

Final

  • Icons for undiscovered locations are circular rather than diamond-shaped.
  • The icons for Stronghold Missions are different, where only Los Carnales Stronghold gang is used in the demo. They're leftover in the final game.

Demo

Final

SR1_map_start_stronghold_3ss.pngSR1_map_start_stronghold_lc.pngSR1_map_start_stronghold_vk.pngSR1_map_start_stronghold_wr.png

  • The player arrow was yellow instead of white.

Demo

Final

  • The follower arrows are shown as green rather than purple.

interface_backend#

  • The reticules were originally less opaque, while the green X was added in the final. The bar from multiplayer was also added at the bottom.

Demo

Final

  • The cellphone had a completely different design, dating back to the one used in the E3 2005 build. The sheet also lacked an infinite symbol, a hitman target and a car icon.

Demo

Final

  • There was no "ui_menu_checkbox_true", "ui_menu_checkbox_false", or "hud_help_health".

Demo

Final

  • The Audio player had a slightly different design. The HUD sheet also lacked the control buttons.

Demo

Final

  • The LT and RT buttons were repositioned.

Demo

Final

  • Though unused due to Playa not being able to recruit Homies in the Demo, some of the Homie icons were different, most notably lacking shaders and having design adjustments.

Demo

Final

SR1Demo_MaleWhiteSaintIcon.png
SR1Demo_FemaleWhiteSaintIcon.png
SR1Demo_FemaleAsianSaintIcon.png
SR1Demo_FemaleBlackSaintIcon.png
SR1Demo_FemaleHispanicSaintIcon.png

SR1_MaleWhiteSaintIcon.png
SR1_FemaleWhiteSaintIcon.png
SR1_FemaleAsianSaintIcon.png
SR1_FemaleBlackSaintIcon.png
SR1_FemaleHispanicSaintIcon.png

interface_multi#

Even the Multiplayer sheets received a few changes.

More Markers were added.

Demo

Final

The voice speaker was added in order to notify who is voice chatting.

Demo

Final

Minimap Textures#

Overworld#

sr_chunk01#

Demo

Final

sr_chunk02#

Demo

Final

The road in the construction site was darkened in the final.

sr_chunk03#

Demo

Final

sr_chunk04#

Demo

Final

sr_chunk04b#

Demo

Final

sr_chunk05#

Demo

Final

sr_chunk08#

Demo

Final

sr_chunk08#

Demo

Final

The road leading from the highway was recolored to make it consistent to a regular road.

Interiors#

Some minimaps had the black background darkened from #161316 HEX black color hue all the way to the lowest level.

sr_02_church_1#

Demo

Final

sr_03_minis_1#

Demo

Final

Different compression.

Oddities#

  • sr_08_vk4police_1 and 2 remain in the files with no changes, but the second floor map is nowhere to be found.