This is a sub-page of Proto:Mario Kart: Double Dash!!.

Debug Content#
Debug Menu#
A simple debug menu can be accessed, allowing the player to select options and jump to specific screens. For documentation on this menu, see this page detailing the debug build, as much of the content is the same.
The following codes will display this menu after Lakitu's intro fades out:
Encrypted (AR) |
Decrypted (Gecko) |
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Compared to the debug menu in the debug build and the North American kiosk demo, some things were altered:
- There is an extra selectable option cut off by the edge of the screen, with the name PAC-MAN. It has no action assigned to it and does nothing when A is pressed while this option is selected.
- The flags Special TA and Mini Extra1 from the US Demo were renamed to Mini Extra1 and Mini Extra2 which still don't match the names that are used in the Debug build - Mini Luigi and Mini Mario respectively.
Debug Camera#

Enables a debug camera. This also exists in the final game.
Encrypted (AR) |
Decrypted (Gecko) |
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Draw Debug Process Bar#

Enables a process bar. Just like the debug camera, this exists in the final game.
Encrypted (AR) |
Decrypted (Gecko) |
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Differences#
Intro Screens#
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To do:
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US Demo |
EU Demo |
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- Compared to the US Demo build, Lakitu now has 3 distinct animations implemented that are the same as the final builds.
- In the EU demo, all 3 animations of Lakitu have a continuous whirring sound at the beginning of the animation, then the Lakitu moves off-screen with the usual sound. In the final builds, only the large Cheep Cheep has sound before Lakitu moves off-screen - a rope tugging sound followed by a cartoonish drop sound effect.
Proto |
Final |
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Player Indicator Graphic#
EU Demo |
Final |
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The player indicator graphics at the beginning of a race have been implemented since the US Demo, however unlike the final builds, a graphic is also displayed at the beginning of a single-player (and non-Coop) Grand Prix race.
gameover.arc#
All of the unused scenes in the US demo exist in the EU demo too, with one difference - the file gameover.arc now contains a different unused game over screen layout, with the file name gameover.blo. The second graphic appears to be an early Red Fire kart. The last graphic is the kanji for "temporary" (仮). There also exists the file gameover.bck which has a 180-keyframe translation animation which moves the kart and smoke graphics into the screen from the right and offscreen again to the left. This animation can be loaded along with the layout file using cheat codes:
