the cutting room mirror

September 2021

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This is a sub-page of Proto:Plants vs. Zombies 3.

This page or section needs more videos.
There's a whole lotta words or pictures here, but not enough videos. Please fix this.
Specifically: There are a few unused animations, most notably of a Bowling Zombie

After wide negative reception toward the initial beta, the game's art direction was given a huge rework.

Unused Graphics#

Unused Seed Packets#

Potato Mine#

A seed packet sprite for Potato Mine, who doesn't appear in this version. This uses a different design from the final Potato Mine.

Snow Pea#

A seed packet sprite for Snow Pea, who doesn't appear in this version. This uses a different design from the final Snow Pea.

Chomper#

A seed packet sprite for Chomper, who doesn't appear in this version, and has yet to appear in an official release (aside from the Chinese version).

Starfruit#

A seed packet sprite for Starfruit, who doesn't appear in this version, and has yet to appear in an official release.

Cabbage-Pult#

A seed packet sprite for Cabbage-Pult, who doesn't appear in this version, but would appear in a later version with this sprite being used.

Kernel-Pult#

A seed packet sprite for Kernel-Pult, who doesn't appear in this version, and has yet to appear in an official release.

Melon-Pult#

A seed packet sprite for Melon-Pult, who doesn't appear in this version, and has yet to appear in an official release. This has a different design from the Melon-Pult that appears in the Chinese version of the game.

Silversword#

A seed packet sprite for Silversword, who doesn't appear in this version, but would appear in a later version with this sprite being used.

Sunshroom#

Sunshroom exists as a placeholder under Sunflower's seed packet.

Coconut Cannon#

Placeholder sprites for Coconut Cannon, who was an unused second cascade plant alongside Grapes of Wrath.

PVZ3_2021_Placeholder_Coconut_Cannon.png PVZ3_2021_Placeholder_Coconut_Cannon_Round.png

Early Grapes of Wrath Meter#

Early sprites for the Grapes of Wrath meter, which was originally in a shape of a semicircle and multicolored, as well as using a still image of Grapes of Wrath instead of the plant's idle animation.

PvZ3_2021_Early_Cascade_Meter_Background.png PvZ3_2021_Early_Cascade_Meter_Fill.png PvZ3_2021_Early_Cascade_Meter_Grapes_of_Wrath.png

Placeholder Bowling Zombie#

Early placeholder sprites for the Bowling Zombie and his bowling ball are present in this version. This zombie would be added to the game in a later version.

PVZ3_2021_Placeholder_Bowling_Zombie.png PVZ3_2021_Placeholder_Bowling_Zombie_Ball.png

Placeholder Crazy Dave#

A placeholder excited sprite for Crazy Dave, using his design from the pre-2021 version of PvZ3 with 2 red exclamation points drawn next to him.

Lawnmower#

An unused sprite of a lawnmower. Lawnmowers don't appear in PvZ3, and are instead replaced by Mo.

Another lawnmower sprite exists, this time meant for the main HUD.

Plant Food Boost#

An unused level boost button for plant food, which doesn't exist in this version of PvZ3. Based on data in unused levels, it seems plant food was planned to return from the pre-2021 version before being scrapped.

Boost Drops#

Unused thought bubble sprites of different boosts intended for a mechanic where zombies could carry boosts, similar to Plant Food in PvZ2. These bubbles all use placeholder sprites like Cherry Bomb from pre-2021 PvZ3, Jalapeno from PvZ2, and Chilly Pepper from PvZ Heroes.

Early Sun Meter Background#

An unused sprite intended for the background of the sun meter. In the final version of the beta, the sun meter is part of the seeds sidebar.

Plants vs. Zombies Online Sod#

An unused sprite of the Sod plant from the now defunct Chinese exclusive game Plants vs. Zombies Online. The purpose of this sprite is unknown, though it was evidently taken from the Plants vs. Zombies wiki, as its filename, "Hq_sod", is the exact same as an HD image of the plant on the wiki.1

Unused Lawns#

Elevation Demo#

An unused lawn likely used for testing lawn elevation, which was seen in later builds of PvZ3. It is the front yard lawn with a large dirt image thrown overtop it.

Cliff Demo#

A lawn that takes place on a desert cliff.

PvZ3_2021_CliffDemo_CombatGrid_Tex.png PvZ3_2021_CliffDemo_Grass_Tex.png

5x9 Combat Grid#

A grid likely used for testing lawns. Its colors are very similar to that of Lost Keys Lake.

PvZ3_2021_5x9_CombatGrid_Tex.png PvZ3_2021_5x9_Grass_Tex.png

Shared Combat Board#

Another grid for testing lawns, this time possibly sharing grids between multiple different lawns based on the name. These sprites are scaled down versions of the ground used in the Sunnyside Farm lawn in the pre-2021 version of PvZ3.

PvZ3_2021_Shared_CombatBoard.png PvZ3_2021_Shared_ground_texture.png

Unused Models#

Plant Models#

Silversword#

Silversword's Unit Model.

A model for the upcoming Silversword plant. Appears in some promotional material.

Unused Text#

Dialogue Test#

Test dialogue between Crazy Dave, Peashooter, and Wall-Nut. Note that in the first 2 lines, Crazy Dave is supposed to be a 3D model.

Left Character

Dialogue

Right Character

Dave:
Howdy neighbor!

Dave:
i've calmed down

Dave:
Now I'm 2d!

Dave:
i've calmed down again

Peashooter:
it's me peashooter

Peashooter:
i'm talking to wallnut

Wall-Nut:
hi peashootah!

Wall-Nut:
peashooter left!

Pre-Battle Overlay Test#

Some text for testing overlay test in the main menu.

Dialogue

This is a brain

Get ready to tap the play button

Hit play

Unused Levels#

Data exists for many unused test level tracks.

Grave Danger#

An unused track of 3 levels, likely named after the scrapped minigame from the first game. These levels all feature Gravestones, which didn't exist in this build and weren't added as grid objects until the 2024 soft launch. They also use plants and zombies found in the pre-2021 version of PvZ3 but haven't appeared in any modern iteration of the game such as Chard Guard, Skeleton Zombie, and Gravedigger. Pine Needler, a plant who didn't reappear until the Evolved beta in 2025, is also selected for Grave Danger 2 and 3.

Level

Plants

Zombies

Flags

Environment Modifiers

Notes

Grave Danger 1

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Chard_Guard-thumb.png PvZ3-Squash-thumb.png PvZ3-Snow_Pea-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png PvZ3-Skeleton_Zombie-thumb.png PvZ3-Gravedigger-thumb.png

Two

Gravestones

Grave Danger 2

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Chard_Guard-thumb.png PvZ3-Squash-thumb.png PvZ3-Snow_Pea-thumb.png PvZ3-Pine_Needler-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png PvZ3-Skeleton_Zombie-thumb.png PvZ3-Gravedigger-thumb.png

Two

Gravestones

Grave Danger 3

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Chard_Guard-thumb.png PvZ3-Squash-thumb.png PvZ3-Snow_Pea-thumb.png PvZ3-Pine_Needler-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png PvZ3-Skeleton_Zombie-thumb.png PvZ3-Gravedigger-thumb.png

Two

Gravestones

1 free Cherry Bomb can be used

Grave Danger 1 starts with 9 graves in a 3x3 pattern displayed below, with 0 representing empty tiles and 1 representing graves.

0

0

0

0

0

0

0

0

0

0

0

0

0

1

1

1

0

0

0

0

0

0

1

1

1

0

0

0

0

0

0

1

1

1

0

0

0

0

0

0

0

0

0

0

0

Grave Danger 2 and 3 don't start out with graves, though throughout those levels graves will randomly spawn, maxing out at 5 graves existing at a time. A Basic Zombie will randomly spawn from those graves if there are more than 4 graves. Every Grave Danger level uses the following wave data:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.

Waves

Zombies

Spawn Time

Note(s)

1

PvZ3-Basic_Zombie-thumb.png5

19s

PvZ3-Imp-thumb.png1

39s

PvZ3-Basic_Zombie-thumb.png3

49s

2

PvZ3-Flag_Zombie-thumb.png3

69s

First flag.

PvZ3-Imp-thumb.png3

71s

PvZ3-Basic_Zombie-thumb.png2 PvZ3-Basic_Zombie-thumb.png4

75s

PvZ3-Basic_Zombie-thumb.png3

77s

PvZ3-Basic_Zombie-thumb.png1 PvZ3-Basic_Zombie-thumb.png2 PvZ3-Basic_Zombie-thumb.png4 PvZ3-Basic_Zombie-thumb.png5

79s

3

PvZ3-Skeleton_Zombie-thumb.png5

99s

PvZ3-Basic_Zombie-thumb.png3 PvZ3-Basic_Zombie-thumb.png4

103s

PvZ3-Basic_Zombie-thumb.png2 PvZ3-Basic_Zombie-thumb.png3

105s

PvZ3-Gravedigger-thumb.png1

109s

4

PvZ3-Flag_Zombie-thumb.png3

129s

Not considered a flag despite Flag Zombie appearing.

PvZ3-Skeleton_Zombie-thumb.png2 PvZ3-Basic_Zombie-thumb.png4

131s

PvZ3-Basic_Zombie-thumb.png1 PvZ3-Conehead-thumb.png3 PvZ3-Basic_Zombie-thumb.png5

133s

PvZ3-Basic_Zombie-thumb.png2 PvZ3-Skeleton_Zombie-thumb.png4

135s

PvZ3-Basic_Zombie-thumb.png3

137s

PvZ3-Imp-thumb.png1 PvZ3-Basic_Zombie-thumb.png2 PvZ3-Conehead-thumb.png4 PvZ3-Imp-thumb.png5

139s

PvZ3-Skeleton_Zombie-thumb.png3

141s

PvZ3-Conehead-thumb.png2 PvZ3-Basic_Zombie-thumb.png4

143s

5

PvZ3-Skeleton_Zombie-thumb.png2

159s

PvZ3-Basic_Zombie-thumb.png3 PvZ3-Basic_Zombie-thumb.png4

161s

PvZ3-Basic_Zombie-thumb.png2

163s

PvZ3-Basic_Zombie-thumb.png4

165s

PvZ3-Basic_Zombie-thumb.png2 PvZ3-Basic_Zombie-thumb.png3

167s

PvZ3-Gravedigger-thumb.png4

169s

6

PvZ3-Flag_Zombie-thumb.png3

189s

Final wave.

PvZ3-Skeleton_Zombie-thumb.png2 PvZ3-Imp-thumb.png3 PvZ3-Skeleton_Zombie-thumb.png4

191s

PvZ3-Basic_Zombie-thumb.png1 PvZ3-Basic_Zombie-thumb.png2 PvZ3-Basic_Zombie-thumb.png4 PvZ3-Basic_Zombie-thumb.png5

193s

PvZ3-Skeleton_Zombie-thumb.png2 PvZ3-Gravedigger-thumb.png3 PvZ3-Skeleton_Zombie-thumb.png4

195s

PvZ3-Basic_Zombie-thumb.png2 PvZ3-Basic_Zombie-thumb.png4

197s

PvZ3-Imp-thumb.png1 PvZ3-Conehead-thumb.png2 PvZ3-Buckethead-thumb.png3 PvZ3-Conehead-thumb.png4 PvZ3-Imp-thumb.png5

199s

PvZ3-Basic_Zombie-thumb.png2 PvZ3-Basic_Zombie-thumb.png4

201s

PvZ3-Basic_Zombie-thumb.png3

203s

PvZ3-Imp-thumb.png1 PvZ3-Basic_Zombie-thumb.png2 PvZ3-Basic_Zombie-thumb.png3 PvZ3-Basic_Zombie-thumb.png4 PvZ3-Imp-thumb.png5

205s

Goats#

An unused track named Goats, which consist of 3 levels all named after goats.

Level

Plants

Zombies

Flags

Environment Modifiers

Loft of Goats

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Potato_Mine-thumb.png PvZ3-Chomper-thumb.png PvZ3-Squash-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png

Three

None

Muster of Goats

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Potato_Mine-thumb.png PvZ3-Chomper-thumb.png PvZ3-Squash-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png

Three

None

11h. Chorus of Goats

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Potato_Mine-thumb.png PvZ3-Chomper-thumb.png PvZ3-Squash-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png

Three

None

Campgrounds,#

A track named "Campgrounds," which has early versions of levels 96-105. They have mostly plants from this version of the game along with Sun-Shroom who would appear in later versions of PvZ3, with Sun-Shroom interestingly being the main sun producer instead of Sunflower. Every level also has Starfruit, who has an unused seed packet in this version, and also Sweet Potato in one level. The last 3 levels have Sharktronic Sand Sub, a zombie from pre-2021 PvZ3. These levels are set so that even if you fail them, you will still progress.

Level

Plants

Zombies

Flags

Environment Modifiers

Notes

Old, Level 096

PvZ3-Sun-Shroom-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Squash-thumb.png PvZ3-Starfruit-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

Three

None

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Old, Level 097

PvZ3-Sun-Shroom-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Tangle_Kelp-thumb.png PvZ3-Starfruit-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

Three

Water

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Old, Level 098

PvZ3-Sun-Shroom-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Tangle_Kelp-thumb.png PvZ3-Starfruit-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

Three

Water

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Old, Level 099

PvZ3-Sun-Shroom-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Tangle_Kelp-thumb.png PvZ3-Starfruit-thumb.png
Pre-planted: Two PvZ3-Tangle_Kelp-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

Two

Water Surge

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Old, Level 100

PvZ3-Sun-Shroom-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Tangle_Kelp-thumb.png PvZ3-Starfruit-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

Three

Water Surge

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Old, Level 101

PvZ3-Sun-Shroom-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Tangle_Kelp-thumb.png PvZ3-Starfruit-thumb.png
Pre-planted: Two PvZ3-Lily_Pad-thumb.png, one PvZ3-Peashooter-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

Three

Water

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Old, Level 102

PvZ3-Sun-Shroom-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Tangle_Kelp-thumb.png PvZ3-Lily_Pad-thumb.png PvZ3-Starfruit-thumb.png
Pre-planted: Three PvZ3-Lily_Pad-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

Two

Water Surge

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Old, Level 103

PvZ3-Sun-Shroom-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Tangle_Kelp-thumb.png PvZ3-Lily_Pad-thumb.png PvZ3-Starfruit-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png PvZ3-Sharktronic_Sand_Sub-thumb.png

Three

Water Surge

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Old, Level 104

PvZ3-Sun-Shroom-thumb.png PvZ3-Sweet_Potato-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Tangle_Kelp-thumb.png PvZ3-Lily_Pad-thumb.png PvZ3-Starfruit-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png PvZ3-Gargantuar-thumb.png PvZ3-Sharktronic_Sand_Sub-thumb.png

Four

Water Surge

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Old, Level 105

PvZ3-Sun-Shroom-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Tangle_Kelp-thumb.png PvZ3-Lily_Pad-thumb.png PvZ3-Starfruit-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png PvZ3-Sharktronic_Sand_Sub-thumb.png

Two

Water Surge

Each instant use boost plant has 1 use. There is also 1 Plant Food use.

Test Boosts#

A track containing a single level called "Test: Boost Drops", which was used to test zombies carrying boosts, a feature that was scrapped from the final game.

Title Update Demo,#

A track named "Title Update Demo," which contains five levels. Each level has a description to go along with them.

Level

Description

Location

Plants

Zombies

Flags

Environment Modifiers

Notes

Title Update Demo, Level 01 (1/5)

*Demo Only*
Tutorial Level

Welcome Back to PvZ!
PvZ Next takes the classic combat fans love, and combines it with casual best practices the mobile gaming community is familiar with.
Check it out!

Backyard

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Potato_Mine-thumb.png PvZ3-Chomper-thumb.png
Pre-planted: One PvZ3-Sun-Shroom-thumb.png, one PvZ3-Peashooter-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

One

None

Title Update Demo, Level 05 (2/5)

*Demo Info*
Tutorial Level

CHA-BOOF!
Boosts can be played from your inventory on the right, and can even drop from zombies.
Use them to blow zombies away (especially zombies carrying Boosts!)

PvZ3-Potato_Mine-thumb.png PvZ3-Wall-Nut-thumb.png
Pre-planted: Five PvZ3-Chomper-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

One

None

You start out with a free use of each boost.

Title Update Demo, Level 09 (3/5)

*Demo Info*
Tutorial Level

When the going gets tough Blover is on standby to get you out of a bind!
When faced with a loss, play on by spending Coins to activate Blover, pushing zombies away from your House.

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

One

None

Mo isn't in this level

Title Update Demo, Level 52 (4/5)

*Demo Info*
Normal Level

You aren't just up against zombies! You'll have to contend with the Environment as well.
Modular environments allow us to reuse mechanics you are familiar with in new ways.

Camp

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Potato_Mine-thumb.png PvZ3-Chomper-thumb.png PvZ3-Lily_Pad-thumb.png
Pre-planted: Two PvZ3-Lily_Pad-thumb.png, one PvZ3-Peashooter-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

Three

Water

You start out with a free use of each boost.

Title Update Demo, Level 64 (5/5)

*Demo Info*
Normal Level

As you make your way deeper into the game Combat Events will expand and twist existing mechanics to create new experiences.
You may need to play a level multiple times to learn its patterns and solve the puzzle.

PvZ3-Sun-Shroom-thumb.png PvZ3-Peashooter-thumb.png PvZ3-Wall-Nut-thumb.png PvZ3-Potato_Mine-thumb.png PvZ3-Chomper-thumb.png PvZ3-Lily_Pad-thumb.png
Pre-planted: Five PvZ3-Lily_Pad-thumb.png, one PvZ3-Peashooter-thumb.png

PvZ3-Basic_Zombie-thumb.png PvZ3-Conehead-thumb.png PvZ3-Buckethead-thumb.png PvZ3-Flag_Zombie-thumb.png PvZ3-Imp-thumb.png

Two

Water, Water Surge

You start out with a free use of each boost.

References#


  1. https://plantsvszombies.wiki.gg/wiki/File:Hq_sod.png↩︎