the cutting room mirror

Later Builds

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This is a sub-page of Proto:Rayman 3 (Game Boy Advance).

Build 07 (July 19, 2002)#

This prototype is documented on Hidden Palace.

This build was presented at the event La Ronde.

E3 (Builds 04 to 06)

July 19, 2002 (La Ronde)

Final

  • A work-in-progress version of the final's title screen is implemented. Changes are:
    • The background is gone.
    • The logo is moved.
  • The ROM header was changed to "SABRINA-POCO", which is the header for the game Sabrina the Teenage Witch: Potion Commotion.
  • The main menu was updated to include 3 options.
    • Single Player
      • The move where you have to press the A button twice to double-punch is removed.
    • Multiplayer: An early version of the multiplayer mode that is functional. It connects to the Rayman 3 Multi-Pak link for the GBA.

RayTag

Cat&Mouse

MissleRace

    • To make it work, open mGBA, load the ROM, select "2) Multiplayer" and click on "New Multiplayer Window" (Up to 4 players) and select "2) Multiplayer", and it connects the Multi-Pak link.
    • If it works, you have to select a minigame. To select a minigame, press A button to select, and left and right to cycle. Press B to revert. Once you pressed A, you need to select a map. Press left and right to cycle through the four maps, and press A again. There is flashing text that says "Press Start", and press A or Start to start the minigame, then press STart to quit.
    • The three minigames are: RayTag (Ray Tag), Cat&Mouse (Cat and Mouse) and MissleRace (Missile Race), and all three of them had 4 maps and unique music.
    • These names are different, as Missile Race is labeled "Bumper Cars" , Cat & Mouse is named "Burglar Mode" and Ray Tag is named "Tag Mode", which means that all three of the minigames originally had a different objective.
Isn't this the blue screen of death?
    • When losing all 5 lives in the Missle Race minigame, the game will crash.

Connection wait screen

Mockup

    • After a fraction of a second after pressing Start, there's the placeholder title screen from Builds 01 to 03, but modified to include text that says "Waiting for connection", with the main menu palette from the E3 Version.
      • The color palette of the placeholder title screen from the March 1st, 2002 prototype fits well with this screen.
    • Options: Brings you with a options screen.
  • Game is much more finished at this point.
  • Credits screen is a placeholder, and can be selected from the options menu.
  • Pressing Start will advance to the next level. This must be done to advance the game as well.

Build 08 (August 9, 2002)#

This prototype is documented on Hidden Palace.

A build that was showcased at ECTS.

E3 (Builds 04 to 06)

July 19, 2002 (La Ronde)

August 8, 2002 (ECTS)

Final

  • The title screen was updated, but still uses the old logo.
  • The ROM header remains unchanged.
  • Pressing Start will advance to the next level. This must be done to advance the game as well.
    • This is the last known build to have this feature.
  • The main menu was removed.
  • Two new levels were added, but one level was removed.

October 7th Prototype#

This prototype is documented on Hidden Palace.

There are two revisions: A and B. There's no Build 09.

Version A#

A later build than the previous version.

  • The ROM header was finalized.
  • André was added to the title screen, but with unfinished animation.

E3 (Builds 04 to 06)

July 19, 2002 (La Ronde)

August 8, 2002 (ECTS)

October 7 to October 24

Final

  • The game's logo is now close to the final, with an alternate color.
  • A language select was added.
  • The slideshow cutscenes are glitched.
  • The credits screen is still a placeholder.
  • There are no curtains in the hub world.
  • The exit signs are now lightposts.
  • The level names are different.
  • The shiny handle in Swamp of Begoniax has glitched graphics.
  • The main menu was added back into the game.
  • Multiplayer mode is further developed.
  • The debug feature that skips levels when pressing Start was replaced with a level select menu that can be accessed when pressing L.
    • The game will load a level select menu. Press up or down to scroll through all worlds, and press Left or Right to select a level. This must be done to advance the game as well.
    • However, the level skip cheat remains, just press L + Select, and toggle invincibility by pressing R + Select.

B#

A bit different than the A version of the game.

To do:
Add differences.

October 8th Prototype#

This prototype is documented on Hidden Palace.

A possibly later version of the October 7th prototype.

  • The shiny handle in Swamp of Begoniax no longer has glitched graphics.

October 9th Prototype#

Differences unknown.

Release Candidates#

Here's a list of prototypes:

  • November 19, 2002 prototype
  • November 20, 2002 prototype
  • November 21, 2002 prototype
  • November 22, 2002 prototype - A and B
  • November 23, 2002 prototype
  • November 24, 2002 prototype - A, B, C, D.
  • November 25, 2002 prototype - A, B, C, D.
  • November 26, 2002 prototype
  • November 27, 2002 prototype
  • November 28, 2002 prototype
  • November 29, 2002 prototype

The final build is November 30, 2002, but the game's release date is March 4th, 2003 in US, and February 21st, 2003, which means that it is delayed.