the cutting room mirror

Audio

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This is a sub-page of Proto:LittleBigPlanet 3 (PlayStation 3)/LBP3 r513946.

To do:
There are temporary Stitchem Manor tracks composed by Danny Elfman, it's weird that Danny Elfman's music was used for this build.

Audio Differences#

Changed Music#

Pod Music#

The Pod music was completely redone for the final game.

Comparison

LBP3_r513946

Private Beta Onward

Individual Tracks

Track Name

Track Audio

Main Menu

Story

My Earth

My Moon

Ambience

It Came From Beneath The Tea#

This version is much longer, having an intro and outro sequence within the track. Interestingly, the outro was accidentally left in the preview of this song in the final game.

Newton Emotivox Sounds#

Newton was originally voiced by Rik Mayall, however he passed away before finishing his lines. Hugh Laurie was later brought in to voice Newton instead. As a result, any traces of Rik Mayall's work - including dialogue, gibberish voices and emotivox sounds - were completely removed from the final game.

Newton (Confirm)#

LBP3_r513946

Final Game

Newton (Cry)#

LBP3_r513946

Final Game

Newton (Death)#

LBP3_r513946

Final Game

Newton (Goodbye)#

LBP3_r513946

Final Game

Newton (Hello)#

LBP3_r513946

Final Game

Newton (Hurt)#

LBP3_r513946

Final Game

Newton (Jump)#

LBP3_r513946

Final Game

Newton (Laugh)#

LBP3_r513946

Final Game

Newton (Question)#

LBP3_r513946

Final Game

Newton (Surprised)#

LBP3_r513946

Final Game

Removed Music#

Intro Cutscene#

intro_cutscene.fsb is "Walkin' the House" from the soundtrack of Pixar's UP. This was used as a placeholder track in an early introduction cutscene (which is in fact a puppet show) found in this build. Belongs to the Back to Craftworld/White Wolf Forest iteration.

Stitchem Green Interactive Music#

i_stitchemgreen.fsb is an interactive music track for Stitchem Green. Stitchem Green was scaled back considerably in the final game, leading to this track being completely removed.

Individual Tracks

Track Name

Rhythm

Brass

Clarinet

Fairground

Synths

Drums

Temporary Stitchem Manor Tracks#

stitchem_02_temp.fsb is a temporary track composed by Danny Elfman. stitchem_boss_temp.fsb is another temporary track, again, it is also composed by Danny Elfman.

Early Manglewood Interactive Music#

i_manglewood.fsb is an interactive music track for an early incarnation of Manglewood.

Individual Tracks

Track Name

Percussion

Dobro

Shakuhachi

Electro Percussion

Synths

Dark Orchestra

Unused Dialogue#

Narrator#

Lines intended for intro_puppet_show.bin found in marketing_demo, belonging to possibly the Back to Craftworld iteration or the Jacob's Well iteration.

Audio File

Filename

Subtitle

Usage

demo_10_narrator.mp3

We join Sack Boy in the midst of a great adventure. Lost in a different dimension, he is searching for a route back to Craftworld. So far he has fled from a fortress, escaped a madcap mansion and saved a cub from a bloodthirsty pack of wolves.

Three lines of dialogue that were used in an introduction cutscene for an even earlier version of the Story Mode. These would've summed up what had happened in the story up to that point, and given the player a new objective.

demo_20_narrator.mp3

Sack Boy has been looking for the White Wolf Stone. It is said that the hero who places this stone in the ancient Sable Oak Tree will reveal a magical door into a new world. Could this be his way back home?

demo_30_narrator.mp3

To get the stone, Sack Boy must find a way into the great White Wolf Tower and bargain with the fearsome White Wolf King - Albi. This is where we pick up the adventure...

demo_40_narrator.mp3

Behold the mighty Sable Oak! Legend has it that the hero that places the White Wolf Stone into its broad trunk will open a pathway to another world...

A line of dialogue that explains the context behind the Sable Oak Tree. For some reason, this line of dialogue is read by a different voice actor from the other lines.

demo_50_narrator.mp3

Sable Oak Village. Caught between the warring wolves, this once great weaving capital, built amongst the roots of the great tree, has fallen on hard times.

Would have been used when the player visits Sable Oak Village for the first time.

demo_60_narrator.mp3

The White Wolf Tower, home of the White Wolf King. Albi's throne room sits at the sparkling zenith of this great fortress. Can Sack Boy sneak past the guards and scale the mighty summit?

Would have been used when the player visits White Wolf Tower.

demo_70_narrator.mp3

With the White Wolf Stone pressed firmly in his Sack Pocket, Sack Boy and Rusk gallop through the King's escape tunnel in the direction of the ancient tree. Will the legend prove to be true? And where could the magical door lead? Craftworld? Or a new dimension, full of danger and mystery?

This piece of dialogue would have been used after Sackboy had received the White Wolf Stone from Albi.