This is a sub-page of Proto:LittleBigPlanet 3 (PlayStation 3)/LBP3 r513946.
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This page is rather stubbly and could use some expansion. |
A bunch of assets exist in this build that are actually from the development of other LittleBigPlanet games; they were likely either brought into this build because it was built on other builds, or because they planned to repurpose them.
Graphics#
Early Test Reflection#
A reflection likely used for testing purposes. It is the Media Molecule logo.
Paint Splat#
A single paint splat from the unused paint function can be found at gamedata/texture_library/ui/paint_splat_3.tex. A similar graphic can be seen used for the paint tool color icons in early screenshots.
Move Pack Graphics#
Five stickers from early development of the Move Pack can be found with the rest of the Move Pack stickers; however, they all have been replaced with the same placeholder texture.
arrow_loose.tex.
circle_loose.tex.
dots.tex.
eye_startled.tex.
scribble_open01.tex.
Sackboy Animations#
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This page or section needs more videos. |
A bunch of early Sackboy animations can be found grouped with the rest of the Sackboy animations in gamedata/mesh_library/player_character/sack_boy_pinched_anims/. Some of them appear to either be corrupt or intended for use with an earlier model of Sackboy. Some of which can be found in the Deploy Build of the first game.
Hazard/Death Animations#
Fire Hazard Animations#
Some unused animations for Sackboy interacting with the fire hazard can be found; whereas the ones in the final game are listed with t for Top in the name, these ones are listed with b for Bottom, indicating that different animations would play depending on where Sackboy touched the fire.
death_fire_b_run.anim
death_fire_stun_b_bounce.anim
death_fire_stun_b_into.anim
death_fire_stun_b_loop.anim
Ice Hazard Animations#
A full set of animations for the unused ice hazard can be found.
death_ice_frozen.anim
death_ice_idle.anim
death_ice_into.anim
death_ice_loop.anim
death_ice_outof.anim
death_ice_walk.anim
Falling Animations#
Animations for Sackboy falling to death and colliding with objects.
falling_flail.anim
falling_hit_ceiling.anim
falling_hit_ground1.anim
falling_hit_ground2.anim
falling_hit_ground3.anim
falling_hit_wall.anim
falling_wall_slide.anim
Crush Animations#
Animations for Sackboy getting crushed in various ways.
crush_death_side.anim
crush_death_top.anim
crush_top_into.anim
crush_top_loop_shakepad.anim
crush_top_loop.anim
crush_top_outof.anim
Tools and Powerup Animations#
Early animations that are for powerups and gameplay functions. As a side note, the animations for LittleBigPlanet 3's Slide tool have similar .guid numbers to the rest of these animations, implying they were repurposed.
Paint Tool Powerup#
Animations for the paint tool powerup from early builds, which was essentially a paint roller.
paint_stretch_faceaway.anim
paint_tool_360_faceaway.anim
paint_tool_360.anim
paint_tool_right.anim
Hairdryer Powerup#
In early builds, a hairdryer powerup was used to burn holes into materials. The animations from it were later repurposed for the Paintinator, but a single animation that wasn't repurposed can be found in this build.
hairdryer_360_side.anim
Resource Collection#
A bunch of animations for collecting resources can be found in this build; some of them imply that Sackboy would collect them by swallowing them.
collect_resource_loop.anim
collect_resource.anim
collect_right.anim
collect_swallow_big.anim
collect_swallow_small.anim
Jetpack#
A single unused animation for the Jetpack is present in this build.
jetpack_fly_vertical.anim
Action Animations#
Grabbing#
grab_player_a_into.anim
grab_player_a_outof.anim
grab_player_a_pull_l_into_r.anim
grab_player_a_pull_l.anim
grab_player_a_pull_r_into_l.anim
grab_player_a_pull_r.anim
grab_player_b_into.anim
grab_player_b_outof.anim
grab_player_b_pull_l_into_r.anim
grab_player_b_pull_l.anim
grab_player_b_pull_r_into_l.anim
grab_player_b_pull_r.anim
Hanging#
hang_360_slow_backwards.anim
hang_single_360_slow.anim
hang_swing.anim
hang_turn.anim
hang.anim
Push/Pull#
pull_fast.anim
pull_i_push.anim
pull_i_strain.anim
pull_medium.anim
pull_slow.anim
pull.anim
pull02.anim
push_i_pull.anim
push.anim
push02.anim
Idle Movement#
idle_teetering.anim
stand_idle_z_1.anim
stand_idle_z_2.anim
stand_idle_z_3.anim
stand_idle_z_4.anim
Arm Movement#
slap_attack_quick.anim
act_angry_hand.anim
act_arm_bottom_settle.anim
act_arm_left_settle.anim
act_arm_right_settle.anim
act_arm_top_settle.anim
arm_single_bottomleft.anim
arm_single_bottomright.anim
arm_single_topleft.anim
arm_single_topright.anim
Walking#
walk_angry.anim
walk_fast_02.anim
walk_fast_03.anim
walk_fast_04.anim
walk_fast_b.anim
walk_medium_b.anim
walk_sad.anim
walk_slip_backwards.anim
walk_slow_b.anim
walk_z_backwards_into_grab.anim
walk_z_forwards_into_grab.anim
Running#
run_barge_i_barge02.anim
run_barge.anim
run_barge02.anim
Jumping#
jump_stand_land_mid.anim
jump_walk_land_mid.anim
jump_z_backwards.anim
jump_z_down.anim
jump_z_forwards.anim
jump.anim
Racing#
Animations possibly intended for use with Race Gates.
race_overtake_fast_b.anim
race_overtake_fast_f.anim
race_overtake_fast_stumble.anim
race_overtake_med_b.anim
race_overtake_med_f.anim
race_overtake_slow_b.anim
race_overtake_slow_f.anim
race_overtake_stand_fast_b.anim
race_overtake_stand_fast_f.anim
race_overtake_stand_slow_b.anim
race_overtake_stand_slow_f.anim
race_overtake_stand_stumble_b.anim
race_overtake_stand_stumble_f.anim
Miscellaneous Animations#
Unzip Animations#
Animations for Sackboy... unzipping.
sack_boy_unzip.anim
unzip.anim
Other Animations#
delete_me.anim
emote_scared_mix.anim
slap_attack_quick.anim
emote_scared_mix.anim
Dialogue#
Move Pack Narrator Dialogue#
Four lines of dialogue associated with the LittleBigPlanet 2's Move Pack that don't appear in any other version of LBP2 or LBP3. These appear to have been voiced by the developers of LittleBigPlanet 2 themselves, suggesting they were used as placeholders, It is likely that the developers forgot to remove these.
Audio File |
Transcript |
Intended Level |
Context/Notes |
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There's all kinds of interesting plants one can find, for example the spongeroot, the absorbant kind. |
Dark Old Darkwood |
Most likely intended to introduce the spongeroots seen throughout the level. |
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The Non-Conformist Cafe, so trendy, trés chic, the coffee is perfect, just like the critique. |
Welcome To The Valley Of The Sackbots |
Possibly from an earlier version of the level where Le Studio de Stephen was meant to be something else. |
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The way to the top is to head underground, but what lurks in the dark remains to be found. |
Underground Runaround |
An early version of the dialogue that plays at the start of the level. |
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Now then, are you sitting comfortably? Then I'll begin. |
Make The First Move |
Most likely intended to play just before the level link to Welcome To The Valley Of The Sackbots. |
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