New brick patterns were added to the courtyards in the retail version.
The face of the church has significant differences.
One of the trees next to Tia's shop was removed in the retail version.
Sidewalks were widened in the retail version, resulting in less flowers next to the church and Tia's shop.
The retail version has improved shadow detail behind the inn and Tia's shop (which was missing its shadow entirely).
The position of the bench shifted.
Trees and grass have a lighter green palette in the retail version.
Text changes:
Boy with red hair
Note: This child refers to Maxim as 「マキシムお兄ちゃん」(makishimu oniichan). While oniichan is an affectionate term used to address one's older brother, it can also be used to address non-blood-relatives when there is a close relationship among them.
Prototype
English
Retail JP
Retail NA
マキシムお兄ちゃん。
僕が大きくなったら、
剣を教えてね。
Hey Maxim? When I grow up,
teach me how to use a sword, OK?
ゆうべ、北の海へ赤い光の玉が
飛んで行ったのを見たんだ。
あれは、一体何だったのかなぁ……。
I saw a red ball of light
shoot into the northern
sea last night. I wonder
what it was...
n/a
n/a
(if EVF $96 set - Cave to Sundletan full of monsters)
北の洞窟にモンスターが出たんだって?
あの赤い光の玉といい、最近、変わった
事が多いね。
(if EVF $96 set - Cave to Sundletan full of monsters)
That red ball of light,
and now monsters in the
North Cave! So many
weird things these days...
(It's worth noting the kid refers to the Cave to Sundletan by its prototype name.)
n/a
n/a
(if EVF $17 set - Defeated Lizard Man boss, met Iris)
サンデルタンって、最近地震が多い
んだって。
地震って地面がゆれるんでしょ?
面白そうだなぁ。
(if EVF $17 set - Defeated Lizard Man boss, met Iris)
I heard Sundletan is
riddled with earthquakes.
That's when the earth
moves, right? That sounds really cool!
(if EVF $18 set - Rescued Tia in Lake Cave)
旅から帰ってきたら、剣を教えてね。
やくそくだよ。
(if EVF $18 set - Rescued Tia in Lake Cave)
When you come back from your trip, you'll teach me how to use a sword, right? It's a promise!
(if EVF $18 set - Rescued Tia in Lake Cave)
マキシム兄ちゃん、旅に
出るんだって?
(if EVF $18 set - Rescued Tia in Lake Cave)
Maxim, are you
going somewhere?
Prototype
Retail JP
Interior map changes:
Shadows inside the church were corrected in the retail version.
Torch flames are slightly different - in the prototype they aren't animated.
Changes to the shading at the top edge of bedsheets.
Text changes:
Girl in Magic shop
Prototype
Prototype translation
Retail JP
Retail NA
ねぇマキシム。魔法の使い方って
ちょっと変わってるのよ。知りたい?
(same as retail)
ねぇマキシム。魔法の使い方って
ちょっと変わってるのよ。知りたい?
Listen Maxim. There's a
somewhat unusual way
to use spells. Would you
like to know about it?
(first option)知りたい
(second option)知りたくない
(same as retail)
(first option)知りたい
(second option)知りたくない
(first option)Yes.
(second option)No.
(selected first option)
魔法にはね、全体魔法とか、こべつ魔法
とかの種別がなくなったのよ。
つまり、どんな魔法でも、好きなように
敵を選んでかけられるの。
(same as retail)
(selected first option)
魔法にはね、全体魔法とか、こべつ魔法
とかの種別がなくなったのよ。
つまり、どんな魔法でも、好きなように
敵を選んでかけられるの。
(selected first option)
There's no such thing as a
one-enemy or all-enemy
spell anymore. They
can be cast on any or all enemies now.
The training dungeon (Secret Skills Cave) is called Elcid South Cave in the prototype.
Prototype
Retail JP
Note: the above prototype map has been padded with blank space for easier comparison to the final version. View/download the unmodified map here. ()
The retail version is a larger map with two new rooms: the first contains the jelly battle, and the second is where you learn to stun enemies with your skill arrows. The third room (which was the entrance/jelly battle in the prototype) is where you learn to use the skill arrows to activate far-away switches.
In the prototype, once you've moved the pillar at least one tile, and talk to the old man again, he has a unique message (instead of repeating the last sentence as in the final game):
Japanese
English
それでは、上の部屋へ行くがよい。
Well then, it would be nice
if we could go to the next room.
Also, the old man yells at you the moment you accidentally push the pillar against a wall in the retail version, unlike the prototype where you have to approach the door before you can receive the Reset spell.
Prototype
Retail JP
When you learn Reset in the final game, Maxim is shown lifting an hourglass and the "item received" sound effect plays.
The blocked staircase "puzzle" was changed. In the prototype, a set of footprints hints at the correct block to push. This was changed to a series of battles as you push blocks out of the way in the retail version.
Other map changes:
Two treasure chests were added in the retail version, and the rooms leading to them were slightly changed.
The dungeon entrance in the prototype has a message box on the wall that does nothing, and an extra bush.
Small rocks were added to the Eastern rooms in the retail version.
In the retail version, a secret path leads to a treasure room.
More rocks and small craters were added in the retail version.
The retail version adds a border platform to the staircase leading to the boss room.
A large vine is present on the wall in the prototype.
The edges of the carpet surrounding the rest point before the boss battle is slightly different.
In the prototype, a treasure chest is present on the boss platform. Maxim has to open it to obtain the key after talking to Iris, while in the final version you receive it directly from the boss after the battle.
The prototype overuses the drop-down arrows on this level, too.
(Iris enters) Iris: ……You're quite strong,
aren't you Maxim. Maxim: Who……are you?
How do you know my name? Iris: It's not important how I know your name.
There are more important matters―― Maxim: ――What is it that you want to say? Iris: Have you ever thought about why
you have this inner fighting strength? Maxim: ……What does that mean?
And why even ask me if I've
ever thought about something like that? Iris: I don't know, myself.
However, if you're going to head out on your journey,
you may discover the answer to that question. Maxim: Journey……but, where is it I should go?
More importantly, what would I be trying to achieve? Iris: You won't understand while you're on your journey.
……However, it will become a journey of only battle and conflict. Of that, I am certain. Maxim: A journey of conflict…… Iris: You cannot free yourself from the strife to come.
It is your destiny. Maxim: The strife to come...whose destiny is it really……
(Iris walks towards the stairs) Maxim: Hey, wait a minute!
(Maxim follows) Iris: ……My name is Iris. I'm the one who
ascertains your future.
I will see you again……
(Maxim thought bubble on)
I don't get it! How
could the lizard men
be smart enough to
steal the key!?
Besides, why should the
lizard men steal the key?
They gain nothing by
disrupting human life.
I just don't get it.
This has never
happend before!
(Maxim thought bubble off)
(Music changes)
(Iris enters) Iris: Do you wish to
know why, Maxim?
(Maxim walks down from boss platform) Maxim: Who...who are you?
How did you know
my name?! Iris: I can see the future.
I know your name and
why you come here. Maxim: Who are you? Iris: Never mind. Don't you
want to know why
monsters are smarter
and attacking humans? Maxim: Do you know why? Iris: Are you aware of the
ball of red light that
appeared a couple of
days ago? Maxim: Yes. Iris: Everything that's happend
has been because of
that light. Maxim: What!? I can't believe
that a ball of light has
that kind of power. Iris: I understand your
doubt. It is incredible,
but true.
But time has begun to
change. Now a mere wave,
later a gigantic swell
of an attack on humanity. Maxim: That's ridiculous! Why
are you telling me this? Iris: Because...you have the
power, the power to
confront that swell. Maxim: Me? Iris: Yes, you. Maxim: Wait a minute. It's true
that fighting is my job,
I know. But I don't
have such great power. Iris: ...... Maxim: What is this ball of
light anyway? Is it
monster or human? Iris: ...... Maxim: I need to know! What
can I do against this
humongous enemy
of all humanity? Iris: It's not just you.
There are others in this
world who can
confront this evil power.
You're destined to go
on a journey to meet
those people and
fight against evil. Maxim: A journey...to fight? Iris: That's right. When that
ball of light appeared,
your destiny was sealed.
(Maxim thought bubble on)
Will that ball of light
really bring misfortune?
And I have the power
to handle that?
(Maxim thought bubble off) Iris: This is all I can
tell you.
Whether or not you
believe me and go on
your journey is totally
up to you.
(Iris walks towards the stairs) Maxim: Wa...wait!
(Maxim follows) Iris: My name is Iris. I am
here to ascertain your
future. If you go, we
may meet again.