the cutting room mirror

Steam Demo

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Dispatch.

Unused Audio#

EmptyAudio1second#

As the name suggests, this audio file is one second of no sound.

Revisional Differences#

Changes between versions of the game.

0.18.9198 Demo#

Official Patch Notes#

Initial release.

Revisional Differences#

  • Initial release.

0.18.9253 Demo#

Official Patch Notes#

No official Patch Notes were provided.

Revisional Differences#

  • A couple blueprints were updated.

0.18.9386 Demo#

Official Patch Notes#

Demo Patch #1 - 6/4/2025,
We've released our first patch! Thanks again to everyone here reporting their issues. As you'll likely notice, not everything reported has been addressed in this patch as we're only addressing critical issues or extremely low risk fixes at this time. All other bugs will be addressed into our main branch, so they will be fixed in the full game. We will continue to monitor reported bugs as they come in, especially as we get into Steam Next Fest next week. Thanks all!
Bug Fixes,
· Fixed crash when interrupting the hero's ability animation by double-clicking on their Hero Card
· Interacting with the hero card and dragging it to the scenario slot no longer causes the cards to become unselectable
· Fixed the game freezing when Invisigal is unassigned from Granny's Donuts scenario too many times
· Restricted Level Up pop-ups from appearing when leveling up a hero before ending the scenario, fixing a potential soft lock
· The Hero Fit outcome SFX now only plays once when completing a scenario
· Fixed "36 character limit" sometimes appearing on choices
· The XP UI on Hero Cards no longer gets triggered when hovering over Malevola's XP icon in the tutorial window
· Fixed VO firing for the wrong hero
· Connecting controllers mid-demo should no longer result in occasional crashes
Miscellaneous,
· Expanded Prism's power to trigger in some edge cases when slotting her
· Made windowed resolution settings more clear
· Uploaded a new official Steam Deck layout to unblocked players who couldn't get past the CLICK TO BEGIN screen
· Various typos be gone

Revisional Differences#

  • Numerous blueprints were removed.
  • Numerous blueprints were updated.
  • The folders Ep101 and Ep103, and the videos inside them, were removed from the game.
  • The following dialogue lines were removed:

Line Name

Dialogue

Line_Coupe_b3006d

I feel... very protective of them

Line_Coupe_c79d99

Stay beside me. I'll protect you. No matter what.

Line_Coupe_c961ec

We are bound by blood... stay by my side.

Line_Coupe_f3a788

My colleague is hurt, and those responsible will pay... dearly. Excuse me.

Line_Coupe_f7a045

This feeling... don't die. Or I'll kill you. Got it?

Line_Malevola_abf859

Sorry darling, don't feel like it.

Line_Malevola_bd098f

I'm thinkin' no.

Line_Malevola_edd239

Yeah nah.

Line_Malevola_f53473

Ask nicer next time.

  • The following dialogue lines were added:

Line Name

Dialogue

Line_Flambae_b037da

How about no?

Line_Flambae_b6c53e

Nah, don't feel like it.

Line_Flambae_b4df11

In your dreams, pal.

Line_Flambae_b77c40

Pass.

Line_Flambae_fe8400

I'm busy.

  • The following dialogue lines were updated:

Line Name

Dialogue (0.18.9253)

Dialogue (0.18.9386)

Line_Golem_e899cb

Kobie.

Kobe.

  • The following line from a hero data blueprint was updated:

Blueprint Name

Line (0.18.9253)

Line (0.18.9386)

DA_Prism

"LocalizedString": "Doppleganger Illusion"

"LocalizedString": "Doppelganger Illusion"

0.18.9492 Demo#

Official Patch Notes#

Demo Patch #2 - 6/9/2025
Just addressing a couple of edge cases
· No more freezing when capturing thieves in "Locate Stolen Art"  scenario
· Resolved a soft-lock where "Granny's Donuts" would spawn early
· "Granny's Donuts" will now spawn, even if Invisigal is in her resting state
· Golem's line no longer triggers for Malevola in "Bigger Blaze in the Burbs"
Miscellaneous
· Updated Punch Up and Flambae's birthplace 

Revisional Differences#

  • Numerous blueprints were updated.
  • The following lines from hero data blueprints were updated:

Blueprint Name

Dialogue (0.18.9386)

Dialogue (0.18.9492)

DA_Flambae

"LocalizedString": "Afghanistan"

"LocalizedString": "Herat, Afghanistan"

DA_PunchUp

"LocalizedString": "Ireland"

"LocalizedString": "Cork, Ireland"

0.18.9560 Demo#

Official Patch Notes#

Demo Patch #3 - 6/11/2025
Small update to squash a couple bugs & twist a few balance knobs
Bugs
· Fixed Granny's Donuts appearing while Invisigal is busy, will no longer spawn unless she is available
· Fixed resolution issues with Windows UI scaling
Miscellaneous
· Minor tweak to when Granny's Donuts appears

Revisional Differences#

  • A couple blueprints were updated.