the cutting room mirror

Level Differences

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This is a sub-page of Proto:Manhunt/May 13, 2003 (PlayStation 2).

This page is rather stubbly and could use some expansion.
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Born Again (Jury Turf)#

Right off the bat, This level features less objects and much more simpler textures, and one garbage container was moved.

Prototype

Final

Doorway Into Hell (Derelict)#

Prototype

Final

Deliverance (Attic/Mansion)#

[The pictures were brightened up with the Ambient Light debug setting for a better look!]

320px

  • There's a fence located in Piggsy's home, likely used as a placeholder before the devs came up with the idea of executing Piggsy with the chainsaw to make him fall deep to the floor. This fence can be destroyed once you defeat Piggsy (although there is a chance it will either crash or actually break the fence).
  • There's no starkweather fight, Reaching to the room in where he's supposed to be beats the level instead.

Prototype

Final

  • The fenced floor that Piggsy breaks when Cash has his chainsaw looks different.
  • There is no painkiller in this section of the room.