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Flower Cup

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This is a sub-page of Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US)/Early Courses.

Flower Cup#

Mushroom Bridge#

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Proto

Gamecube-MKDD-MushroomBridge_Proto_Noclip-1.png Gamecube-MKDD-MushroomBridge_Proto_Noclip-2.png Gamecube-MKDD-MushroomBridge_Proto_Noclip-3.png Gamecube-MKDD-MushroomBridge_Proto_Noclip-4.png
MKDD_Early_Mushroom_Bridge.png Gamecube-MKDD-MushroomBridge_Proto_Noclip-6.png Gamecube-MKDD-MushroomBridge_Proto_Noclip-7.png Gamecube-MKDD-MushroomBridge_Proto_Noclip-8.png

Final

Gamecube-MKDD-MushroomBridge_Final_Noclip-1.png Gamecube-MKDD-MushroomBridge_Final_Noclip-2.png Gamecube-MKDD-MushroomBridge_Final_Noclip-3.png Gamecube-MKDD-MushroomBridge_Final_Noclip-4.png
MKDD_Final_Mushroom_Bridge.png Gamecube-MKDD-MushroomBridge_Final_Noclip-6.png Gamecube-MKDD-MushroomBridge_Final_Noclip-7.png Gamecube-MKDD-MushroomBridge_Final_Noclip-8.png

Starting Line#

  • The starting line's Mario Kart logo is different, using the game's generic logo.
  • The bar below the Mario Kart logo doesn't stretch its texture.
  • There's no fence towards the way of the pipe. Instead, there's two poles.
    • Two errors are present in this area as well, with part of the cliff not being properly connected and a weird shadow being present on part of the course's corner. This was all fixed in the final game when extra fences were placed.
  • When jumping out of the pipe, the player hits an invisible wall.
  • Strangely, an invisible road exists under the track on the right side of the pipe's entrance. This was removed from the final game.

First Tunnel#

  • The banner above all of the tunnels is completely different.
  • There's no extra fence near the pipe you jump out of. Because of this, the bush that is behind it in the final game is closer to the track.
  • At the end of the first tunnel, part of the side of the road uses a different texture, which was probably changed to make it more obvious you could take an alternate route.
  • Near the mushroom houses, some of the extra hill grass isn't present, allowing you to see underneath the map.
    • An extra bush is missing as well.

Second Tunnel#

  • An extra bush is missing on the right side of the tunnel.
  • One of the bushes on the left side of the tunnel isn't crossed.
  • The grass textures near the end of the tunnel were shifted.
  • Part of the bridge's pillars clips through walls.

Mario Circuit#

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Proto

MKDD_Early_Mario_Circuit.png Gamecube-MKDD-MarioCircuit_Proto_Noclip-2.png Gamecube-MKDD-MarioCircuit_Proto_Noclip-3.png Gamecube-MKDD-MarioCircuit_Proto_Noclip-4.png Gamecube-MKDD-MarioCircuit_Proto_Noclip-5.png Gamecube-MKDD-MarioCircuit_Proto_Noclip-6.png Gamecube-MKDD-MarioCircuit_Proto_Noclip-7.png Gamecube-MKDD-MarioCircuit_Proto_Noclip-8.png

Final

MKDD_Final_Mario_Circuit.png Gamecube-MKDD-MarioCircuit_Final_Noclip-2.png Gamecube-MKDD-MarioCircuit_Final_Noclip-3.png Gamecube-MKDD-MarioCircuit_Final_Noclip-4.png Gamecube-MKDD-MarioCircuit_Final_Noclip-5.png Gamecube-MKDD-MarioCircuit_Final_Noclip-6.png Gamecube-MKDD-MarioCircuit_Proto_Noclip-7.png Gamecube-MKDD-MarioCircuit_Final_Noclip-8.png

Starting Line#

  • Shadows were changed and adjusted across the whole course.
  • Three trees are present on the left side of the starting line.
  • A hill and huge pipe are present near the castle. When this was removed, part of the light green grass was extended.
  • One of the hills near a group of pipes is more light green, using the same color of grass that's used near the castle.
  • A hill near the tunnel is missing.

Tunnel#

  • The banner above the tunnel is different, using a generic Mario Kart logo.
  • In the final game, on the right side of the tunnel, a small overlapping issue with the grass happens after the formation of the road was changed. This doesn't happen in the demo.
  • On the other end of the tunnel, the formation of the hill was changed.
  • The first bit of grassy area after the bridge is a bit wider.
  • The big pool of water is a lot wider and extends way beyond of what's visible.
  • Although not normally seen during gameplay, some of the hills near the section with Goombas is missing some black collision.

Daisy Cruiser#

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Proto

Gamecube-MKDD-DaisyCruiser_Proto_Noclip-1.png Gamecube-MKDD-DaisyCruiser_Proto_Noclip-2.png MKDD_Early_Daisy_Cruiser.png Gamecube-MKDD-DaisyCruiser_Proto_Noclip-4.png Gamecube-MKDD-DaisyCruiser_Proto_Noclip-5.png Gamecube-MKDD-DaisyCruiser_Proto_Noclip-6.png Gamecube-MKDD-DaisyCruiser_Proto_Noclip-7.png Gamecube-MKDD-DaisyCruiser_Proto_Noclip-8.png

Final

Gamecube-MKDD-DaisyCruiser_Final_Noclip-1.png Gamecube-MKDD-DaisyCruiser_Final_Noclip-2.png MKDD_Final_Daisy_Cruiser.png Gamecube-MKDD-DaisyCruiser_Final_Noclip-4.png Gamecube-MKDD-DaisyCruiser_Final_Noclip-5.png Gamecube-MKDD-DaisyCruiser_Final_Noclip-6.png Gamecube-MKDD-DaisyCruiser_Final_Noclip-7.png Gamecube-MKDD-DaisyCruiser_Final_Noclip-8.png

Starting Line#

  • The textures for the boat rails are different, using a dropshadow for the daisy flower patterns.
  • The pole on the starting line holding onto the star props are a bit shorter.
  • The formation of the boat's funnel is slightly different.
  • One of the arrows has its pole centered and covered in more red and white stripes.
  • Two of the flags near the boat interior entrance changed positions slightly.
  • The Mario Kart banner isn't present on the interior entrance or exit.

Boat Interior#

  • The doors, walls, floors and walls of the section with the moving tables is completely different, with all of its textures being more purple.
  • The pipe leaks aren't very visible.

Stairway#

  • Part of the boat rails isn't stretched correctly.
  • The traffic cones are slightly moved back.
  • One of the flags isn't properly attached to the top of the ship.
  • The life savers appear in Time Trial, whereas in the final they don't.

Waluigi Stadium#

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Proto

Final

  • All of the metal bumpers and pillars lose their detail the more you move away from them.
  • The stadium monitor's bezel is brighter.