This is a sub-page of Prerelease:Super Mario World (SNES).
This screenshot showcases a near-final version of Yoshi's Island 1 with a finalized background, The same Banzai Bill's early sprite can be seen here as well.
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Final |
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Banzai Bill's early design can be seen yet again here.
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Final |
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This near-final version of Yoshi's Island 1 has a minor level design difference, the trail of clouds after the block with the 1up mushroom is placed 1 tile further to the left.
Prerelease |
Final |
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The mushroom platform under the first ? Block in Yoshi's Island 4 was smaller, which caused a tiling error on the right side of the platform.
Prerelease |
Final |
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This section of Yoshi's Island 4 has some small level design changes, these include:
- The Empty Block trail is placed 4 tiles lower. The first block in that trail is placed one tile lower.
- The Coin trail is one tile further away from the mushroom platform.
- At first it may seem as if the block containing the Super Star is missing, but it actually appears to be placed farther back as in the screenshot Mario has collected a Super Star.
- According to this screenshot, the Pokey subarea may be missing, since the pipe from which you exit that subarea from is absent.
International Localization#
Early Western Logo#
Two American commercials for the game show that, at one point, the NA version used the same logo as the Japanese version, albeit with "Super" above "Mario" and "SUPER MARIO BROS. 4" next to it. This logo arrangement and subtitle originally appeared on the Japanese box and label art. Interestingly, the logo for the DiC Super Mario World cartoon (which was produced alongside the US version of the game) also has "Super" above "Mario".
The "SUPER MARIO BROS. 4" sprite can be found in the graphics data of the game's non-Japanese releases only.
Japan Retail |
"SUPER MARIO BROS." Subtitle |
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The first early title screen not only doesn't show the 4 but also doesn't have the copyright info. Given that the later "SUPER MARIO BROS. 4" shot has both of these, it's possible that neither was ready at that point or a bug prevented them from appearing on the title screen. The early US title screen is also missing grass tiles on top of the ground. Font#
The font used for message boxes and overworld level names differs slightly from the final version. From the level names shown in the commercials, we can tell that the capital letters "Y", "A", "N", "V", "M", and "G" are differently shaped, as is the number "4". This font can be seen used in a dumped localization prototype. |



