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LBP3 r570012

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This is a sub-page of Proto:LittleBigPlanet 3 (PlayStation 3).

General Differences#

  • Upon starting the game, the Pod Computer activates on its own, bringing up the main menu as soon as Sackboy lands. In the final game, the player has to manually activate it by pressing the Square button.
  • The Quest Log is mapped to the Select button, rather than the Triangle button like in the final game.
  • The Sackpocket has a number of differences to the final game.
    • The Sackpocket is shaped like a back pocket, rather than a circle.
    • It can hold up to eight unique items, rather than five.
    • To select an item from the Sackpocket, the player holds down the Triangle button to keep the Sackpocket open, using the Left Stick to select an item and letting go of Triangle to close the Sackpocket and equip the highlighted item.
  • Provided the level being played has them enabled, both the Sackpocket and the Quest Log can be accessed from the Popit in addition to the aforementioned shortcuts.
  • OddSock's default movement speed is noticeably slower than in the final game. Pressing and holding R1 allows OddSock to sprint at top speed.
  • Adventures have a number of differences to the final game in terms of how they're made and how they work.
    • To create an Adventure, the player has to press the Square button on an empty crater and select "Create Adventure Planet". In the final game, there are three hexagon-shaped craters on the moon where the player simply presses the X button to create a new Adventure.
    • Adventure Map customisation is rather limited. Stickers and Decorations work as expected, but changing the materials doesn't seem to do anything, and there is only one landscape style available.

User Interface Differences#

The Pod#

  • The menus for "Store", "Social" and "More Stories" are all placeholders, with only a Back button being present in those menus. This makes accessing downloaded content impossible without using the debug menu.
  • When viewing either the Adventure Planet or the Popit Puzzle planet, pressing R3 toggles between the standard planet-based level selection and a list-based level selection.

Graphical Differences#

Hook Hat Powerup

Early Icon

Final Icon

The Hook Hat uses a completely different design from the final game.

XMB Background#

XMB Background

LBP3_r570012

Private Beta

Final Game

The XMB background in this build features Sackboy and the other characters on a transparent background. OddSock and Small Toggle have slight differences in their designs, suggesting that this image was made before their designs had been finalised.

Changed Tool Icons#

To do:
Obtain the icons from the final game so they can be compared.

A number of gadgets and tools had their icons changed between this build and the final game.

Gadget

LBP3_r513946

LBP3_r570012

Private Beta

Final Game

Slide

No icon present

Same as previous

Colour Tweaker

No icon present

Preloader

Same as previous

Quest Tweaker

Same as previous

Character Animation Tweaker

Same as previous

Opacity Tweaker

Same as previous

Character Tweaker

No icon present

Kill Tweaker

No icon present

Same as previous

Permanency Tweaker

No icon present

Same as previous

Object Saver

No icon present

Advanced In/Out Mover

Same as previous

Character Teleporter

Same as previous

Sackpocket Item Sensor

Same as previous

Quest Sensor

Same as previous

Objects

Early Icon

Final Icon

Lbp3alpha_mw_rocket_tip_icon.tex.png Lbp3alpha_mw_rocket_wing_icon.tex.png Lbp3alpha_mw_tarbubble_icon.tex.png

Lbp3_mw_rocket_tip_icon.tex.png Lbp3_mw_rocket_wing_icon.tex.png Lbp3_mw_tarbubble_icon.tex.png

Swoop

Early Icon

Final Icon

Swoop's icon features a different design compared to the final game. Notable differences include a different skin texture, some string connecting the beak to his body and different looking feet.

Melanie Pindrop

Early Icon

Final Icon

The early Melanie Pindrop costume icons appear to use a different, more varied colour scheme. The actual textures appear to be identical to the ones seen in the final game, however.

Captain Pud

Early Icon

Final Icon

Captain Pud's early Popit icon depicts him in a T-pose with different eyes and colouring to his final design.

Removed Music#

i_stitchemgreen.fsb#

i_stitchemgreen.fsb is an interactive music track composed by Richard Jacques that was intended for an area named Stitchem Green.

Individual Tracks

Track Name

Rhythm

Brass

Clarinet

Fairground

Synths

Drums

i_stitchemgreen2.fsb#

i_stitchemgreen2.fsb is another interactive music track composed by Richard Jacques that was also intended for Stitchem Green.

Individual Tracks

Track Name

Rhythm

Brass

Vocals

Melody

8-bit

Drums