This is a sub-page of Proto:Mario Kart 7.
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Although the demo only uses a jingle at the beginning of the preview, two songs with baked-in sound effects, and Mario saying, "Oh yeah! Next time!" at the end of the demo, the game contains many unused sound effects, most of which appear to be ported directly from Mario Kart Wii.
Unused Music#
STRM_DEMO_2010E3_A#
Prototype |
Final |
|---|---|
The main theme song without built-in sound effects. The demo instead uses "W_BGM_E3_A.bcwsd".
Unused Sound Effects#
There are some audio files in the "GRP_SE_2010E3" file that are not used in the prototype.
Items Sounds#
The BNK_ITEM_SE sound bank contains all the sounds related to the items. While the prototype uses some of these sounds when enabling sound effects, many of them are not used anywhere else, such as the Mega Mushroom theme music!
Number |
Sound File |
Name (In bcseq) |
Comment |
|---|---|---|---|
00 |
SE_ITM_BOX_BRK |
Item box break sound. |
|
01 |
SE_ITM_ALARM |
Item alarm sound. |
|
02 |
Thunder shrink/Thunder recovery/squashed/squash recovery sound. |
||
04 |
SE_ITM_BOMB_HIBANA |
Bob-omb fuse sound. |
|
05 |
SE_ITM_STAR_STATE |
Star Theme! |
|
06 |
SE_ITM_STAR_BARRIER |
Invincibility barrier sound. |
|
08 |
SE_ITM_KAME_R_MOVE |
Red shell moving sound. |
|
10 |
SE_ITM_KAME_EQUIP_X |
Rotating items (shells) sound. |
|
11 |
SE_ITM_KAME_BRK |
Shell break sound. |
|
12 |
SE_ITM_HANE_NEAR |
Blue shell flight/Blue shell near sound. |
|
13 |
SE_ITM_THNDR_USER |
Lightning/Thunder Cloud sign/Thunder Cloud shock/item vanish sound. |
|
14 |
SE_ITM_ALARM_VCL |
Invincibility item alarm sound. |
|
15 |
SE_ITM_BIG_KINOKO_STATE |
Mega Mushroom Theme!! |
|
16 |
SE_ITM_BIG_KINOKO_USE |
Mega Mushroom grow sound. |
|
17 |
SE_ITM_BIG_KINOKO_RET |
Mega Mushroom shrink sound/Koopa Cape pipe sound. |
|
18 |
SE_ITM_THNDR_STATE |
Thunder Cloud thunder sparks/Fake Item Box sparks sound. |
|
19 |
Shrunken lightning sparks sound. |
||
20 |
SE_ITM_GESO_START |
Blooper use/Blooper attack sound. |
|
21 |
SE_ITM_GESO_SUMI_ON |
Blooper spit sound. |
|
22 |
??? |
||
23 |
SE_ITM_GESO_ATK |
Blooper attack sound. |
|
24 |
SE_ITM_STAR_HIT |
Invincibility hit/start fail sound. |
|
25 |
SE_ITM_BOX_SMOKE |
Originally, the sound of the fake item box hitting smoke, a star, or a mushroom and falling to the ground didn't seem to play correctly here. |
|
26 |
SE_ITM_HANE_BOMB_ECHO |
Bob-omb explosion/Blue Shell explosion/Blue Shell explosion echo/shell hit/Bullet Bill turn on/Thunder Cloud turn on/POW block/sand road gap/dirt road gap/mud road gap/Bomb Car explosion/Bowser Statue fireball explosion sound. |
|
27 |
SE_ITM_BOX_HIT_FX |
Fake Item Box hit/Thunder Cloud vanish/No balloon/Disconnected player/Monty Mole collision/cow collision sound. |
|
28 |
SE_ITM_BOMB_GND |
Bob-omb drop ground sound. |
|
29 |
Something falling to the ground sound. |
||
30 |
SE_ITM_BOX_HIT |
Fake Item Box drop ground/Fake Item Box hit/Thunder Cloud attach/Jelly collision sound. |
|
31 |
SE_ITM_HANE_EXPLODE |
Blue Shell crash sound. |
|
32 |
Bullet Bill hit sound. |
||
33 |
SE_JUGEM_RESCUE |
Lakitu's rescue beep. |
|
34 |
SE_ITM_KILLER_ON |
Bullet Bill turn on sound. |
|
35 |
SE_ITM_KILLER_FLY |
Bullet Bill flight sound. |
|
36 |
SE_ITM_KILLER_OFF |
Bullet Bill turn off sound. |
|
37 |
SE_ITM_KILLER_FLY |
Bullet Bill smoke sound. |
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Mario Circuit#
Sounds of elements that would likely be present in the Mario Circuit.
Bouncy Mushroom#
The BNK_O_KINOKO_JUMP sound bank contains the sound effects for the bouncy mushroom. Interestingly, in the demo preview, the bouncy mushrooms don't play any sound, given that they don't propel the player like in Mario Kart Wii. However, their presence in this group suggests that the bouncing mushroom sounds were considered for inclusion in the demo.
Number |
Sound File |
Name (In bcwsd) |
Comment |
|---|---|---|---|
00 |
SE_CC_KINOKO_JUMP |
Mushroom Gorge bouncy mushrooms jump sounds |
|
01 |
SE_CC_KINOKO_JUMP |
Mushroom Gorge bouncy mushrooms jump sounds |
Goombas#
The BNK_O_KURIBO sound bank contains all the sounds related to Goombas. Curiously, the Goombas don't make any sound in the demo preview or when sound effects are enabled.
Number |
Sound File |
Name (In bcwsd) |
Comment |
|---|---|---|---|
00 |
SE_CC_KURIBO_FN |
Goomba walking. |
|
01 |
SE_CC_KURIBO_COL |
Crashed with a Goomba. |
|
02 |
SE_CC_KINOKO_KILL |
Goomba hit. |
|
03 |
SE_CC_KINOKO_REVIVE |
Goomba appear. |
Mario Kart Wii leftovers#
There are several Mario Kart Wii sounds present, but they aren't assigned to any particular group or anything in particular in the prototype or anything similar seen in the demo preview.
Topman#
The BNK_O_BEGOMAN sound bank contains sounds for the Topman boss from Mario Kart Wii.
Number |
Sound File |
Name (In bcseq) |
Comment |
|---|---|---|---|
00 |
SE_CC_BEGOMAN_GND |
Topman ground hit sound. |
|
01 |
SE_CC_BEGOMAN_HIT |
Topman hit sound. |
|
02 |
SE_CC_BEGOMAN_KNOCK |
Topman knock sound with mushroom. |
|
03 |
SE_CC_BEGOMAN_KNOCK |
Topman glide sound. |
|
04 |
Topman glide sound after hit. |
||
05 |
SE_CC_BEGOMAN_MOV |
Topman movement sound. |
|
06 |
SE_CC_BEGOMAN_FALL |
Topman fall sound. |
|
07 |
SE_CC_BEGOMAN_APPEAR_FALL |
Topman appear fall sound. |
|
08 |
SE_CC_BEGOMAN_APPEAR |
Topman rotation start sound. |
|
09 |
SE_CC_BEGOMAN_APPEAR |
New Topman round sound 1 |
|
10 |
SE_CC_BEGOMAN_APPEAR |
New Topman round sound 2 |
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