the cutting room mirror

2005

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This is a sub-page of Prerelease:The Legend of Zelda: Twilight Princess.

2005

March 10th#

GDC 2005 Trailer#

Watch on YouTube

Trailer Screenshots#

Horseback battle with Bulblins:
TP-2005_03_Screen_Mounted_Combat_Moblin_1.jpg

Horseback battle with birds:

Prototype

Final

Prototype

East Castle Town Bridge

Bridge of Eldin

In the trailer the East Castle Town bridge looks closer to the Bridge of Eldin. It might've been changed to add the bridge-fixing quest.

Horseback battle with Boar:
TP-2005_03_Screen_Mounted_Combat_Bulblin_3.jpg

Goron fight:
TP-2005_03_Screen_Goron_Fight_1.jpg

Swimming:
TP-2005_03_Screen_Link_Swims_2.jpg

Revisited - Dinolfos dungeon:
TP-2005_03_Screen_Dinolfos_Dungeon_1.jpg

Open forest area containing animals. In other screenshots, dogs are seen, but here Link holds some cats.
TP-2005_03_Screen_Forest_1.jpg

Forest Temple:
TP-2005_03_Screen_Forest_Temple_1.jpg

Stalfos and Stalhounds:
TP-2005_03_Screen_Stalfos_1.jpg

Unused Twilight enemy. Its model still exists in the final game.
TP-2005_03_Screen_Shadow_Beast.jpg

Armogohma's behavior in this build is completely different than the final. Armoghoma chases Link through a dark tunnel, instead of facing him in a traditional boss arena at the end of the Temple of Time. The original concept turned up in Spirit Tracks, during the fights with the Rocktite enemy.
TP-2005_03_Screen_Armogohma.jpg

Hyrule Sewers:
TP-2005_03_Screen_Sewers_1.jpg

Wolf howling at the moon:
TP-2005_03_Screen_Wolf_Howls.jpg

Screenshots#

Horseback battle with Moblin:
TP-2005_03_Screen_Mounted_Combat_Moblin_4.jpg

Forest Temple boss:
TP-2005_03_Screen_Forest_Temple_Boss.jpg

Revisited - Dinolfos dungeon:
TP-2005_03_Screen_Dinolfos_Dungeon.jpg

Cat forest:

Prototype

Final

Prototype

Final

ND: –By the way, there was a forest giant in the trailer you showed at E3; was he left out?
Aonuma: He is in the game. You can see him when you get the Master Sword.
ND: –… Oh, those gate watchers…
Aonuma: Yes, that’s them!
ND: –They changed a lot.
Aonuma: They got harder.

(Source: Nintendo Dream February 2007)

Swimming:
TP-2005_03_Screen_Link_Swims_3.jpg

Bat battle:
TP-2005_03_Screen_Keese.jpg

Armos battle:
TP-2005_03_Screen_Armos.jpg

Stalfos battle:
TP-2005_03_Screen_Stalfos_3.jpg

Stalhound battle:
TP-2005_03_Screen_Stalhound_2.jpg

April#

Scans#

http://www.gamekyo.com/newsfr9652_de-nouveaux-scans-pour-zelda.html

Screenshots#

Apr. 25th - Apr. 26th

Fyrus: TP-2005_04_Screen_Fyrus.jpg

Horseback riding in Hyrule Field: TP-2005_04_Screen_Field_Riding_1.jpg

Horseback battle with Moblins: TP-2005_04_Screen_Mounted_Combat_Moblin_1.jpg

Horseback battle with Kargarok: TP-2005_04_Screen_Mounted_Combat_Kargarok.jpg

Link's House: TP-2005_04_Screen_Links_House_1.jpg

Ordon Village: TP-2005_04_Screen_Ordon_Village_1.jpg

Ordon Ranch: TP-2005_04_Screen_Ordon_Ranch_1.jpg

May#

E3 2005 Demo#

Gameplay#

ニンテンドーゲームキューブ用ソフト『ゼルダの伝説 Twilight Princess』は約2年半ぶりとなるシリーズ最新作。おかえりなさいリンク。おかえりなさいゼルダ。ここでは4つのモードが楽しめた試遊台のすべてのプレイリポートをお送りします。ネタバレはないのでご安心ください。 1

Toaru Village

 Translated to Japanese, the title means "a certain village". As the name suggests, this mode consists of exploring a village. Link isn't dressed in his familiar dark green, nor is he wearing a hat. His left arm is wrapped in cloth, like a falconer. He doesn't have a sword or shield, which allows me to predict that there probably aren't going to be any battles in this section. Before beginning exploration of the village, there's a lesson on the controls. They feel similar to Ocarina of Time. The side step and back jump are both alive and well. Both D-Up and D-Down bring up the item screen. There are 8 spots for items, arranged in a simple circle configuration. After I spend some time learning the controls, I can start exploring for real. In the village, I find some cow-like creatures, as well as chickens. Maybe I'll be able to talk with them after turning into a wolf... 2

Horse Battle

 Next, I was able to enjoy some mounted combat. This mode allows players to savour the refreshing feeling of multiple opponents attacking you on horseback. 乗馬中は、スティックで前後左右に動くのではなく、ボタンを押すと愛馬がダッシュするようになっている。You can dash 5 times in succession. The number of dashes you have left is written at the bottom of the screen, and if you wait for a set period of time after dashing, the number will go back up. 実際に馬を乗りこなす感覚に近く、違和感なく操作できたのが印象深い。The real highlight is the one-to-one combat on the bridge. I'll leave out the details to avoid spoiling it, but I can say that the battle brings something fresh to the series, allowing players to enjoy the fine differences between offence and defence. 3

Forest Temple

 In this mode, players have fun with dungeon combat and puzzle solving. After the title is displayed, Link appears in a green-blanketed dungeon that's characteristic of a forest temple. He's clad in his familiar dark green. Seeing Link in these clothes really gives me the impression that he's grown up. Using the C Stick allows me to examine every corner of my surroundings and decide where I need to go. 剣を抜いて盾をかまえ、敵と戦い回転斬りをくり出す。I find myself in a pinch, surrounded by two enemies and about to die, so I panic and drink a Red Potion. I get excited on finding a treasure chest, and hearing the familiar jingle gives me goosebumps... そこには、プレイしている人を熱中させる魔力がギッシリと詰まっていた。盾で敵を攻撃する動作(パリー)や倒れた敵にトドメを刺すフィニッシュ攻撃など、新たなアクションが加わっており、戦闘の幅を広げていたことも興味深い。4

Temple Boss

 最後は、植物タイプの巨大なボスとの戦闘が楽しめる"Temple Boss"。敵の特徴を見極め、ブーメランをうまく扱えるかどうかが戦闘のカギを握っている。ブーメランの使用方法は、これまでのシリーズ作とは異なり、かまえただけでは敵をロックオンできない。プレイヤーがスティックを動かして標的をとらえ、Rボタンでロックオンする必要があるのだ。また、最大4箇所ロックオン可能となっており、ロックオンした順番どおりにブーメランは飛んでいくという特徴がある。さらに、本作のブーメランは風を巻き起こし、投げたブーメランが手元に戻る際、特定の標的を風に包んで運んでくるという性質を持つ。考える楽しさ。理解する楽しさ。ボスを撃退するために求められるのは、力ではなく知恵と勇気なのだ。5

Text#

E3 2005 Trailer#

Watch on YouTube

Scans#

Artwork#

May 2nd

Characters: TP-2005_05_Art_Malo_Talo.jpg

Enemies: TP-2005_05_Art_Bulblin_Sketch.jpg

May 16th

Link: TP-2005_05_Art_Link_Goat.jpg

Enemies: TP-2005_05_Art_Skulltula.jpg

Logo: TP-2005_05_Art_Logo.jpg

May 31st

Box art:

Screenshots#

May 2nd (Screenshots released Jul. 23rd)

Horseback battle with Moblins:

Ordon Ranch: TP-2005_07_Ordon_Ranch1.jpg

Bridge of Eldin: TP-2005_07_Bridge_of_Eldin_1.jpg

Ordon Village: TP-2005_07_Ordon_Village1.jpg

May 3rd

Link's House:
TP-2005_05_Link's_House_.jpg

Horseback battle with Moblins:
TP-2005_05_Horseback_Battle_w_Moblins.jpg

May 16th

Forest Temple: TP-2005_05_Forest_Temple_01.jpg

Forest: TP-2005_05_Forest_01.jpg

Twilight Forest: TP-2005_05_Twilight_Forest.jpg

Twilight Hyrule Castle:

Eldin Bridge: TP-2005_05_Eldin_Bridge.jpg

Ordon Spring: TP-2005_05_Ordon_Spring.jpg

Ordon Village: TP-2005_05_Ordon_Village.jpg

June#

On to the game itself: what can you tell us about the setting for this new Zelda game?
Aonuma: At the very beginning, Link is a cowboy living in [a small rural community called] Taoru Village - not in [the usual Zelda kingdom of] Hyrule. Hyrule does exist, but it's a long way away. Actually, they raise cows in Taoru to sell to the kingdom of Hyrule. The two places have a friendly relationship with one another.

There are several other villages, and every year the kingdom of Hyrule gathers them all together for a kind of festival where all the villages can communicate with each other. Each year, the chief of the village is supposed to attend the festival, but this year, the chief orders the young man [Link] to go instead.

On the way to the festival, Link is going to encounter some kind of accident, which eventually leads him to the main adventure. 6

Box#

Jun. 1st TP_2005_06_Box.jpg

July#

Scans#

http://www.gamekyo.com/newsen11467_twilight-princess-un-tas-de-scans.html

August#

Screenshots#

Aug. 16th

Swimming: TP-2005_08_Swimming.jpg

Hyrule Castle Town#

Prototype

Final

The early version of the central square had no fountain, and the east side was more open in comparison to the final game's.

Prototype

Final

Southern Castle Town looks close to final layout-wise. The arch model was revisited, the balcony building was moved to the opposite side, and many of the textures were updated. Every single NPC shown in the prerelease shot was replaced by something new in the final game.

Wolf in snow:

Prototype

Final

It seems like the snowboarding section from the top of the Snowpeak to Snowpeak Ruins wasn't an idea they had yet.

Forest Temple: TP-2005_08_ForestTemple1.jpg

December#

Screenshots#

Dec. 27th

Fishing: TP-2005_12_Fishing1.jpg TP-2005_12_Fishing2.jpg TP-2005_12_Fishing3.jpg

Gamecube Cafe E3 2005 DVD 1

There is more gameplay footage of places where the 2005 E3 trailer took place. This footage is taken from different parts of the Gamecube Cafe E3 2005 DVD 1.

Watch on YouTube

Faron Woods fight comparison 2006 and 2005.#

Here is a short comparison of the wolf gameplay in Faron Woods. In the released game, it has more cutscenes, but they were removed so it would sync up to the 2005 version. Another thing you can see is that a lot of this was kept the same, just the area was changed. Watch on YouTube