This is a sub-page of Prerelease:Street Fighter 6.
The entire world of Street Fighter 6 itself was created with 3D graphics in mind, handled by the RE Engine. From the environments in World Tour and Battle Hub, to the stages of Fighting Ground, the team designed each one's concept with references to each represented country before the final release. While some stages remained unchanged during development, some did have unused design concepts.
Fighting Ground#
Training Room#
Early Prototype Build 2 |
Final |
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This was one of the first few stages made for the game, as it was used in some early prototypes for testing. The stage's grid colors were originally gray and white, before being changed to white and black for the final.
Old Town Market#
Early Prototype Build 3 |
Final |
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One of two stages set in Nayshall, alongside Suval'hal Arena. It is another of the first few stages made for the game, as in early prototypes, this stage looked different compared to the final design.
Genbu Temple#
Unused Variant |
Final |
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One of two stages set in Japan, alongside Enma's Hollow. This stage takes place during the day, serving as Ryu's home stage in both World Tour and Fighting Ground. While the stage itself is unchanged, there is an unused variant of it set at night. The cherry blossoms are hidden to make the layout closer, and the misty pond also has an atmosphere. Until the model of the Reniala Remains stage was completed, the team tested the lighting using Genbu Temple first, which has a similar layout.
Reniala Remains#
Unused Variant |
Final |
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This stage set in Kenya at night, serves as Elena's home stage in both World Tour and Fighting Ground. Before the stage itself was finalized, there is an unused variant of it set during the day.







