This is a sub-page of Proto:Grand Theft Auto: Liberty City Stories.
Debug Menu#
Debug features are enabled by holding down L, R, Down and X on the initial loading screen.
During gameplay:
- R, Down and Circle brings up the main debug menu.
- When in the debug menu, R and Up toggles the HUD on or off.
- L, R, Down and Square triggers the Weapon Cheat.
- L, R, Down and Triangle triggers the Player Cheat (armor, health and money).
- L and Down to toggle Cheat Mode on or off.
- L and Circle for "Writing coordinates to file..".
- L and Select to toggle traffic on or off.
- Hold L and press Left/Right to spawn vehicles.
- Hold R and Triangle and press Left/Right to cycle through Toni's outfits.
(Source: UMDatabase)
Otherwise, the menu works mostly the same as covered here. USJ Editor still crashes the game, but coordinates will properly display. 
Some entries in the Character Viewer cause the game to crash.
General#
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To do: |
- The animated menu icon was different.
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Proto |
Final |
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- The in-game and HUD fonts are different. The location font was wider, and the money used the Pricedown font.
- Meanwhile in missions, the specific timers, damage meters etc. use the Pricedown font.
- The custom soundtracks option is missing from the audio options.
- The credits are a simple placeholder, just consisting of "ALL - THE TEAM".
Graphics#
- The logo on the load screens had a white dropshadow. Some minor adjustments to the art can also be seen, such as the stripes on the tie here.
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Proto |
Final |
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- The splash screens between islands received minor edits. Common change between all three being the added empty space in the letter 'a'.
- Changed the upper case D into a lower case one. Also changed the little black rectangle on the lower left into a white one.
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Proto |
Final |
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- The 'POLICE' decal was redrawn.
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Proto |
Final |
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- The license plates and the taxi sign were slightly adjusted.
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Proto |
Final |
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- The radio icons for K-Jah and Rise FM have not yet been finalized.
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Proto |
Final |
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Proto |
Final |
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- The icon for Liberty Jam is much closer to final than what it was in the July 26 build, but not quite there yet. The final lacks the white outline and the "The".
Jul 26 |
Sep 1 |
Final |
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Audio#
- Pickup sounds are reused directly from Vice City.
- The Radio audio now matches the final.
- Though given the short placeholder credits, you cannot actually hear it in-game, but the music for the end credits (FINALE.AT3) is a different song. The final game would use an extended looping version of the main theme.
MoCap Cutscenes#
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To do: |
In general, lighting for the MoCap cutscenes hasn't been quite finalized yet. A few feature unfinished or changed scenery and most have some changes to camera angles and framing.
Biker Heat#
Besides the different camera angles, more props were added and the curtains changed.
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Proto |
Final |
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Map#
- The text from this canopy in Chinatown, at the end point of the mission Slacker, was erased.
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Proto |
Final |
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- Ma Cipriani's restaurant had a sign above the entrance.
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Proto |
Final |
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- The Big Shot Casino has a simpler sign out front and is lacking the signage above the front door.
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Proto |
Final |
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Vehicles#
- The Manchez now matches its final design, but has a different paintjob and like its final counterpart, has no alternate colors.
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Proto |
Final |
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- The Jizz livery was changed to Kevin Clone, except it looks different to the final game's appearance.
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Proto |
Final |
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- If spawned through the debug menu, the Hunter and Maverick have placeholder names.
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Hunter |
Maverick |
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GXT Differences#
Changes made to the ENGLISH.GXT file, this section covers the MAIN bank, while mission specific changes are covered on the Missions page.
Strings Added in Final#
These strings are absent in the prototype.
ID |
String |
Notes |
|---|---|---|
AUTOLD |
Loading from Memory StickË, do not remove Memory StickË or switch off the power. |
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BENZ_AN |
~w~The ~h~Antonio outfit~w~ is now available at the safehouse. |
Unlocks after Making Toni in the final game. |
BENZ_GD |
~w~The ~h~Goodfella outfit~w~ is now available at the safehouse. |
Unlocks after Overdose of Trouble in the final game. |
BENZ_SW |
~w~The ~h~Sweats outfit~w~ is now available at the safehouse. |
Unlocks after A Walk in the Park in the final game. |
BENZ_WI |
~w~The ~h~Wiseguy outfit~w~ is now available at the safehouse. |
Unlocks after Shoot the Messenger in the final game. |
CHANOP |
Change Option |
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CHSE |
CHASE |
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DNH5_X2 |
~r~You didn't set all the bombs. |
For the mission Bringing the House Down |
DTBSWPA |
You held off the Sindaccos for |
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DTBSWPB |
Now trash their cars in less time. |
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DTBSWPC |
You trashed the Forelli cars in |
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DTBSWPD |
Now protect your cars for longer. |
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FEA_NA |
UNAVAILABLE |
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FEA_UT |
UNKNOWN TRACK |
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FEI_LE1 |
Legend On |
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FEI_LE2 |
Legend Off |
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FEI_TA1 |
Target On |
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FEI_TA2 |
Target Off |
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FEU_NO |
NO |
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FEU_YES |
YES |
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F_RANG2 |
~r~The fire truck radio doesn't work in the subway! |
Unused string copied from GTA 3, where it was also unused. |
GS_LOC2 |
LOCATION: |
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HELP43 |
~w~Using the handbrake will allow you to turn the boat more quickly. |
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LDFAIL |
Load failed. Save data is corrupted. |
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LDWAIT |
Press ~X~ to continue. |
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LOADIN2 |
Loading... |
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LOADING |
Loading... Please wait |
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MEMCHKA |
Memory StickË is not found. At least |
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MEMCHKB |
is needed to save this game data. |
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MEMCHKC |
There is insufficient space on the Memory StickË. At least |
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MEMCHKD |
is needed to save this game data. |
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MODTIT |
Changing World Speed |
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MODWOR |
Modify World Speed |
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MPC_60 |
Antonio |
Multiplayer character. |
MPC_61 |
Sweats |
Multiplayer character. |
MPC_62 |
Goodfella |
Multiplayer character. |
MPC_63 |
Wiseguy |
Multiplayer character. |
MPC_64 |
Kazuki |
Multiplayer character. |
MPFAIL |
FAILED |
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MPSSCT |
CASH TARGET: |
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MPUNLK |
New multiplayer content unlocked. Shame other players with all the stuff you've unlocked! |
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MPUNLKA |
All multiplayer content unlocked. Shame other players with all the stuff you've unlocked! |
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MPWLPAC |
picked up a target car. |
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MRACE12 |
YOU HAVE |
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MRACE13 |
SECONDS TO FIND SOME WHEELS |
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MRACE14 |
SECOND TO FIND SOME WHEELS |
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NOCHANG |
You can't change outfits while on this mission. |
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NUMDBL1 |
DEBUG 1 (~1~) (~1~) |
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OUTF_12 |
Antonio |
Outfit menu. |
OUTF_13 |
Sweats |
Outfit menu. |
OUTF_14 |
Goodfella |
Outfit menu. |
OUTF_15 |
Wiseguy |
Outfit menu. |
PUPCOL |
collected a powerup |
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RACEP1 |
1st |
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RACEP2 |
2nd |
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RACEP3 |
3rd |
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RACEP4 |
4th |
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RACEP5 |
5th |
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RACEP6 |
6th |
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RACE_T6 |
~r~One of the cars was wrecked - the race has been called off! |
Failure state for the street races. |
RATING53 |
Dishonorable |
Criminal Ratings |
RATING54 |
Cheating Rat |
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RATING55 |
Shark |
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RATING56 |
Con Artist |
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RATING57 |
The Don of all Liars |
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TNKCSE |
Damage the Tank to steal it from another player. |
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T_RANG2 |
~r~There's no trash to collect in the subway! |
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T_RANGE |
~r~There's no trash to collect here! |
Changed Strings#
Instead of having their own bank, the placeholder credits are stored here.
ID |
Proto |
Final |
|---|---|---|
C3FREE |
direction buttons |
directional buttons |
C3PDLO2 |
DIRECTION buttons |
directional buttons |
DTB03 |
CAR LOST |
lost a car |
DTB04 |
CAR DESTROYED |
destroyed a car |
FBICAR |
Fbi Cruiser |
FBI Cruiser |
FEA_MP3 |
MP3 PLAYLIST |
CUSTOM TRACKS |
FEST_HA |
Highest Paramedic Mission level |
Highest 'Paramedic' level |
FEST_HV |
Highest 'Vigilante' mission level |
Highest 'Vigilante' level |
FES_DGA |
DELETE FILE |
DELETE SAVE DATA |
FIRELVL |
Highest 'Firefighter' mission level |
Highest 'Firefighter' level |
F_RANGE |
~w~The fire truck radio is out of range, get closer to a fire station! |
~r~The fire truck radio is out of range, get closer to a fire station! |
GDA_HL |
Highest Avenging Angel level |
Highest 'Avenging Angel' level |
GS_SCUT |
SKIP CUTSCENE: |
PLAY CUTSCENE: |
MPAUTO |
AUTO |
PLAY ONCE |
MPBLCAP |
The Sindacco car has been captured |
car has been captured |
MPBLEST |
The Sindacco car has been stolen |
car has been stolen |
MPBLPOS |
The Sindacco car is out of position |
car is out of position |
MPBLRET |
The Sindacco car has been returned |
car has been returned |
MPBLST |
The Sindacco car has been stolen |
car has been stolen |
MPRDCAP |
The Forelli car has been captured |
car has been captured |
MPRDPOS |
The Forelli car is out of position |
car has been stolen |
MPRDRET |
The Forelli car has been returned |
car has been returned |
MPRDST |
The Forelli car has been stolen |
car has been stolen |
MPWLNGC |
Now grab the ~g~cars~w~. |
Now grab the cars. |
MRCPU01 |
INSTANT REPAIR |
~y~INSTANT REPAIR |
MRCPU06 |
Sticky Tires |
~y~Sticky Tires |
M_FAIL |
~r~MISSION FAILED! |
MISSION FAILED! |
M_OVER |
~r~MISSION OVER! |
MISSION OVER! |
RC_1 |
~w~Kill as many Triads as possible - each kill awards a time bonus! |
~w~Kill more than ~1~ Triads - each kill awards a time bonus! |
TOUR_W6 |
~w~Armored Landstalker delivered to your safehouse. |
~w~Exclusive Armored Landstalker delivered to your safehouse. Keep it safe in your garage! |
TR_00 |
PORTLAND RACE ONE |
RACE ONE |
TR_01 |
PORTLAND RACE TWO |
RACE TWO |
TR_02 |
PORTLAND RACE THREE |
RACE THREE |
TR_03 |
PORTLAND RACE FOUR |
RACE FOUR |
TR_04 |
PORTLAND RACE FIVE |
RACE FIVE |
TR_05 |
PORTLAND RACE SIX |
RACE SIX |
TR_06 |
PORTLAND RACE SEVEN |
RACE SEVEN |
TR_07 |
PORTLAND RACE EIGHT |
RACE EIGHT |
Removed From Final#
Presumably there were plans to include 8 races on each island at some point.
ID |
String |
|---|---|
TR_10 |
STAUNTON RACE ONE |
TR_11 |
STAUNTON RACE TWO |
TR_12 |
STAUNTON RACE THREE |
TR_13 |
STAUNTON RACE FOUR |
TR_14 |
STAUNTON RACE FIVE |
TR_15 |
STAUNTON RACE SIX |
TR_16 |
STAUNTON RACE SEVEN |
TR_17 |
STAUNTON RACE EIGHT |
TR_20 |
SHORESIDE RACE ONE |
TR_21 |
SHORESIDE RACE TWO |
TR_22 |
SHORESIDE RACE THREE |
TR_23 |
SHORESIDE RACE FOUR |
TR_24 |
SHORESIDE RACE FIVE |
TR_25 |
SHORESIDE RACE SIX |
TR_26 |
SHORESIDE RACE SEVEN |
TR_27 |
SHORESIDE RACE EIGHT |