the cutting room mirror

Early Audio

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This is a sub-page of Proto:Mario Kart DS/Europe Multiplayer Kiosk Demo.

There are a number of audio that range from similar to completely different. Note that both this and the USA demo have the exact same sets of audio files.

Early Music#

The kiosk demo has all music made with different instrument styles, mostly from Double Dash!! so there are many differences between it and the final. Some instrument samples were of higher quality and were downgraded slightly in the final, probably to save space.

Title Screen#

Kiosk Demo

Final

The title screen theme lacked an intro and had a more Double Dash!!-esque instrument style.

Starman#

Kiosk Demo

Final

The percussion is louder.

Course Music#

Figure-8-Circuit / Mario Circuit#

Kiosk Demo

Final

This track's music got some heavy tweaks before release, with the key being in C major (as heard in previous Mario Kart games for the first course) instead of F major. Some of it can be heard in the background of pre-release videos of New Super Mario Bros., which were recorded at various video game expos in 2005. Interestingly, the final version happens to be the last track in the final's soundtrack, possible case the music was re-made from scratch late in development.

Luigi's Mansion#

Kiosk Demo

Final

The plucked strings were changed to sound more lively. The bouncy sound effect at 0:54 was also removed.

Delfino Square#

Kiosk Demo

Final

The bass is louder and the guitar/string instrument is louder than the final.

Waluigi Pinball / Wario Stadium#

Kiosk Demo

Final

Very similar to Double Dash!! again. The alto sax and bass were changed to fit the track better. The bass is compromised of both a synth bass and picked bass as opposed to the final which only has the synth bass.

Interestingly, when Wario Stadium returned in Mario Kart 8 (and then Waluigi Pinball in Deluxe), the part at 0:26 sounded more similar to the one used in the Kiosk Demo than the one used in the retail release.

Shroom Ridge#

Kiosk Demo

Final

The trumpets and drums are different, the instruments has some reverb in them, the synth like instruments are trumpets in this version and the brass is a trombone in this version. Interestingly, the snare drum has another instrument playing alongside it with no sample assigned to the note, likely indicating that the Double Dash!! snare and timbale were meant to be separate samples as seen in the sequenced title theme from Double Dash!!, as opposed to being one sample with both instruments combined.

Airship Fortress#

Kiosk Demo

Final

The trumpets were playing octaves in the prototype. In the final, octave layers in the trumpet were removed.

Peach Gardens#

Kiosk Demo

Final

Quieter than in the final. This version also uses two acoustic bass instead of one in the final.

GCN Luigi Circuit / GCN Yoshi Circuit#

Kiosk Demo

Final

Sounds similar to its Double Dash!! counterpart.

GBA Peach Circuit / GBA Luigi Circuit#

Kiosk Demo

Final

Drums sound completely different, and a trumpet was removed.

SNES Donut Plains 1#

Kiosk Demo

Final

The organ used for the main melody and harmony was changed.

N64 Frappe Snowland#

Kiosk Demo

Final

Sounds identical to its Nintendo 64 version.

GCN Mushroom Bridge#

Kiosk Demo

Final

Sounds more like Double Dash!! again.

SNES Choco Island 2#

Kiosk Demo

Final

The whistle, as heard in the original SNES course, was removed and many instruments lost quality. However, the sequence for the whistles in the SSEQ is still intact, as such the whistle can be restored by some SBNK editing.

Interestingly, the internal name of this song is "SEQ_DART_SFC", "Dart" (Possibly a typo of the English word, dirt) being the internal name for the Choco Island tracks from Super Mario Kart, suggesting that the song was initially ported directly from Super Mario Kart's source files.

Mario Kart World would later restore the whistle for the SNES Choco Island remix.

Results Music#

Grand Prix Goal Results#

Kiosk Demo

Final

Very different, but the melody is slightly similar.

Grand Prix End Results#

Kiosk Demo

Final End Of Cup Sequence

Final Grand Prix Results

Final Battle, Vs and Multiplayer Results

The kiosk demo uses a small fanfare and the results theme from Battle Mode, VS and Multiplayer used in the retail game. The fanfare was later used for the End Of Cup sequence.

Fanfares#

Race Start#

Kiosk Demo

Final

Different samples.

Race Finish#

1st Place Finish

Kiosk Demo

Final

2nd and 3rd Place Finish

Kiosk Demo

Final

4th to 8th Place Finish

Kiosk Demo

Final

Early Sounds#

To do:

  • There's more, and rip Donkey Kong's losing voice clip and compare to the final.
  • Upload the missing sounds.
  • Compare the SDAT files programatically. The proto SDAT has names unlike the final one, so its probably worth trying to match everything up too.

Donkey Kong#

Kiosk Demo

Final











Donkey Kong's voice clips were ripped directly from Donkey Kong 64 in the demo, back when he was voiced by Grant Kirkhope. This was obviously changed in the final version where he is instead voiced by Takashi Nagasako, the then-current voice of Donkey Kong.