the cutting room mirror

October 2025

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This is a sub-page of Proto:Plants vs. Zombies 3.

To do:

  • Add graphics for all the unused plants and zombies
  • Add text for the plants and zombies

Early Plant Data#

Placeholder Iceberg Lettuce Sprites#

In leaked files from before this build released, Iceberg Lettuce used placeholder sprites and had a placeholder seed packet.

Placeholder Winter Greens Sprites#

In leaked files from before this build released, Winter Greens used placeholder sprites.

Jumbrella Leaf#

The Jumbrella Leaf uses placeholder sprites in this build, however it has a finalized design in the files that is never used for some reason.

Jumbrella Leaf also had two idle sprites in leaked files prior to the release of this beta that were for some reason removed.

Early Water Chestnut Design#

In leaked files from before this build released, Water Chestnut's unlock image used an early version of its design. This was later changed to its final design.

Placeholder Snow Pea Sprites#

Unused placeholder sprites for the Snow Pea exist. Normally the Snow Pea uses a placeholder design made up of individual sprites of its rendered design. There also exists an image of a model reference containing squares for rigging.

Placeholder Nippy Cabbage Sprites#

In leaked files from before this build released, Nippy Cabbage used placeholder sprites.

Placeholder Iceweed Sprites#

In leaked files from before this build released, Iceweed used placeholder sprites.

Placeholder Cano-Pea Sprites#

In leaked files from before this build released, Cano-Pea used placeholder sprites. These sprites were used in the plant's seed packet sprite, despite having a finalized design by the time the beta was released.

Placeholder Blockwood Sprites#

In leaked files from before this build released, Blockwood used placeholder sprites. These sprites were used in the plant's seed packet sprite, despite having a finalized design by the time the beta was released.

Placeholder Snow Conifer Seed Packet#

A very basic placeholder sprite for Snow Conifer's seed packet.

Unused Plants#

Returning from Previous Builds#

Arrowheads#

The Arrowheads from the previous version of PvZ3 return, with a seed packet in the style of the new seed packets. The sprite oddly has no alpha channel.

Text relating to Arrowheads, which has changed since the soft launch:

"UNIT_NAME_ARROWHEADS": "Arrowheads",
"UNIT_DESCRIPTION_ARROWHEADS": "Lobs arrows at oncoming zombies, hunkers down to defend when those zombies get close. Savvy!",
"TUTORIAL_MESSAGE_ARROWHEADS_1_1": "The Arrowheads are a trio of brothers that launch lobbed attacks!",
"TUTORIAL_MESSAGE_ARROWHEADS_1_2": "They are fiesty, but will hide behind their Big Brother if zombies are close!",

Scream Beans#

Scream Beans also had assets relating to it updated between this build and the previous build. Its design and seed packet were both updated and some of its text was changed.

Text relating to Screambeans, which has changed since the soft launch:

"UNIT_NAME_SCREAMBEANS": "Scream Beans",
"UNIT_DESCRIPTION_SCREAMBEANS": "Chills out, then lets out a stunning yell at surrounding zombies. Ear-Piercing!",
"TUTORIAL_MESSAGE_SCREAMBEANS_1_1": "Scream Beans will let out a yell that stuns nearby zombies.",

Cobra Lily#

Cobra Lily had some of its text changed between the soft launch and this build.

"UNIT_NAME_COBRALILY": "Cobra Lily",
"UNIT_DESCRIPTION_COBRALILY": "Poisons zombies in multiple lanes, then delivers a deadly bite to any zombies who come close. Venomous!",
"TUTORIAL_MESSAGE_COBRALILY_1_1": "Cobra Lily will poison zombies in its lane and adjacent lanes!",
"TUTORIAL_MESSAGE_COBRALILY_1_2": "When a zombie threatens her head-on, she will rear back for a venomous bite!",

Cinderwood Evolutions#

Cinderwood#

Data for a new plant named Cinderwood exists, which is a weaker base tier version of Torchwood.

Text relating to Cinderwood:

"UNIT_NAME_CINDERWOOD": "Cinderwood",
"UNIT_FUNCTION_CINDERWOOD": "=FUNCTION PLACEHOLDER CINDERWOOD",
"UNIT_DESCRIPTION_CINDERWOOD": "=UNIT_DESCRPTION_CINDERWOOD",
"UNIT_STORY_CINDERWOOD": "=STORY PLACEHOLDER CINDERWOOD",
"REWARD_DISPLAY_NAME_CINDERWOODSEED": "Cinderwood Seed",
"REWARD_DESCRIPTION_CINDERWOODSEED": "Use these cosmic energy-infused SEEDS to UNLOCK NEW PLANTS and UPGRADE the ones you already have!",

Torchwood#

Graphics for Torchwood exist in the files of this build. It likely would be obtained by merging two Cinderwoods.

Text relating to Torchwood:

"UNIT_NAME_TORCHWOOD": "Torchwood",
"UNIT_FUNCTION_TORCHWOOD": "=FUNCTION PLACEHOLDER TORCHWOOD",
"UNIT_DESCRIPTION_TORCHWOOD": "=UNIT_DESCRIPTION_TORCHWOOD",
"UNIT_STORY_TORCHWOOD": "=STORY PLACEHOLDER TORCHWOOD",

Scorchwood#

A new plant that is likely an evolution from merging two Torchwoods.

Text relating to Scorchwood:

"UNIT_NAME_SCORCHWOOD": "Scorchwood",
"UNIT_FUNCTION_SCORCHWOOD": "=FUNCTION PLACEHOLDER SCORCHWOOD",
"UNIT_DESCRIPTION_SCORCHWOOD": "=DESCRIPTION PLACEHOLDER SCORCHWOOD",
"UNIT_STORY_SCORCHWOOD": "=STORY PLACEHOLDER SCORCHWOOD",

Fire Peashooter#

Assets for Fire Peashooter from Plants vs. Zombies 2 exist in the files of this build. The seed packet is the boosted Fire Peashooter seed packet from PvZ2 as a placeholder. She is a tier II hybrid, and will most likely be an evolution from merging Cinderwood and Peashooter.

Flambé Leaf#

A new plant named Flambé Leaf that lobs fiery shots and blocks overhead attacks, pelting the strongest zombie in front of it when it does with a counter attack. This is likely an evolution of Cinderwood, Umbrella Leaf and Cabbage-Pult, though the exact two plants needed are unknown.

Text relating to Flambé Leaf:

"UNIT_NAME_FLAMBELEAF": "Flambé Leaf",
"UNIT_FUNCTION_FLAMBELEAF": "=Lobs fiery shots down on foes, and can block attacks from overhead. If it does, it pelts the strongest zombie it sees with a counter attack.",
"UNIT_DESCRIPTION_FLAMBELEAF": "=Shoots fiery lobbed shots at zombies, and protects itself from overhead attacks.",
"UNIT_STORY_FLAMBELEAF": "=Placeholder story text for Flambé Leaf",

Sun-Shroom Evolutions#

Sun-Shroom#

A seed item sprite for Sun-Shroom, who appeared in previous iterations of PvZ3, exist in the files of this build.

Text relating to Sun-Shroom:

"UNIT_NAME_SUNSHROOM": "Sun-Shroom",
"UNIT_DESCRIPTION_SUNSHROOM": "Night plant that generates more Sun as it grows. Phosphorescent!",
"REWARD_DISPLAY_NAME_SUNSHROOMSEED": "Sun-Shroom Seed",
"REWARD_DESCRIPTION_SUNSHROOMSEED": "Use these cosmic energy-infused SEEDS to UNLOCK NEW PLANTS and UPGRADE the ones you already have!",

Giant Sun-Shroom#

This plant is likely a merge tier II evolution of Sun-Shroom.

Text relating to Giant Sun-Shroom:

"UNIT_NAME_GIANTSUNSHROOM": "Giant Sun-Shroom",
"UNIT_FUNCTION_GIANTSUNSHROOM": "=FUNCTION PLACEHOLDER GIANTSUNSHROOM",
"UNIT_DESCRIPTION_GIANTSUNSHROOM": "DESCRIPTION PLACEHOLDER GIANTSUNSHROOM",
"UNIT_STORY_GIANTSUNSHROOM": "STORY PLACEHOLDER GIANTSUNSHROOM",

Mega Sun-Shroom#

This plant is likely a merge tier III evolution of Sun-Shroom, obtained by combining two Giant Sun-Shrooms.

Text relating to Mega Sun-Shroom:

"UNIT_NAME_MEGASUNSHROOM": "Mega Sun-Shroom",
"UNIT_FUNCTION_MEGASUNSHROOM": "PLACEHOLDER FOR MEGA SUN-SHROOM FUNCTION",
"UNIT_DESCRIPTION_MEGASUNSHROOM": "PLACEHOLDER FOR MEGA SUN-SHROOM DESCRIPTION",
"UNIT_STORY_MEGASUNSHROOM": "PLACEHOLDER FOR MEGA SUN-SHROOM STORY",

Sulfur-Shroom#

This plant only has an icon sprite, which is a placeholder of Giant Sun-Shroom's icon with fire drawn over it.

Puff-Pult#

An unreleased mushroom themed pult plant. This plant oddly resembles Puff-Shroom in its seed packet and name but resembles Sun-Shroom in its placeholder sprites. Possibly obtained by combining either Sun-Shroom or Puff-Shroom and Cabbage-Pult.

Text relating to Puff-Pult:

"UNIT_NAME_PUFFPULT": "Puff-Pult",
"UNIT_FUNCTION_PUFFPULT": "=PLACE HOLDER FOR PUFF PULT FUNCTION",
"UNIT_STORY_PUFFPULT": "=PLACE HOLDER FOR PUFF PULT STORY",

Puff-Punk#

All that exists for this plant is text.

"UNIT_NAME_PUFFPUNK": "Puff-Punk",
"UNIT_FUNCTION_PUFFPUNK": "PUFFPUNK  PLACEHOLDER FUNCTION",
"UNIT_STORY_PUFFPUNK": "PUFFPUNK PLACEHOLDER STORY",

Sea-Shroom#

Placeholder sprites for Sea-Shroom exist in the files. Its design is based on its appearance in Plants vs. Zombies 2.

Strikehorn#

A mushroom plant that attacks enemies in-front and behind it.

Text relating to Strikehorn:

"UNIT_NAME_STRIKEHORN": "Strikehorn",
"UNIT_FUNCTION_STRIKEHORN": "Placeholder",
"UNIT_STORY_STRIKEHORN": "Placeholder",

Quillshot#

A mushroom plant that seems to use its quills to attack zombies.

Text relating to Quillshot:

"UNIT_NAME_QUILLSHOT": "Quillshot",
"UNIT_FUNCTION_QUILLSHOT": "FUNCTION QUILLSHOT PLACEHOLDER",
"UNIT_STORY_QUILLSHOT": "STORY QUILLSHOT PLACEHOLDER",

Quiller Queen#

A plant that seems to be a tier III evolution involving Quillshot.

Text relating to Quiller Queen:

"UNIT_NAME_QUILLERQUEEN": "Quiller Queen",
"UNIT_FUNCTION_QUILLERQUEEN": "FUNCTION PLACEHOLDER",
"UNIT_STORY_QUILLERQUEEN": "STORY PLACEHOLDER",

Lime-Bomb Evolutions#

Lime-Bomb#

An unreleased base tier plant that releases acidic juices in a 3x3 area when attacked. When planted, it takes 14 seconds to arm.

There also exists a placeholder seed packet for a plant named "Lemon Jest", which is likely an early version of Lime-Bomb as Lime-Bomb's animations refer to it as "lemonjest".

Text relating to Lime-Bomb:

"UNIT_NAME_LIMEBOMB": "Lime-Bomb",
"UNIT_FUNCTION_LIMEBOMB": "=Releases zesty acidic juices in a 3X3 when attacked. Definitely worth the squeeze! ",
"UNIT_DESCRIPTION_LIMEBOMB": "=Releases zesty acidic juices in a 3X3 when attacked. Definitely worth the squeeze! ",
"UNIT_STORY_LIMEBOMB": "=This sassy sour lime is always up for a good time. He is best known for battling zombies by day, and for helping Dave make the perfect Margarita by night",
"REWARD_DISPLAY_NAME_LIMEBOMBSEED": "Lime Bomb Seed",
"REWARD_DESCRIPTION_LIMEBOMBSEED": "Use these cosmic energy-infused SEEDS to UNLOCK NEW PLANTS and UPGRADE the ones you already have!",

Watch on YouTube

Gremonade#

Likely the tier II evolution of Lime-Bomb. It explodes in a 5x5 area and doesn't need time to arm.

Text relating to Gremonade:

"UNIT_NAME_GREMONADE": "Gremonade",
"UNIT_FUNCTION_GREMONADE": "GREMONADE FUNCION PLACEHOLDER",
"UNIT_DESCRIPTION_GREMONADE": "GREMONADE DESCRIPTION PLACEHOLDER",
"UNIT_STORY_GREMONADE": "GREMONADE STORY PLACEHOLDER",

Watch on YouTube

Expl-OJ#

Likely the tier III evolution of Lime-Bomb. It explodes in a 5x5 area and spawns a Lime-Bomb on a random tile in its column after exploding.

Text relating to Expl-OJ:

"UNIT_NAME_EXPLOJ": "Expl-OJ",
"UNIT_FUNCTION_EXPLOJ": "EXPL-OJ FUNCTION PLACEHOLDER",
"UNIT_DESCRIPTION_EXPLOJ": "EXPL-OJ DESCRIPTION PLACEHOLDER",
"UNIT_STORY_EXPLOJ": "EXPL-OJ STORY PLACEHOLDER",

Watch on YouTube

Caustic Citrus T3#

Seems to be a placeholder icon for whatever merge tier III plant comes from Lime-Bomb, likely Expl-OJ.

Dangerine#

A tier III plant that is likely a merge between a Lime-Bomb related plant and a Puff-Shroom/Sun-Shroom related plant.

Text relating to Dangerine:

"UNIT_NAME_DANGERINE": "Dangerine",
"UNIT_FUNCTION_DANGERINE": "= PLACEHOLDER DANGERINE",
"UNIT_DESCRIPTION_DANGERINE": "= DESCRIPTION PLACEHOLDER DANGERINE",
"UNIT_STORY_DANGERINE": "= STORY PLACEHOLDER DANGERINE",

Watch on YouTube

Kill Lime Pie#

A tier III mushroom plant that lobs acid at zombies.

Text relating to Kill Lime Pie:

"UNIT_NAME_KILLLIMEPIE": "Kill Lime Pie",
"UNIT_FUNCTION_KILLLIMEPIE": "FUNCTION PLACEHOLDER KILLLIMEPIE",
"UNIT_DESCRIPTION_KILLLIMEPIE": "DESCRIPTION PLACEHOLDER KILLLIMEPIE",
"UNIT_STORY_KILLLIMEPIE": "STORY PLACEHOLDER KILLLIMEPIE",

Scratch-Buster#

A tier III plant that is likely a merge between a Lime-Bomb related plant and a Puff-Shroom/Sun-Shroom related plant.

Text relating to Scratch-Buster:

"UNIT_NAME_SCRATCHBUSTER": "Scratch-Buster",
"UNIT_FUNCTION_SCRATCHBUSTER": "FUNCTION PLACEHOLDER SCRATCHBUSTER",
"UNIT_DESCRIPTION_SCRATCHBUSTER": "DESCRIPTION PLACEHOLDER SCRATCHBUSTER",
"UNIT_STORY_SCRATCHBUSTER": "STORY PLACEHOLDER SCRATCHBUSTER",

Miscellaneous Plants#

Aloe#

A base tier plant returning from PvZ2. Its design isn't new, as it has previously been used in the Chinese version of PvZ3.

Watch on YouTube

Blover#

Cactus#

Celery Stalker#

Text relating to Celery Stalker:

"UNIT_NAME_CELERYSTALKER": "Celery Stalker",
"UNIT_DESCRIPTION_CELERYSTALKER": "Hides from zombies, then pops up and attacks them from behind! \nStrength: Attacks Backwards",

Watch on YouTube

Melon-Pult#

Melon-Pult has placeholder sprites in the files of this build. He is a tier III hybrid and behaves the same as in the other games.

Watch on YouTube

Threepeater#

Data for Threepeater can be found in the files of this build. They are a tier II hybrid and behave the same as they did in the previous games, and their fire rate is even basically the same, being around 2 times faster than a Peashooter in PvZ3.

Watch on YouTube

Primal Sunflower#

Primal Wall-Nut#

Cattail#

Graphics for Cattail from PvZ1 exist. Oddly there are two different designs for Cattail, one being a completely different appearance, possibly a lower tier version, and one looking like the actual Cattail labelled as "cattailOG".

Ghost Pepper#

Unit data for Ghost Pepper exists, however she has no graphics or text.

Tier IV Plants#

Solar Flare#

Solar Flare from Plants vs. Zombies Heroes exists in the files of PvZ3, and is going to be a tier 4 plant obtained by merging two Sun Towers. When planted, she produces 300 sun and will fire piercing fire bolts at zombies in her lane and adjacent lanes.

Watch on YouTube

Green Shadow#

Green Shadow from Plants vs. Zombies Heroes exists in the files of PvZ3, and is going to be a tier 4 plant obtained by merging two Gatling Peas. When planted, she fires 4 peas down her lane and 1 pea down every other lane (and oddly lanes above and below the lawn).

Watch on YouTube

Kernel Corn#

Kernel Corn from the Garden Warfare series has a seed packet sprite for Evolved. Prior to this, he was an unused plant in the pre-2021 builds of PvZ3. He is planned to be a tier 4 plant. He has 700 HP and when planted, he shoots 50 kernels at zombies in lanes above and below him every 6 seconds, with each kernel dealing 15 damage. Every once in a while, he will fire a butter bomb at a random zombie, which explodes into a few butter puddles that freeze zombies who touch them.

Text relating to Kernel Corn:

"UNIT_NAME_KERNELCORN": "Kernel Corn",

Watch on YouTube

Kalestorm#

Kalestorm was a legendary plant in the pre-2021 version of PvZ3. In Evolved, data for her has returned, using the same assets as in the old PvZ3. Here she is planned to be a merge tier IV plant. She behaves the same as she used to, lobbing ice shots at zombies in her lane and adjacent lanes.

Watch on YouTube

Unused Zombies#

Deadlift Zombie#

Deadlift Zombie returns from the soft launch now with proper textures and a new level parameter icon.

Parasol Zombie#

Similar to Deadlift Zombie, the Parasol Zombie also has textures and a new icon.

Balloon Zombie#

Data for the Balloon Zombie from the first game exists. Its icon uses its Plants vs. Zombies design as a placeholder. The zombie itself uses its design from the pre-2021 version of PvZ3.

Text relating to Balloon Zombie:

"UNIT_NAME_BALLOON": "Balloon Zombie",
"UNIT_DESCRIPTION_BALLOON": "Floats over most plants. Can be stopped by taller plants, lobbers, or spikes!\nWeakness: Walls, Spikes, Lobbers ",

Miner Problem#

Data for Miner Problem from Battle for Neighborville exists. He functions the same way a Digger Zombie does and uses the Digger Zombie icon from the pre-2021 version of PvZ3 as a placeholder.

Text relating to Miner Problem:

"UNIT_NAME_DIGGER": "Miner Problem",
"UNIT_DESCRIPTION_DIGGER": "Tunnels past your defenses, then turns and attacks left to right.\nWeakness: Underground attackers, Backwards attackers.",

Fon-doom#

A Gargantuar for the volcano levels.

Text relating to Fon-doom:

"UNIT_NAME_VOLCANOGARG": "Fon-doom",
"UNIT_FUNCTION_VOLCANOGARG": "A tough zombie that can <b>crush plants with a single blow.</b> Spawns Magma Zombies, and takes extra damage from chilling attacks.",
"UNIT_DESC_VOLCANOGARG": "A tough zombie that can <b>crush plants with a single blow.</b> Spawns Magma Zombies, and takes extra damage from chilling attacks..",
"UNIT_STORY_VOLCANOGARG": "Who ordered a piping-hot cauldron full of molten cheese-monsters? Fon-doom parties are always a big mess.",
"UNIT_DESCRIPTION_VOLCANOGARG": "DESCRIPTION PLACEHOLDER VOLCANO GARG",

Beach Zombies#

There is a set of 4 unused zombies seemingly intended for an unreleased beach level, as they are all beach themed.

Tire Zombie#

This zombie rolls a tire, similar to the Donut Roller from the pre-2021 version of PvZ3.

Text relating to Tire Zombie:

"UNIT_NAME_TIREZOMBIE": "Tire Zombie",
"UNIT_DESCRIPTION_TIREZOMBIE": "Placeholder Tooltip for Tire Zombie",
"UNIT_STORY_TIREZOMBIE": "Placeholder Story for Tire Zombie",

Volleyball Zombie#

This zombie throws the imp on top of it, who is holding a volleyball, at your plants.

Text relating to Volleyball Zombie:

"UNIT_NAME_VOLLEYBALLZOMBIE": "Volleyball Zombie",
"UNIT_FUNCTION_VOLLEYBALLZOMBIE": "FUNCTION PLACEHOLDER VOLLEYBALLZOMBIE",
"UNIT_DESCRIPTION_VOLLEYBALLZOMBIE": "DESCRIPTION PLACEHOLDER VOLLEYBALLZOMBIE",
"UNIT_STORY_VOLLEYBALLZOMBIE": "STORY PLACEHOLDER VOLLEYBALLZOMBIE",

Life-Garg#

A Gargantuar for an unreleased beach level.

Text relating to Life-Garg:

"UNIT_NAME_LIFEGUARDGARG": "Life-Garg",
"UNIT_FUNCTION_LIFEGUARDGARG": "=FUNCTION PLACEHOLDER",
"UNIT_DESC_LIFEGUARDGARG": "PLACEHOLDER DESCRIPTION",
"UNIT_STORY_LIFEGUARDGARG": "=STORY PLACEHOLDER",

Slipping Imp#

An imp likely thrown by the Life-Garg.

Text relating to Slipping Imp:

"UNIT_NAME_SLIPPINGIMP": "Slipping Imp",
"UNIT_FUNCTION_SLIPPINGIMP": "=PLACEHOLDER FOR SLIPPING IMP FUNCTION",
"UNIT_DESCRIPTION_SLIPPINGIMP": "=PLACEHOLDER FOR SLIPPING IMP DESCRIPTION",
"UNIT_STORY_SLIPPINGIMP": "=PLACEHOLDER FOR SLIPPING IMP STORY",

Fly Fisher Zombie#

Tugboat#

Sprites for an unreleased Tugboat boss exists.

Naked Gargantuar#

An... interesting sprite of a naked Gargantuar. This sprite was likely used as reference for creating different types of Gargantuars.

Unused Lawns#

Updated Steampot Sewers#

The texture for the unused Steampot Sewers lawn was updated to be 12x5 just like the other lawns in PvZ3 Evolved. Some other changes were also made, like the tiles now having moss on them, the TV always being turned on, and some eyes peeking out from darkness. Sprites for Steampot Sewers almanac backgrounds were also added. These backgrounds oddly use the old design of the lawn without the moss.

Beach#

Almanac backgrounds for an unreleased Beach lawn exist. There are 4 unused zombies designed for this lawn.

Rooftop#

Almanac backgrounds for a rooftop lawn also exist.

Test Adventures#

Unused text for two test adventures named M1 Road Trip and Road Trip 1 exist. These consist of narrative texts and tutorial messages.

M1 Road Trip#

The title and narrative summaries of M1 Road Trip. They give advice on creating certain plants like Endurian and Bamboo Shoots. The seventh narrative summary ended up getting reused for Cabbage-Pult's entry in the almanac. After the 20th narrative summary, the rest all just use the same text as a placeholder.

"ROAD_TRIP_NAME_M1ROADTRIP": "M1 Road Trip",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_1": "The zombies are back! Dust off those green thumbs and get ready to thumb-rumble! New to these parts? Warm up with some basic planting exercises! Been around the block before? Crazy Dave's got a crazy  surprise for you...",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_2": "Smooshing those little Peashooters together sure was satisfying... Do you think it works on other plants too? Spoiler Alert: it does! <br>Try merging Sunflowers, Peashooters, and Wall-nuts to unlock their potential!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_3": "Our little buddy Spikeweed says "Don't Tread On Me!" Well, he doesn't really say it, but it's heavily implied. Too bad zombies are terrible with subtext. <b>Plant Spikeweed in front of Wall-nut to lay a prickly trap!</b> <br>Spikeweed hybrids are inherently spiky. Go figure...",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_4": "Fyre in the hole! Potato Mines have  eruptive personalities, but they take a while to get ready. Don't worry Potato Mine, you look fabulous. Can we please go blow-up some zombies already? <br><b>Merging Potato Mines with other plant types unlocks an arsenal of explosive allies!</b>",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_5": "Now that we've got a full roster, try to make as many freaky-deaky plantastic hybrid mash-ups as possible! <br>Have you made an Endurian yet? How 'bout a Bamboo Shoots? How much can you bench? Do you even MERGE, bro?!! Fear not - our upcoming Almanac feature will show all available plant recipes! But you'll have to wait for the MILESTONE 2 BUILD (coming soon to a phone near you)...",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_6": " A well-built screen door keeps the bugs out... but in the hands of a resourceful zombie it becomes a sturdy shield! As if the constant threat of having one's brain eaten wasn't bad enough... it's practically impossible to get screen-door insurance around here. <br><b>Tasty Tater Tip: Devas-taters deal damage to a larger area than Potato Mines - plus they take less time to arm.</b>",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_7": "Why go <i>through</i> a door when you could go <i>over-the-top</i> instead? Generally, this would be really bad advice - but in this situation, it's totally applicable! <br>Leafy Lesson: Cabbage-pults can lob direct hits onto opponents holding shields...",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_8": "Your team is absolutely crushing these missions! You know what they say... "If it ain't broke, don't fix it!" Crazy Dave disagrees. He fixes things that aren't broken <i>all the time.</i> Other people's things. <br>Your last selected plant team will carry over to the start of the next level - switch it up any time you want by tapping the <b>PLANTS</b> button at the bottom-left.",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_9": "Mashing 2 damaged plants together gives them a whole new lease on life! The same principle applies to a lot of stuff, sez Dave: check out his beehive-underwear!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_10": "This recent wave of screen-door thefts has Mayor Maya Marigold crying foul! It's up to us to teach those sticky-fingered zombie creeps a lesson. The mayor is counting on you, so don't crack under the intense pressure and media scrutiny! <br><b>The Cabbage-pult family includes Slaw-Slinger and Cab-barrage. It's a whole salad-bar of skyborne suffering!</b>",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_11": "Hey, where did all the traffic cones go? Those things don't grow on trees, you know - and they're not free, either! Dr. Zomboss cackles with glee as the municipal budget swells...",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_12": "You know what plants love? Flattery. But they also love water. <b>Plants placed in puddles get amazing combat boosts</b> - and they're SO good looking! <br>Merge higher tier units on squares with puddles to maximize their bonuses!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_13": "Those puddles are so invigorating! Plants are lining up around the block to dip their roots in that high-quality H20... Zomboss and his stank-nasty henchmen should try dunking their derrieres in some clean water too - but they won't.",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_14": "Dave's sentient lawnmower <b>MO</b> is our last line of defense - but he can only be deployed once per level. It's not that he doesn't <i>want</i> to mulch more zombies... it just takes a while to clean all those zombits out of his teeth.",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_15": "I think the zombies are on their last legs! Say, what's that rumbling sound? Hopefully they're rolling in a big heavy cake that says "We Surrender" on it... <br><b>When facing super-tough zombie units, try to fill up their lane with plants as fast as you can!</b>",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_16": "The Gargantuars are ripping up all the telephone poles! Better call Grandma and tell her to get a cellphone. <br><b>Heavy-Hitter Help: When a Gargantuar is spotted, try merging plants into its lane.</b> <br>Tougher defenders have a better chance of taking them down.",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_17": "Slaying Gargantuars is important, but don't forget about the rest of the horde! Spread the love around with <b>Mashed Destruction</b>'s big explosions. <br>Tasty Tater Tip: Higher tier explosive units have a larger blast radius!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_18": " Legendary plant leader Sir Winston Birchill once said "We'll fight them on the beaches, we'll fight them on the lawns... Mostly we'll fight them on the lawns. Let's have a cup of tea and beat the britches off some zombies, eh old chum?"",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_19": "Dr. Zomboss isn't messing around this time. <br>He's got <i>big</i> plans for Neighborville, and the same basic plan for each and every one of us. <br>Step 1: Overpower Human - Step 2: Consume Brain - Step 3: Repeat Steps 1 and 2.",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_20": "Crazy Dave needs all the help he can get! This includes our writing staff - from here on out it's a "previously on" type deal to catch players up on Road Trip stories. This will update every 10 LEVELS and is closer to what we're envisioning for our shippable Road Trip content...",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_21": "As the battle for Dave's lawn rages on, will our intrepid heroes' mastery of new plant recipes turn the tide once and for all? Golly, I sure hope so! Dave's fave TV show "Pachyderm P.I." comes on at 7:30 - let's clobber the rest of these zombie creeps and put on our Pachyderm P.I. pj's!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_22": "As the battle for Dave's lawn rages on, will our intrepid heroes' mastery of new plant recipes turn the tide once and for all? Golly, I sure hope so! Dave's fave TV show "Pachyderm P.I." comes on at 7:30 - let's clobber the rest of these zombie creeps and put on our Pachyderm P.I. pj's!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_23": "As the battle for Dave's lawn rages on, will our intrepid heroes' mastery of new plant recipes turn the tide once and for all? Golly, I sure hope so! Dave's fave TV show "Pachyderm P.I." comes on at 7:30 - let's clobber the rest of these zombie creeps and put on our Pachyderm P.I. pj's! Wait a minute... what's that sound? Sounds like someone sneakin' around all sneaky-like...",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_24": "ATTENTION! Do <i>NOT</i> change into your Pachyderm P.I. pj's until further notice! Stealth Imps have been spotted in the area! <br>Peeping Pest Pointer: To bust a sneaky Stealth Imp, place a plant in front of it - then merge that plant away onto another one - right after your foe reveals itself.",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_25": "As the battle for Dave's lawn rages on, will our intrepid heroes' mastery of new plant recipes turn the tide once and for all? Golly, I sure hope so! Dave's fave TV show "Pachyderm P.I." comes on at 7:30 - let's clobber the rest of these zombie creeps and order up some Pirate Pizza from Chestbeard's Pizza Shanty!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_26": "As the battle for Dave's lawn rages on, will our intrepid heroes' mastery of new plant recipes turn the tide once and for all? Golly, I sure hope so! Dave's fave TV show "Pachyderm P.I." comes on at 7:30 - let's clobber the rest of these zombie creeps and order up some Pirate Pizza from Chestbeard's Pizza Shanty!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_27": "As the battle for Dave's lawn rages on, will our intrepid heroes' mastery of new plant recipes turn the tide once and for all? Golly, I sure hope so! Dave's fave TV show "Pachyderm P.I." comes on at 7:30 - let's clobber the rest of these zombie creeps and order up some Pirate Pizza from Chestbeard's Pizza Shanty!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_28": "As the battle for Dave's lawn rages on, will our intrepid heroes' mastery of new plant recipes turn the tide once and for all? Golly, I sure hope so! Dave's fave TV show "Pachyderm P.I." comes on at 7:30 - let's clobber the rest of these zombie creeps and order up some Pirate Pizza from Chestbeard's Pizza Shanty!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_29": "As the battle for Dave's lawn rages on, will our intrepid heroes' mastery of new plant recipes turn the tide once and for all? Golly, I sure hope so! Dave's fave TV show "Pachyderm P.I." comes on at 7:30 - let's clobber the rest of these zombie creeps and order up some Pirate Pizza from Chestbeard's Pizza Shanty!",
"ROAD_TRIP_NARRATIVE_SUMMARY_M1ROADTRIP_30": "As the battle for Dave's lawn rages on, will our intrepid heroes' mastery of new plant recipes turn the tide once and for all? Golly, I sure hope so! Dave's fave TV show "Pachyderm P.I." comes on at 7:30 - let's clobber the rest of these zombie creeps and order up some Pirate Pizza from Chestbeard's Pizza Shanty!",

There is also a few text strings for the tutorial, where you are told to make a Lychee in level 3 and a Golden Yukon in level 4.

"TUTORIAL_M1_LEVEL1_DAVE1": "<i>GRRROPPLE-DOPPLE-HURRRRRGGAH</i> howdy neighbor, I'm Crazy Dave. Welcome to Neighborville!",
"TUTORIAL_M1_LEVEL1_DAVE2": "My zombie-alert-system is going wild... we'd better get ready to defend our turf!",
"TUTORIAL_M1_LEVEL3_2": "Our Wall-Nut is looking a bit rough. Let's merge into Lychee and finish-off those Imps!",
"TUTORIAL_M1_LEVEL4_3": "...but if we merge into Golden Yukon it'll be ready right away!",
"TUTORIAL_M1_PLANTSELECTION_1A": "Watch out for especially dangerous zombies, like Screen Door Zombie here.",

Road Trip 1#

Road Trip 1 is the second test road trip made after M1 Road Trip, and it features many more tutorial strings similar to old versions of PvZ3 where levels would exist to explain a new plant or zombie. These tutorial texts suggest that more fusions would be unlocked as you play instead of most fusions needing seeds to be unlocked.

"ROAD_TRIP_NAME_M2ROADTRIP": "Road Trip 1",
"ROAD_TRIP_TEASER_M2ROADTRIP_01": "The zombies are back! Luckily your favorite neighbor Crazy Dave is back too, and he's got a crazy new trick to show you. Master the art of merging plants together to create amazing horticultural hybrids! Cultivate your arsenal to transform familiar faves into fearsome floral fighters!",
"ROAD_TRIP_TEASER_M2ROADTRIP_02": "Bad news, neighbor. The forecast calls for zombies with a 100% chance of terror - but a sudden rain storm could be a game changer. Tap in to the envigorating power of puddles and unlock a host of happy sun-producing hybrids! Bring the thunder with all-new explosive hybrids! You know what smells worse than zombies? Wet zombies!",
"ROAD_TRIP_TEASER_M2ROADTRIP_03": "The battle for Dave's lawn rages on... and Dr. Zomboss still has a sneaky trick or two up his sleeve. Lucky for you, Crazy Dave's got sleeves that would put a wizard to shame. Reach in there and pull out a pack of pugilistic striker plants. Those putrid zombies won't know what hit 'em!",
"ROAD_TRIP_TEASER_M2ROADTRIP_04": "Dr. Zomboss is on the run! He must be headed back to his evil lair, hidden deep inside the molten core of an active volcano! Zombie hunters beware: this is uncharted terrain full of flame-wielding fiends. A frigid bushel of freezing plants will be the key to reaching the summit. With Mt. Zarella spewing molten cheese, a clan of overhead unmbrella plants are all that stand between our heroes and a sudden scorching from the skies above!",
"ROAD_TRIP_TEASER_M2ROADTRIP_05": "Hot enough for ya? The mercury's rising - keep climbing with the help of a cool gang of chill hybrids. How cool are they? Too cool for school, THAT'S for sure. "Plants don't go to school anyway" you say? Let's get back to the task at hand: climbing this dang volcano!",
"ROAD_TRIP_TEASER_M2ROADTRIP_06": " As the peak of Mt. Zarella comes into view - the ultimate showdown draws nigh... Inside the volcano, it's all hands on-deck! Dr. Zomboss is scrambling every last zombie on his payroll. Experiment with different plant teams and unlock a string of sweet prizes in a mad dash to the top o' the mountain!",
"TUTORIAL_M2_LEVEL2_1": "Imps are fast, Use a sturdy Wall-Nut to stop this one in it's tracks.",
"TUTORIAL_M2_LEVEL2_2": "Tough Plants like Wall-Nut are great for protecting other Plants!",
"TUTORIAL_M2_LEVEL2_3": "Looks like our Peashooter is a bit out-of-place...",
"TUTORIAL_M2_LEVEL2_4": "Merge it with Wall-Nut to give it the firepower needed to take-out this Imp!",
"TUTORIAL_M2_LEVEL2_5": "Try merging plants into spots where you need them the most!",
"TUTORIAL_M2_LEVEL5_1": "Merging different Plants keeps elements from each. Let's merge Wall-Nut with Peashooter.",
"TUTORIAL_M2_LEVEL5_2": "This new plant Pea-Nut is both tough AND can shoot peas!",
"TUTORIAL_M2_LEVEL8_1": "Remember to use your new Plants to your advantage!",
"TUTORIAL_M2_LEVEL10_1": "You can now merge some of your plants a second time to make them stronger!",
"TUTORIAL_M2_LEVEL10_2": "First, make Sawgrass from two Spikeweeds.",
"TUTORIAL_M2_LEVEL10_3": "Now merge two Sawgrass together to make an even stronger Chainsaw Grass!",
"TUTORIAL_M2_LEVEL10_4": "Remember to check the Almanac for other merge recipes you can make!",
"TUTORIAL_M2_LEVEL14_1": "When you merge Plants with Sunflower, they create Sun in unique ways!",
"TUTORIAL_M2_LEVEL14_2": "Let's merge Sunflower with Peashooter.",
"TUTORIAL_M2_LEVEL14_3": "Every 7th time it shoots a pea, Solar Pea creates sun!",
"TUTORIAL_M2_LEVEL14_4": "Other plants merged with Sunflower have their own way of making Sun!",
"TUTORIAL_M2_LEVEL16_1": "Merging a Potato Mine grants explosive qualities to the new plant!",
"TUTORIAL_M2_LEVEL16_2": "Explode-O-Nut acts mostly as a wall, but explodes when zombies destroy it!",
"TUTORIAL_M2_LEVEL17_INBATTLE_1": "You can view active Hazards during a battle by tapping this icon.  ",
"TUTORIAL_M2_LEVEL26_1": "Bop Choy is a melee plant that rapidly attacks enemies in close range.",
"TUTORIAL_M2_LEVEL26_2": "Planting melee attackers behind walls is an effective frontline strategy!",
"TUTORIAL_M2_LEVEL33_1": "Iceberg Lettuce freezes zombies that walk into it.",
"TUTORIAL_M2_LEVEL33_2": "When merged, it lets plants Chill with their attacks.",
"TUTORIAL_M2_LEVEL33_3": "Let's merge Iceburg Lettuce with Spikeweed.",
"TUTORIAL_M2_LEVEL33_4": "Iceweed Chills zombies, and does more damage to Fiery Zombies like Magma Zombie!",
"TUTORIAL_M2_LEVEL33_5": "Use these Icy Plants against Magma Zombie to take them down!",
"TUTORIAL_M2_LEVEL35_1": "This imp flies right over most projectiles, and can stun Plants!",
"TUTORIAL_M2_LEVEL35_2": "Like Magma Zombie, this Zombie takes more damage from Icy Plants.",
"TUTORIAL_M2_LEVEL35_3": "Merge Cold Slaw to take down this flying fiend!",
"TUTORIAL_M2_LEVEL37_1": "Saganaki Blasts can rain from above, destroying any Plant or Zombie they hit!",
"TUTORIAL_M2_LEVEL37_2": "They also leave the ground where they hit unplantable for a while!",
"TUTORIAL_M2_LEVEL38_1": "Umbrella Leaf can protect itself and other plants from falling attacks!",
"TUTORIAL_M2_LEVEL42_1": "Volcanololgists can dig through plants, and attack from behind.",
"TUTORIAL_M2_LEVEL42_2": "Nippy Cabbage can attack behind itself, and remember Fiery Zombies take more damage from Icy Plants!",
"TUTORIAL_M2_LEVEL46_1": "When merged with other Plants, Umbrella Leaf allows them to block falling attacks.",
"TUTORIAL_M2_LEVEL46_2": "And unleash a big counterattack when they do!",
"TUTORIAL_M2_MAGMAZOMBIE_1": "This level has a new Zombie! Remember, you can tap here to learn more about them.",
"TUTORIAL_M2_VOLCANOLOGIST_1": "There's a new Zombie approaching... Remember to check here for info!",
"M2FTUE_COMBUILD01_01": "Watch your step, this area's under construction. When it's finished, this will be our COMMUNITY SPACE!",
"M2FTUE_COMBUILD01_02": "It's a place where you and your friends can CHAT, play MINI-GAMES, and help each other COMPLETE GOALS to earn sweet PRIZES for everyone!",
"M2FTUE_COMBUILD01_03": "The community space won't be up and running for a few weeks... but your YARD is ready and waiting. Let's check it out!",
"M2FTUE_COMBUILD01_04": "Now that you're officially a citizen of Neighborville, I'll show you a few tricks every property owner ought'a know...",
"M2FTUE_GOALS01_01": "Well lookie here, you just completed one of your DAILY GOALS!",
"M2FTUE_GOALS01_02": "The DAILY GOALS METER keeps track of how much zombie butt you're kickin' in battle.",
"M2FTUE_GOALS01_03": "Your TOP 5 SCORES of the day count towards your DAILY METER POINTS TARGET.",
"M2FTUE_GOALS01_03A": "Get points and work your way up to bigger, better, <i>BUGGGA-JUBB-NUMMERS</i> prizes!",
"M2FTUE_GOALS01_04": "Jackpot! You got a big bunch of PLANT XP! That's enough to improve your Peashooters' pea-shootin' powers...",
"M2FTUE_GOALS01_05": "Let's check out my trusty ALMANAC - we can UPGRADE our leafy compadres from there!",
"M2FTUE_GOALS01_06": "UPGRADING your plants unlocks their amazing PERKS! Advantages like that can turn the tide of battle in a <i>HURRRP-BUMMMBLE!</i>",
"M2FTUE_GOALS01_07": "Our pal Pea-shooter stands to gain a CRITICAL-HIT PERK. Let's spend some coins to beef-up our botanical buddy!",
"M2FTUE_GOALS01_08": "<i>WHOOOP-DOOBLE</i> it worked! We can level-up ALL our plants if we collect enough PLANT XP...",
"M2FTUE_GOALS01_09": "Big bundles of PLANT XP and COINS can be won by completing your DAILY GOALS! ",
"M2FTUE_GOALS01_10": "Let's go try out Peashooter's new and improved offense!",
"M2FTUE_NEWBUILD01_01": "Hot diggitty-<i>DURRRGHHHH</i>, you got a NEW HOUSE! Looks like a nice safe place to hang out when we aren't fightin' zombies...",
"M2FTUE_NEWBUILD01_02": "You even got a NEW ROOF. What luck! Let's head over to your YARD. I'll help you set up your house... and roof!",
"M2FTUE_NEWBUILD02_01": "Tap on your YARD to customize it with all the <i>GRRRABB-TASTA</i> stuff you win. Let's get you all fixed-up in your brand-new home!",
"M2FTUE_NEWBUILD02_02": "To place a HOUSE in your YARD, just select it and hit APPLY!",
"M2FTUE_NEWBUILD02_02A": "Next, we'll add a ROOF, to keep the flying zombies out!",
"M2FTUE_NEWBUILD02_03": "There! That'll do just fine for now... but keep your eyes peeled for different houses and roofs along the way.",
"M2FTUE_NEWBUILD02_04": "Speakin' of which... let's get back to the action!",
"M2FTUE_NEWBUILD02_05": "Battling zombies is a great way to find rare PRIZES and earn PLANT XP for our little buddies...",
"M2FTUE_NEWBUILD02_06": "What are we waiting for? Let's go kick some zombie <i>BHUNNNGGUSSS!</i>",
"M2FTUE_NEWDECO01_01": "Nice wishin' well! You should put it on your lawn... Let's get back to your YARD and I'll show you how!",
"M2FTUE_NEWDECO01_02": "DECORATIONS are kinda like chocolate anchovy milkshakes - they come in 3 sizes: SMALL, MEDIUM and LARGE.",
"M2FTUE_NEWDECO01_03": "Place your fancy new wishin' well in this MEDIUM DECORATION SLOT.",
"M2FTUE_NEWDECO01_04": "Your yard is a great place to show off all the neat stuff you've collected. Now all the neighbors will be admiring your well, wishin' <i>they</i> had one too!",
"M2FTUE_NEWDECO01_05": "Now, let's get back to the action. Those zombies aren't going to thwart themselves, you know!",

M2RoadTrip_Level0031_Volcano_5x12#

A leftover level from this early adventure exists, being the 31st stage of it. It is a volcano level with no grid objects or board mechanics featuring Basic Volcano Zombies, Volcano Coneheads, Volcano Bucketheads, and Rock'n'Rollin' Imps and it has 2 flags. Interestingly this level manually sets your starting sun to 300, something that is automatically done in every level in the final version of this build. Coins are also disabled, meaning you get no coins for beating the level.

Watch on YouTube

Unreleased Welcome to Zomburbia Days#

Leftover data for days 11, 12 and 13 from the Welcome to Zomburbia version of PvZ3 exist in this build. These include config data, text translated into languages other than English, and graphics for an entirely new character.

Day 11#

Task List#

Day 11 would've had 25 tasks. Completing half of these tasks would award you with 250 coins, 1 rake boost, and 15 minutes of infinite lives. Completing every task would award you with 250 coins, 1 Chilly Pepper boost, and 30 minutes of infinite lives.

Task ID

Icon

Description

Cost

Requires

272

Start New Day

2 Taco Tickets

Climb Up on the Roof

273

Capture the Flag

3 Taco Tickets

Start New Day

274

Look for Nate

2 Taco Tickets

Capture the Flag

275

Resurrect the Mighty Oak

4 Taco Tickets

Look for Nate

276

Provoke Dr. Zomboss

2 Taco Tickets

Resurrect the Mighty Oak

277

Raise the Stakes

3 Taco Tickets

Provoke Dr. Zomboss

278

Tetherball Challenge!

3 Taco Tickets

Raise the Stakes

279

Pole Vault Challenge!

3 Taco Tickets

Raise the Stakes

280

Running Challenge!

4 Taco Tickets

Tetherball Challenge! & Pole Vault Challenge!

281

Trivia Challenge!

2 Taco Tickets

Running Challenge!

282

Category: Maritime Transport

3 Taco Tickets

Trivia Challenge!

283

Category: Neighborville History

4 Taco Tickets

Trivia Challenge!

284

Category: Powerful Potions

3 Taco Tickets

Category: Maritime Transport & Category: Neighborville History

285

Repair the Buzzer

2 Taco Tickets

Category: Powerful Potions

286

Final Category: Science

3 Taco Tickets

Repair the Buzzer

287

Answer the Last Question

4 Taco Tickets

Final Category: Science

288

Give Zomboss the Boot!

3 Taco Tickets

Answer the Last Question

289

Search the Building

4 Taco Tickets

Give Zomboss the Boot!

290

Take Back the School

3 Taco Tickets

Search the Building

291

Restore the Courtyard

4 Taco Tickets

Take Back the School

292

Repair the Path

4 Taco Tickets

Take Back the School

293

Build a Lychee Fountain

4 Taco Tickets

Restore the Courtyard & Repair the Path

294

Grow NUTSO!

4 Taco Tickets

Build a Lychee Fountain

295

Hold a Press Conference

3 Taco Tickets

Grow NUTSO!

296

Raise a New Flag

4 Taco Tickets

Hold a Press Conference

Start New Day#

Left Character

Dialogue

Right Character

Patrice:
Call the flying fog-vacuum, Uncle Dave! We have to find Nate before Dr. Zomboss turns his brain into a snack!

Dave:
Rrrrrodge-podddge, Patrice!

(A cutscene where the fog is removed is played)

Patrice:
Yikes! Principal Grady would choke on her wig if she saw this mess. But no sign of Nate...

Dave:
Oh flipp-dibbett... My vertigo is acting up, Patrice... How are we going to get down from here?

Patrice:
Look at that flagpole - let's jump up there and slide down it! I saw some plumbers do it, and it looked pretty cool.

Patrice:
I'll try to grab that ugly Zomboss flag on the way down... wish me luck!

Capture the Flag#

Left Character

Dialogue

Right Character

Dave:
Do we have to slide down this funklorrrple pole? Can't I just lie down, aim for that bush, roll and hope for the best?

Patrice:
Don't be a baby! You can do it, just don't look down. Look at this!

Patrice goes down with great ease! Dave, not so much...

Patrice:
WOOOO! That was awesome!!! Now it's your turn, Uncle Dave!

Patrice:
Uncle Dave? Where did you go?

Dave:
GLAB-NABBINS!!! It wasn't a bush, just a pile of textbooks under a green tarp.

Patrice:
Nice move. Come on, we need to split up and find Nate!

Day 12#

Chestbeard#

Unused graphics for Chestbeard, a pirate character from the Plants vs. Zombies comics, exists in the files of this build. Chestbeard was intended to be part of day 12, where he ran a pizzeria.

Task List#

Day 12 would've had 25 tasks. Completing half of these tasks would award you with 250 coins, 1 sun boost, and 15 minutes of infinite lives. Completing every task would award you with 250 coins, 1 Cherry Bomb boost, and 30 minutes of infinite lives.

Task ID

Icon

Description

Cost

Requires

297

Start New Day

2 Taco Tickets

Raise a New Flag

298

Look for Chestbeard

2 Taco Tickets

Start New Day

299

Who We Are

3 Taco Tickets

Look for Chestbeard

300

Grow Swashbuckling Silverswords!

4 Taco Tickets

Who We Are

301

Pass the Pizza-Wall

3 Taco Tickets

Grow Swashbuckling Silverswords!

302

Make Chestbeard Listen

2 Taco Tickets

Pass the Pizza-Wall

303

Parlay with Chestbeard

3 Taco Tickets

Make Chestbeard Listen

304

Become a Crew

2 Taco Tickets

Parlay with Chestbeard

305

Scrub the Deck!

3 Taco Tickets

Become a Crew

306

Enjoy Pirate Punch!

4 Taco Tickets

Scrub the Deck!

307

Chestbeard's Sea Shanty

3 Taco Tickets

Enjoy Pirate Punch!

308

Dance Like a Pirate

4 Taco Tickets

Enjoy Pirate Punch!

309

Captain's Orders

2 Taco Tickets

Chestbeard's Sea Shanty & Dance Like a Pirate

310

Find Chestbeard's Snack

3 Taco Tickets

Captain's Orders

311

Learn the Secret Password

3 Taco Tickets

Find Chestbeard's Snack

312

Join the Crew!

3 Taco Tickets

Learn the Secret Password

313

Repair the Pirate Patio

4 Taco Tickets

Join the Crew!

314

Prepare the Dining Room

4 Taco Tickets

Repair the Pirate Patio

315

Fix the Pirate Pizza Sign

3 Taco Tickets

Prepare the Dining Room

316

Seal the Deal

4 Taco Tickets

Fix the Pirate Pizza Sign

317

Repair the Row-Thru

4 Taco Tickets

Seal the Deal

318

Build a Mozza-Moat

4 Taco Tickets

Seal the Deal

319

Discuss Pirate Politics

3 Taco Tickets

Repair the Row-Through & Build a Mozza-Moat

320

Raise the Chestbeard Flag!

4 Taco Tickets

Discuss Pirate Politics

321

Find Chestbeard's Map

4 Taco Tickets

Raise the Chestbeard Flag!

Day 13#

Task List#

Day 13 would've had 25 tasks. Completing half of these tasks would award you with 250 coins, 1 Gumbot boost, and 15 minutes of infinite lives. Completing every task would award you with 250 coins, 1 Jalapeño boost, and 30 minutes of infinite lives. Unlike days 11 and 12, day 13 doesn't have any leftover text. However, there is still some data for it present.

Task ID

Icon

Cost

Requires

322

2 Taco Tickets

Find Chestbeard's Map

323

2 Taco Tickets

Start New Day (Task 322)

324

3 Taco Tickets

Task 323

325

4 Taco Tickets

Task 324

326

2 Taco Tickets

Task 325

327

3 Taco Tickets

Task 325

328

3 Taco Tickets

Tasks 326 & 327

329

2 Taco Tickets

Task 328

330

4 Taco Tickets

Task 329

331

3 Taco Tickets

Task 329

332

2 Taco Tickets

Tasks 330 & 331

333

4 Taco Tickets

Task 332

334

3 Taco Tickets

Task 333

335

3 Taco Tickets

Task 334

336

3 Taco Tickets

Task 334

337

3 Taco Tickets

Tasks 335 & 336

338

4 Taco Tickets

Task 337

339

4 Taco Tickets

Task 338

340

3 Taco Tickets

Task 339

341

4 Taco Tickets

Task 340

342

4 Taco Tickets

Task 341

343

4 Taco Tickets

Task 342

344

4 Taco Tickets

Task 343

345

3 Taco Tickets

Task 344

346

4 Taco Tickets

Task 345

Area Concepts#

No build of PvZ3 is complete without concept art for the world map! This build contains a concept image of the community space, featuring rough sketches of the buildings, many Patrices, and a 3D axis in the top right corner.

Oddities#

Snow Conifer Loading Tip Error#

The loading screen tip for the Snow Conifer plant shows an incorrect recipe; it shows Jumbrella Leaf + Cold-Slaw, when the right combo is really Jumbrella Leaf + Ice-weed.