This is a sub-page of Proto:Manhunt/May 13, 2003 (PlayStation 2).
The prototype's debug menu has some exclusive differences, including features that are disabled in the final's debug menu!
To activate it press Select, no code needed and not even via pressing R3.
This page will not cover the other features from the final's debug menu as most of them are either the same in here save for being disabled or etc, so go here for the rest of the info.
New or Different features from the final PS2 version#
Well first off it has a different font, green arrows (down arrow is a B letter for some reason), and yeah.
Italics Indicate that the option is disabled and bold are for removed options, both in the final debug menu.
Option |
Notes |
|---|---|
TOGGLE MAP |
Toggles a normally-inaccessible map sketch. (not to be confused with the radar mini-maps) |
"gbSfxText" |
Displays 5 values on screen that don't change, This might require more research. |
Integrity check "OneOff" Integrity check "Toggle" |
Makes the screen flash. |
Mem. info |
Unlike the final game, Selecting it with X makes a "keyboard" appear and you can change the value, though doing so will crash the game with the following error:
Changing the value manually will work, but setting Mem. info's value to anything to 0 does nothing, It goes up until 3 then it rolls around to 0. |
Mem. report to LOG |
Does nothing. |
PrintInfo test |
Selecting this will print some "Test data" that all look the same. |
PrintInfo user |
Toggles if the aftermentioned test data text should be printed in the screen or not. |
Tripwire info |
Displays text that shows which tripwire is used or not, checks if the collision is triggered, and the current status of it. |
Game mipmapping |
Disabled. |
Text box |
Displays a placeholder text box with text related to gun control from different states. |
Menu data |
Disabled. |
Keyboard |
Enables the "keyboard" that some other options use when X is pressed. |
Health |
Shows the player's current health and max health in numerical values. |
HUD |
This time it does allow you to use the items if disabled. |
Health bar & Co |
Disables the player's health and sprint bar. |
Center lines |
Shows green lines to indicate if the aspect ratio is centered. |
Crosshair type |
Setting the value to "1" will use the game's default crosshair, "0" shows a dot instead. |
Rain ON Rain OFF |
Respectively turns on and off the rainy weather, both of them became "Weather Rainy" in final. |
Slow motion |
Despite the name and a speculation, It does nothing. |
Shad. toggle |
While enabled by default, it does nothing if disabled. |
Shad. toggle dummy Shad. "special" ent |
Same as Shad. toggle. |
Shad. fade out height |
You can edit it's value, but it seems to do nothing. |
Shad. dbg info |
Enabling this will enable the following options: |
Shad. dbg entity Shad. dbg entity lock Shad. dbg tris. |
All of their functions are unknown. |
Shad. tri. cache |
Unknown, name suggests cache of the options above. |
Shad. AA Shad. 1st atomic only Shad. tri. dot test |
Unknown. |
Shad. clip dot value |
You can edit the value but it's unknown what it does. |
Shad. entity clip |
Unknown. |
P-SYS dev. mode |
If enabled, When you hit a weapon or your fists at a wall, or you press X, There will be particles coming out either at the place the weapon hit, or where the player position was, the latter only works either if you have a weapon or already hit the wall in some circunstances. |
P-SYS dev. mode info P-SYS dev. show positions P-SYS dev. show radius |
Names suggest info about the mode, show positions of the particles (unknown how that looked as of now), and show the radius of it, but they do nothing. |
P-SYS RESET |
Removes the smoke. |
P-SYS blend mode |
Setting it to "0" will cause the smoke to have black squares. |
P-SYS texture |
Changes the texture of the smoke, "6" makes it invisible. |
P-SYS rnd texture rot |
Unknown, Name suggests it "rots" the texture of the particles. |
P-SYS n part./creation |
Adjusts how many particles are to be created, it only goes up to 61-65. |
P-SYS speed |
Adjusts the speed of the particles, They'll travel farther if the value is high up. |
P-SYS gravity |
Adjusts how fast or slow the particles fall. |
P-SYS random (noise) |
Adjusts the randomness of their fall trajectory, It goes up to 1. |
P-SYS size |
Obviously adjusts the size of the particles, It goes up to 10. |
P-SYS size factor |
Adjusts the size radius of the particles before they fade-out, It goes up to 1. |
P-SYS t life particles |
Adjusts how many particles are rendered. |
P-SYS t life FX |
Adjusts how many tics the particles last for until they get automatically removed. |
P-SYS red START P-SYS green START P-SYS blue START P-SYS alpha START P-SYS red END P-SYS green END P-SYS blue END P-SYS alpha END |
Adjusts the color and alpha of the particles either when they start or end. |
Toggle hunter & entity info |
When used, it flashes the screen in either green or red, this will require more research. |
Inventory cycle mode |
While enabled by default, disabling it does nothing even if you cycle through your items as normal. |
Glass debug mode |
Enables two glass related options: Entity shape & Entity texture. Additionally, hitting enemies with this option on will instantly kill them with broken glass particles spawning on them, and the glass breaking sound playing. (Keep in mind that it will crash on some maps with a error popping out, but that can be fixed by letting that specific entity load in and then enable the option afterwards) |
Glass entity shape |
Makes the broken glass look more 'static-y'. (only usable when Glass debug mode is on) |
Glass entity texture |
Makes the broken glass use a unique texture. (only usable when Glass debug mode is on) |
Glass tri. info |
Displays how many triangles the glass object source used. if Glass entity shape is on after enabling Glass debug mode, it will also display Num. clump triangles alongside the aftermentioned triangles text. |
Glass test colors |
Makes the broken glass use RGB colors. |
Glass update |
Enables or disables the updating of the glass, disabling it freezes the broken parts in place. |
Force HUD ON Force HUD OFF |
Functions just like "HUD", in case if HUD were to bug out? |
*Ctrl. invert Y *Ctrl. modes |
Their names suggest inverting the Y axis and switch control modes, but they don't work. |
Open all levels |
Disabling it does not lock the scenes and it was turned and split into "Open normal levels" and "Open bonus levels" in the final. |
Test angle |
Unknown as of now, but it's value can be edited. |