the cutting room mirror

Unused Audio

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Mario Kart 7.

To do:

  • There are many more Mario Kart Wii leftovers
  • Comparisons

Although the demo only uses a jingle at the beginning of the preview, two songs with baked-in sound effects, and Mario saying, "Oh yeah! Next time!" at the end of the demo, the game contains many unused sound effects, most of which appear to be ported directly from Mario Kart Wii.

Unused Music#

STRM_DEMO_2010E3_A#

Prototype

Final

The main theme song without built-in sound effects. The demo instead uses "W_BGM_E3_A.bcwsd".

Unused Sound Effects#

There are some audio files in the "GRP_SE_2010E3" file that are not used in the prototype.

Items Sounds#

The BNK_ITEM_SE sound bank contains all the sounds related to the items. While the prototype uses some of these sounds when enabling sound effects, many of them are not used anywhere else, such as the Mega Mushroom theme music!

Number

Sound File

Name (In bcseq)

Comment

00

SE_ITM_BOX_BRK

Item box break sound.

01

SE_ITM_ALARM

Item alarm sound.

02

Thunder shrink/Thunder recovery/squashed/squash recovery sound.

04

SE_ITM_BOMB_HIBANA

Bob-omb fuse sound.

05

SE_ITM_STAR_STATE

Star Theme!

06

SE_ITM_STAR_BARRIER

Invincibility barrier sound.

08

SE_ITM_KAME_R_MOVE

Red shell moving sound.

10

SE_ITM_KAME_EQUIP_X

Rotating items (shells) sound.

11

SE_ITM_KAME_BRK

Shell break sound.

12

SE_ITM_HANE_NEAR

Blue shell flight/Blue shell near sound.

13

SE_ITM_THNDR_USER

Lightning/Thunder Cloud sign/Thunder Cloud shock/item vanish sound.

14

SE_ITM_ALARM_VCL

Invincibility item alarm sound.

15

SE_ITM_BIG_KINOKO_STATE

Mega Mushroom Theme!!

16

SE_ITM_BIG_KINOKO_USE

Mega Mushroom grow sound.

17

SE_ITM_BIG_KINOKO_RET

Mega Mushroom shrink sound/Koopa Cape pipe sound.

18

SE_ITM_THNDR_STATE

Thunder Cloud thunder sparks/Fake Item Box sparks sound.

19

Shrunken lightning sparks sound.

20

SE_ITM_GESO_START

Blooper use/Blooper attack sound.

21

SE_ITM_GESO_SUMI_ON

Blooper spit sound.

22

???

23

SE_ITM_GESO_ATK

Blooper attack sound.

24

SE_ITM_STAR_HIT

Invincibility hit/start fail sound.

25

SE_ITM_BOX_SMOKE

Originally, the sound of the fake item box hitting smoke, a star, or a mushroom and falling to the ground didn't seem to play correctly here.

26

SE_ITM_HANE_BOMB_ECHO

Bob-omb explosion/Blue Shell explosion/Blue Shell explosion echo/shell hit/Bullet Bill turn on/Thunder Cloud turn on/POW block/sand road gap/dirt road gap/mud road gap/Bomb Car explosion/Bowser Statue fireball explosion sound.

27

SE_ITM_BOX_HIT_FX

Fake Item Box hit/Thunder Cloud vanish/No balloon/Disconnected player/Monty Mole collision/cow collision sound.

28

SE_ITM_BOMB_GND

Bob-omb drop ground sound.

29

Something falling to the ground sound.

30

SE_ITM_BOX_HIT

Fake Item Box drop ground/Fake Item Box hit/Thunder Cloud attach/Jelly collision sound.

31

SE_ITM_HANE_EXPLODE

Blue Shell crash sound.

32

Bullet Bill hit sound.

33

SE_JUGEM_RESCUE

Lakitu's rescue beep.

34

SE_ITM_KILLER_ON

Bullet Bill turn on sound.

35

SE_ITM_KILLER_FLY

Bullet Bill flight sound.

36

SE_ITM_KILLER_OFF

Bullet Bill turn off sound.

37

SE_ITM_KILLER_FLY

Bullet Bill smoke sound.

Mario Circuit#

Sounds of elements that would likely be present in the Mario Circuit.

Bouncy Mushroom#

The BNK_O_KINOKO_JUMP sound bank contains the sound effects for the bouncy mushroom. Interestingly, in the demo preview, the bouncy mushrooms don't play any sound, given that they don't propel the player like in Mario Kart Wii. However, their presence in this group suggests that the bouncing mushroom sounds were considered for inclusion in the demo.

Number

Sound File

Name (In bcwsd)

Comment

00

SE_CC_KINOKO_JUMP

Mushroom Gorge bouncy mushrooms jump sounds

01

SE_CC_KINOKO_JUMP

Mushroom Gorge bouncy mushrooms jump sounds

Goombas#

The BNK_O_KURIBO sound bank contains all the sounds related to Goombas. Curiously, the Goombas don't make any sound in the demo preview or when sound effects are enabled.

Number

Sound File

Name (In bcwsd)

Comment

00

SE_CC_KURIBO_FN

Goomba walking.

01

SE_CC_KURIBO_COL

Crashed with a Goomba.

02

SE_CC_KINOKO_KILL

Goomba hit.

03

SE_CC_KINOKO_REVIVE

Goomba appear.

Mario Kart Wii leftovers#

There are several Mario Kart Wii sounds present, but they aren't assigned to any particular group or anything in particular in the prototype or anything similar seen in the demo preview.

Topman#

The BNK_O_BEGOMAN sound bank contains sounds for the Topman boss from Mario Kart Wii.

Number

Sound File

Name (In bcseq)

Comment

00

SE_CC_BEGOMAN_GND

Topman ground hit sound.

01

SE_CC_BEGOMAN_HIT

Topman hit sound.

02

SE_CC_BEGOMAN_KNOCK

Topman knock sound with mushroom.

03

SE_CC_BEGOMAN_KNOCK

Topman glide sound.

04

Topman glide sound after hit.

05

SE_CC_BEGOMAN_MOV

Topman movement sound.

06

SE_CC_BEGOMAN_FALL

Topman fall sound.

07

SE_CC_BEGOMAN_APPEAR_FALL

Topman appear fall sound.

08

SE_CC_BEGOMAN_APPEAR

Topman rotation start sound.

09

SE_CC_BEGOMAN_APPEAR

New Topman round sound 1

10

SE_CC_BEGOMAN_APPEAR

New Topman round sound 2