the cutting room mirror

Sundletan

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This is a sub-page of Proto:Lufia II: Rise of the Sinistrals.

Lake Cave#

Lake Cave B1#

Prototype

Retail JP

Map changes:

  • The retail version adds more craters to several rooms.
  • A message box in the room where you rescue Tia doesn't exist in the prototype.
  • Levers use a different color for the knob.
  • A submerged box in the prototype was replaced with a red crystal.

Lake Cave B2#

Prototype

Retail JP

Prototype

Retail JP

In the retail version, you don't obtain the bomb skill until Alunze Castle. It's just a standard door to enter the hallway full of monsters.

Other map changes:

  • The design of the two central rooms has changed slightly.
  • In the retail version, the treasure hidden at the back of the monster hallway is placed such that Maxim can't reach the other treasure, too.
  • The Southeast treasure room had its corner wall altered.
  • More cracks in the walls were added to the retail version.
  • Small rocks were added to the Southwest rooms of the retail version.

Lake Cave B3#

Prototype

Retail JP

Prototype

Retail JP

The prototype puzzle is solved by pushing all 5 pillars to the walkway in the center. This was updated with a much better puzzle solved by pushing blocks to change the arrow pointing from down to up.

Prototype

Retail JP

A more fitting background was added for the Catfish boss fight.

Other map changes:

  • Overall map size increased in the retail version for the rising/falling water level sections.
  • Treasure chest for the Lake key had its palette changed.