This is a sub-page of Proto:Manhunt.
Startup and Menus#
Legal Screen#
Instead of a legal screen, an unusual tartan-patterned Rockstar North logo is used.
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Final |
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Startup Sequence#
This version still uses the old DMA intro previously seen in the PlayStation 2 version of Grand Theft Auto III.
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Main Menu#
Before starting the game, we are given the option to choose the difficulty, highlighting that there are 3 difficulties compared to the 2 in the final version.
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Final |
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Selecting the "Easy" difficulty will activate a mini map on the radar. (Only works on some levels)
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Main menu |
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Prototype |
Final |
Option menu |
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Prototype |
Final |
Bonus menu |
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- The Bonus Features exists in this prototype, but it has nothing yet.
Menu Scene Differences#
The scenes still didn't have proper names and instead used their internal names, in addition, their order are different and a section for 2 more unknown levels exist which was later repurposed for the bonus level section in the final game.
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Final |
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Cutscene Placeholder#
Before a level loads, a placeholder screen displaying "Killer Cutscene" pops up alongside music that varies in some levels, the final game features proper cutscenes in a few levels.
Loading Screens#
- The game keeps count of previous game starts in a counter at the lower left.
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- Originally, Doorway Into Hell and Road To Ruin were one single level.
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Final |
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- Time 2 Die was previously a mainline level, internally named as Weasel, Some hints still exist in the final game.
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Final |
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- Completely deleted scene.
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- The last 3 scenes used the same loading screen in the prototype
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Final |
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Unused Weapons & Pickups#
- Power-ups?
It seems that at some point of the development, prior to this prototype, power-ups were planned for the game.
- Weapons & Pickups
Gameplay Differences#
- Cash still features his prerelease look, featuring a different looking face and clothing.
Audio#
Unused Music#
TEST1.VB
Dated February 24, 2002. It was likely used as a main menu theme at one point.
COMBAT1.VB
A combat theme that's not heard anywhere in the prototype.
However, in the PCSX2 console when starting the game, it shows a message that two audio files are missing from the CD, which are COMBAT.VB and COMBAT_A.VB, It's most likely the developers forgot to update the filenames for the code that's trying to play the non-numbered ones by the time this prototype was compiled.
COMBAT3.VB
Another variation of combat audio.
COMBAT4.VB
Another audio that according to its name is for combat. It sounds the same as the main menu theme of the prototype but at a faster tempo. A portion of this and COMBAT3 exists as leftovers for a unused level failed song in the final game's files.
Unused Sounds#
AMBLOOP.VB Was probably used as an ambient sound effect. It's dated March 15, 2002.
EXECUTE1.VB Name suggests it was meant to be used for the executions, which are all silent in here. It's duplicated 4 times in the files.
Placeholder Voicelines#
Before they got Braix Cox, John Doman, etc. The voice lines had some of the developers talking over at this time.
Dialogues when executing a hunter#
Audio File |
Transcription |
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"Ok, cut him open. Now!" |
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Audio File |
Transcription |
"We are rolling, slice him, take him dowm." |
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Audio File |
Transcription |
"Cut him open, good. I wanna see some blood." |
Born Again#
Audio File |
Transcription |
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"Come on, Cash. if we work together on this we both get the big rewards, so get you shit together, I'll try to direct you as much as I can, but you're my guy on the ground, ok? it's up to you. You ready? Camera, action!" |
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Audio File |
Transcription |
"These streets are being patrolled by gangs. They're scum, just like you, and they're here to hunt you down and cut you up. Remember: as far as the world's concerned you're dead already so don't hold back, it's them or you." |
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Audio File |
Transcription |
"Hot damn, that's the spirit! Hot stuff, Cash, hot stuff, no wonder you were given the chair. Well, I'll be frank with you, we set that chump up to see if you had what it takes to be our leading man. A little audition, if you will. Hah hah hah." |
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Audio File |
Transcription |
"From here on in we're gonna need some fighting skills to get through the action. We're talking toe-to-toe. I know you've got the balls, so just keep give me the best you've got and you'll deal with this pussy no problem." |
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Audio File |
Transcription |
"Now take your time, Cash, I see a few Hoods around these vans. Sorry, I should explain. Each gang has their... well, let's just call it their thing. These guys call themselves "The Hoods", but none of that should bother you. As far as you're concerned, they're meat, ok? Ok, on you go." |
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Audio File |
Transcription |
"Try reaching the abandoned shops up on the next floor, the stair is right over there. Oh, and give me some more of that cut-throat psycho action you illustrated so beautifully earlier. We're talking the "money shot", you with me?" |
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Transcription |
"Ok, there are some more of these shitheads hanging around the exit. Give me some grade-A honest-to-god gore and you'll be buzzed through the door." |
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Transcription |
"One of the little freaks is still running around. I told you, you get buzzed through the door when the action's in the can." |
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Transcription |
"It's a WRAP!! Attaboy Cash, you're a natural, I swear to god you are! No time to hang around, time is money! Let’s see how you handle the next scene…" |
Doorway Into Hell & Road to Ruin#
Audio File |
Transcription |
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"Go through that building up ahead to get to the street." |
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Audio File |
Transcription |
"That hunter is watching the stairs, lure him downstairs by hitting a wall, then wait in a safe zone." |
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Transcription |
"This door is padlocked. You ever want to get outta here alive, you better find a way to bust that padlock!" |
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Transcription |
"Okay Cash, nice going. Now head back and smash that padlock." |
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Transcription |
"Okayyy, Put on a good show against this hooded fuck for me and it might help you outta here. Watch tho' this guy fights dirty." |
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Transcription |
"Your doing really good Cash!, It's almost over. This is the entrance to the cellar, find it." |
Doing Time#
Audio File |
Transcription |
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"Ah welcome, the idea of this little game is for you to execute all the hunters looking for you, that's if they don't find you first." |
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Transcription |
"Well done, you do still have some surprises left in you, make your way to the end of the cellblock, I have a few more for you." |
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Transcription |
"If you wanna get out of here, you gonna have to lose that guy and then make your way along the top of the cells to the shower block." |
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Transcription |
"If you wanna get in here, you gonna have to lose the attention of those hunters." |
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Transcription |
"Get outta my fucking way." |
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Transcription |
"Those fucking guys can't get all right." |
Kill the Rabbit#
Audio File |
Transcription |
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"Follow the White Rabbit! You're one ugly fuckin' Alice though!" |
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Transcription |
"Get rid of that screw and get up to that room. The rabbit has left you a gift!" |
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Transcription |
"A new meaning for death row! Get yourself up to that control room!" |
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Transcription |
"Fine shooting! Head for the door below the control room!" |
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Transcription |
"Watch those cells closely! Pick them all off!" |
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Transcription |
"Almost there, get through this last section anyway you can!" |
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Transcription |
"What can I say? You were a good leading man, the audience will love you... don't expect any royalty cheques where you're going though!" |
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Transcription |
"You did well! Very well. But every film has an ending and this is yours." |
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Transcription |
"Shit! The punk has survived the final cut! He gets me, he gets out! Get me some backup!" |
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Transcription |
"What the fuck? Who messed with the light?" |



























































