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Concept Art

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This is a sub-page of Prerelease:Sonic the Hedgehog 3.

'...But what does it mean?'
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For many years, Sonic the Hedgehog 3 had almost no concept art released, outside of some pieces in MTV's Rock the Rock special. This would change in June 2022 with the release of Sonic Origins, which includes never-before-seen concept art from Sonic 3's development.

Note that none of this seems to be from when it was developed as "Sonic 3D", and only from when it was developed as a 2D game.

Characters#

The Evolution of Knuckles#

A chart showing the main central characters and their relationships. On the top-right is the earliest known version of Knuckles, originally a hedgehog without a name (his name box simply says "? Rival"). Also included is early concept art of Angel Island (known as "the Floating Island", later used as its name in the US and European manuals for the game) and the Master Emerald (known simply as the "Chaos Emerald" at this point).

  • Sonic and the Rival think of each other as enemies, while the Rival assumes that Eggman is his partner in protecting the Chaos Emeralds.
  • The Rival protects the Chaos Emeralds and lives on the Floating Island.
  • Sonic is seen as the Legendary God of the Floating Island, and is trying to get the Chaos Emeralds before Eggman can, who also wants it.
  • Eggman is tricking the Rival.
  • Miles likes the Rival because he looks like Sonic.

The hedgehog design seems to have been kept for a long while, as all the level concept art still features the hedgehog design, but it would eventually be changed.

Super Mecha Sonic#

Sonic3_SuperMechaSonic1_ConceptArt.pngSonic3_SuperMechaSonic2_ConceptArt.png

Two pieces of art showcasing an early design for Super Mecha Sonic, with a design that more closely matches the original Mecha Sonic design seen in Sonic 2. By this point in time, the rival's name has been finalized as Knuckle(s).

The sketches only show plans for the encounter with Super Mecha Sonic specifically, which is the second phase of Knuckles's battle against Mecha Sonic in the finished game. Instead of absorbing the energy of the Master Emerald, Mecha Sonic uses the Chaos Emeralds as his energy source. During the energy ball attack, he would accidentally fire off an emerald, causing him to have to retrieve it to regain the ability to transform.

Stages#

Early Level Layout Art#

Very early pieces exhibiting basic progression layout ideas for all the levels. Proper Zone names had not been conceived at this early stage, so each Zone merely has a basic description - these have been matched with the final Zone names in the text below for added clarity as to which Zone each sketch relates to. This document uses Knuckles' earliest known design from when he was still an unnamed hedgehog (referred to as simply "Rival") and features all 2D levels.

It seems a lot of elements seen in the final game were already planned at this point, such as having two bosses per Zone and Knuckles' playthrough featuring unique pathways through many stages and taking place at a different point in time to Sonic's. Some of the bosses have basic sketches showing a rough idea of the form they were intended to take; others don't seem to have been fully conceptualised yet, and just show a generic Eggman riding in his Egg Mobile as a placeholder for the encounter.

Level Concept Art#

Pieces that were made to help give a level its look and feel. While there are some new pieces, a lot of it is actually modified pieces of Sonic 2 concept art; any such cases will be noted below. Most of the images are screengrabs from a brief glimpse of a wall full of concept art in the MTV special Rock the Rock, and as such the quality of the images varies greatly. Based on the number of artworks shown, each stage received one colored concept art.

Miscellaneous#

Shields#

Sonic3_ShieldList1_ConceptArt.pngSonic3_ShieldList2_ConceptArt.png Sheets showcasing 16 potential shields for the game. Many of these were merged into each of the three shields in the game.

  • Flame - Attacks
    • Implemented into the Fire shield.
  • Fire - No attacks. Can walk on fire
    • Implemented into the Fire shield.
  • Bubble - Don't hold your breathe
    • Implemented into the Water shield.
  • Water - Better underwater movement.
  • Wheel - Fast acceleration
    • Implemented as a non-shield powerup, Super Sonic, and Hyper Sonic.
  • Mirror - Repel bullets
    • Implemented into all shields.
  • Magnet - Sticks to iron
    • Implemented into the Lightning shield. Notably, sound ID $40 in the game seems to be a sound effect for this shield, meaning this might've been in the game at some point since it follows between $3F (Bubble Shield) and $41 (Lightning Shield).
  • Thunder - Wipes out enemies. It takes time to charge
    • Implemented into Hyper Sonic.
  • Enemy - It flies towards an enemy on its own
    • Implemented into Super Tails' Super Flickies.
  • Block - Each block prevents an attack
  • Heavy - Slow down.
    • Implemented into competition mode.
  • Wing - Raises jump height
  • Iron Ball - Wide-range attack
    • Implemented into Hyper Sonic.
  • Ring - Get rings over time
    • Implemented as a non-shield powerup.
  • Brake - Allows for a quick stop
    • Implemented into competition mode.
  • Spin - Keeps the player spinning.
    • Implemented as an invisible stage object.