This is a sub-page of Proto:Half-Life (Windows)/September 1997 Prototype.
Hostile EntitiesSquad! We've got hostiles! (And alien anuses.)
Cinematic Entities#
The prototype uses separate models for characters used in scripted sequences instead of including them with the regular model for that character, as well as separate entities for them.
cine_barney#
A model used for a sequence where a security guard argues with a scientist, shoves him away and runs off, with the scientist getting eaten by an old Panthereye design afterwards. This sequence appeared in some pre-release material and can be seen in the map "techdemo.bsp" as part of that map's demonstrations.
cine_scientist#
Another model used for the same sequence cine_barney is used in.
cine_panthereye#
Another model used for the sequence that cine_barney and cine_scientist are for.
cine2#
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To do: |
While its models are not present within the prototype, entities in the game's code reveal that there was to be a scripted sequence involving a scientist, an alien slave, and a Human Assault trooper.
Entity Name |
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monster_cine2_hvyweapons |
monster_cine2_scientist |
monster_cine2_slave |
cine3_barney#
This model is used for a security guard that is dragged into a vent in the prototype's C1A2a.
cine3_scientist#
This model is used for a sequence where a scientist is pulled into a vent while gripped on the edges of the vent in the prototype's C1A2a.
panthereat#
One part of a sequence that shows an old Panthereye design jumping a scientist from behind, then eating him.
The full sequence with the model below can be found in the E3 1997 trailer.
scienceeat#
The second model used with panthereat.
Miscellaneous Entities#
Entities that don't really fit cleanly under any of the above criteria.
M44 Truck#
The prototype has a unique model and entity (monster_m44) for the truck the enemy soldiers use. The final game removes it in favor of brush-based trucks.
The entity lacks a hitbox for its engine and most of its cabin, letting anything walk through it.


Prdroid#
The map techdemo.bsp contains a model of a strange creature that does not appear in the final game nor any pre-release material as a demo for Half-Life's skeleton-based animation system. It appears to have a top similar to a horseshoe crab's with an eye at its front, thin limbs attached to something hanging from its center, and an engine.
Its animation names indicate that it could attack and die, suggesting it could've been an enemy (a real or a test one) at one point. Many believe this was intended for Valve's first ever cancelled game, Prospero.
Polyrobo#
Polyrobo is a large model based on a Regult battlepod from the anime Super Dimension Fortress Macross (adapted in the US as Robotech). The model exists to test the amount of polygons the engine can handle for a single model. The model can be found in the map "testdemo.bsp".
It has a few animations; an idle, a silly dancing animation, and an unused walking animation. It will play the dancing animation in-game if the model is shot with a weapon. Strangely, after being shot again and returning to its idle animation, the Polyrobo will begin to track the player's movement.
A video of the unused walking animation can be seen to the right. Code within hl.dll indicates that Polyrobo would've also have walking sound effects, which were not included in the prototype.
This model appears in some early pre-release images.

