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Sounds

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This is a sub-page of Proto:Half-Life (Windows)/September 1997 Prototype.

Music#

Music playback is in the game, and acts similar to Quake, with how it is defined by the level, and is looped. However, if the next (or previous) level has the same song as the current one, it will just continue. Within the Alpha CD is also an earlier version of Diabolical Adrenaline Guitar and Hurricane Strings, and like the retail CD version (WON), it is by Redbook Audio, so it does not play without the CD.

Track Title

Track Number (Prototype)

Track Number (Final)

Audio (Prototype)

Audio (Final)

Diabolical Adrenaline Guitar

Track03

Track10

Hurricane Strings

Track10

Track09

Levels in the prototype that play music are listed below.

Track Number

Levels

Track03

c1a3, c1a3a, c2a4b, c2a4c

Track06

c1a1a, c1a1b

Track07

c3a1

Track09

c2a4a

Track10

c1a2a, c1a2b

Track11

c3a2, c3a2a

Alien Grunt#

A majority of the Alien Grunt's sounds are different in the prototype. The prototype Alien Grunt sounds noticeably less intimidating than the final's.

Prototype

Final

Alert Sounds

Attack

Dying Sounds

Hornet Sounds

Pain Sounds

Idle Sounds#

The prototype Alien Grunt has two idle sounds that were cut from the final game.

Idle6

Idle7

Boid#

The Boid's only sound in the prototype does not appear in the final game.

Bullsquid#

Death Sound 2#

The final game adds a "splat!" sound to the start of the Bullsquid's second death sound.

Prototype

Final

Explosion Sounds#

The prototype's explosion sounds are different and more subdued than the final's.

Prototype

Final

Human Assault#

Alert Sound#

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The Human Assault has an alert sound that cannot be found in the final game's files. It is taken from "Judgement Day: Part 2", the first episode of Season 4 of The A-Team.

Human Grunt#

The Human Grunt does not use the speech system that the final's has.

"Cover me!"#

A Human Grunt saying "Cover me!", recorded by Kelly Bailey, the Voice Actor for the rest of the Human Grunt's sounds in both the prototype and the final game.

Squad Form Up Call#

The prototype has two sounds that feature the squad form up call. One appears to be recorded by Bailey, while the other, called "makesquad", is a sample from the Cypress Hill song "Stoned Is the Way of the Walk". It's possible that "makesquad" was a placeholder sound that was not removed when the current voice actor recorded the Human Grunt's lines.

Radio Chatter Sounds#

Some stock police chatter sounds coming from this track. These sounds are used in an early demonstration video.

"Roger that."

"Unit requesting radio check, please identify."

Gun Firing Sounds#

The Human Grunt's firing sounds are different in the prototype.

Prototype

Final

Panthereye#

The scrapped Panthereye enemy has sounds that do not appear in the final game's files.

Pistol#

Firing Sounds#

The pistol has three firing sounds, none of which are used in the final game.

Note that the last sound below is used as the prototype's firing sound, while the rest aren't. The final game reuses the two unused slots as sounds for suppressed pistols.

There is also a sound called "Glock" that does not appear in the final game at all.

Prototype

Final



Prototype (Pistol)

Final (Sniper)


One of the two sniper grunt/turret fire sounds seems to recycle one of the prototype pistol fire sounds, albeit in higher quality.

Player#

Used Unused Player Sounds#

The prototype uses all of the player sounds not used in the final game.

Quake Leftovers#

The prototype's files contain the full set of player sounds from the original Quake.

"Hoot" Sounds#

The prototype has random sounds bound to number keys in order to test the game's DSP sound system. These sounds are from the Roland Sampling Showcase CD, which was one of the many audio libraries used by the game.

Talk Sound#

The sound that plays when a message is printed is different in the prototype.

Prototype

Final

Security Guard#

Firing Sounds#

The second firing sound is the same as the final's, but the first one is different.

Prototype

Final

Dying Sounds#

The Security Guard's dying sounds are completely different in this prototype.

Prototype

Final

Pain Sound#

The prototype's pain sound is also reused for a dying sound that was completely removed from the final game.

Prototype

Final

Submachine Gun#

Firing Sounds#

The prototype's SMG uses the typical "pap" suppressors used in Hollywood movies. The final game replaces it with much louder gunfire.

Prototype

Final

Misc. Sounds#

Secret Found Sound#

The prototype has Quake's "secret found" sound, but it is unused.