the cutting room mirror

Debug Menu

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This is a sub-page of Proto:Manhunt/May 13, 2003 (PlayStation 2).

The Debug Menu, As seen in the prototype The prototype's debug menu has some exclusive differences, including features that are disabled in the final's debug menu!

To activate it press Select, no code needed and not even via pressing R3.

This page will not cover the other features from the final's debug menu as most of them are either the same in here save for being disabled or etc, so go here for the rest of the info.

New or Different features from the final PS2 version#

Well first off it has a different font, green arrows (down arrow is a B letter for some reason), and yeah.

Italics Indicate that the option is disabled and bold are for removed options, both in the final debug menu.

Option

Notes

TOGGLE MAP

Toggles a normally-inaccessible map sketch. (not to be confused with the radar mini-maps)

"gbSfxText"

Displays 5 values on screen that don't change, This might require more research.

Integrity check "OneOff" Integrity check "Toggle"

Makes the screen flash.

Mem. info

Unlike the final game, Selecting it with X makes a "keyboard" appear and you can change the value, though doing so will crash the game with the following error:
"Assert in Frontend.cpp

Line number: 3007
Expr: FALSE
Message:
Print function command string error!"

Changing the value manually will work, but setting Mem. info's value to anything to 0 does nothing, It goes up until 3 then it rolls around to 0.

Mem. report to LOG

Does nothing.

PrintInfo test

Selecting this will print some "Test data" that all look the same.

PrintInfo user

Toggles if the aftermentioned test data text should be printed in the screen or not.

Tripwire info

Displays text that shows which tripwire is used or not, checks if the collision is triggered, and the current status of it.

Game mipmapping

Disabled.

Text box

Displays a placeholder text box with text related to gun control from different states.

Menu data

Disabled.

Keyboard

Enables the "keyboard" that some other options use when X is pressed.

Health

Shows the player's current health and max health in numerical values.

HUD

This time it does allow you to use the items if disabled.

Health bar & Co

Disables the player's health and sprint bar.

Center lines

Shows green lines to indicate if the aspect ratio is centered.

Crosshair type

Setting the value to "1" will use the game's default crosshair, "0" shows a dot instead.

Rain ON Rain OFF

Respectively turns on and off the rainy weather, both of them became "Weather Rainy" in final.

Slow motion

Despite the name and a speculation, It does nothing.

Shad. toggle

While enabled by default, it does nothing if disabled.

Shad. toggle dummy Shad. "special" ent

Same as Shad. toggle.

Shad. fade out height

You can edit it's value, but it seems to do nothing.

Shad. dbg info

Enabling this will enable the following options:

Shad. dbg entity Shad. dbg entity lock Shad. dbg tris.

All of their functions are unknown.

Shad. tri. cache

Unknown, name suggests cache of the options above.

Shad. AA Shad. 1st atomic only

Shad. tri. dot test

Unknown.

Shad. clip dot value

You can edit the value but it's unknown what it does.

Shad. entity clip

Unknown.

P-SYS dev. mode

If enabled, When you hit a weapon or your fists at a wall, or you press X, There will be particles coming out either at the place the weapon hit, or where the player position was, the latter only works either if you have a weapon or already hit the wall in some circunstances.

P-SYS dev. mode info P-SYS dev. show positions

P-SYS dev. show radius

Names suggest info about the mode, show positions of the particles (unknown how that looked as of now), and show the radius of it, but they do nothing.

P-SYS RESET

Removes the smoke.

P-SYS blend mode

Setting it to "0" will cause the smoke to have black squares.

P-SYS texture

Changes the texture of the smoke, "6" makes it invisible.

P-SYS rnd texture rot

Unknown, Name suggests it "rots" the texture of the particles.

P-SYS n part./creation

Adjusts how many particles are to be created, it only goes up to 61-65.

P-SYS speed

Adjusts the speed of the particles, They'll travel farther if the value is high up.

P-SYS gravity

Adjusts how fast or slow the particles fall.

P-SYS random (noise)

Adjusts the randomness of their fall trajectory, It goes up to 1.

P-SYS size

Obviously adjusts the size of the particles, It goes up to 10.

P-SYS size factor

Adjusts the size radius of the particles before they fade-out, It goes up to 1.

P-SYS t life particles

Adjusts how many particles are rendered.

P-SYS t life FX

Adjusts how many tics the particles last for until they get automatically removed.

P-SYS red START P-SYS green START

P-SYS blue START

P-SYS alpha START

P-SYS red END

P-SYS green END

P-SYS blue END

P-SYS alpha END

Adjusts the color and alpha of the particles either when they start or end.

Toggle hunter & entity info

When used, it flashes the screen in either green or red, this will require more research.

Inventory cycle mode

While enabled by default, disabling it does nothing even if you cycle through your items as normal.

Glass debug mode

Enables two glass related options: Entity shape & Entity texture. Additionally, hitting enemies with this option on will instantly kill them with broken glass particles spawning on them, and the glass breaking sound playing. (Keep in mind that it will crash on some maps with a error popping out, but that can be fixed by letting that specific entity load in and then enable the option afterwards)

Glass entity shape

Makes the broken glass look more 'static-y'. (only usable when Glass debug mode is on)

Glass entity texture

Makes the broken glass use a unique texture. (only usable when Glass debug mode is on)

Glass tri. info

Displays how many triangles the glass object source used. if Glass entity shape is on after enabling Glass debug mode, it will also display Num. clump triangles alongside the aftermentioned triangles text.

Glass test colors

Makes the broken glass use RGB colors.

Glass update

Enables or disables the updating of the glass, disabling it freezes the broken parts in place.

Force HUD ON Force HUD OFF

Functions just like "HUD", in case if HUD were to bug out?

*Ctrl. invert Y *Ctrl. modes

Their names suggest inverting the Y axis and switch control modes, but they don't work.

Open all levels

Disabling it does not lock the scenes and it was turned and split into "Open normal levels" and "Open bonus levels" in the final.

Test angle

Unknown as of now, but it's value can be edited.