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Narbacular Drop

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This is a sub-page of Prerelease:Portal.

To do:
This page seriously needs a top to bottom rewrite, maybe even merged into an "Early Development" page or something like that. This page should discuss the similarities and differences between these two games, rather than dicussing Narbacular Drop (which should have its own page like Tag: The Power of Paint. Outside of that, maybe add more content and images.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Narbacular_Drop_Title_Screen.png

In 2004-2005, Narbacular Drop was created by a group of seniors at the DigiPen institute of technology, when they came together, they founded Nuclear Monkey Software. After working on the game they would later demonstrate it to Valve to which Gabe Newell hired them to make it in the Source engine, creating Portal.

The story behind Narbacular Drop#

In game story#

The Story features a Princess who is named "No-Knees" due to her being cursed with not being able to jump.

One day she is taken hostage by a Demon who is in pursuit of conquering the world. She is trapped in a cage with the Demon's minion to keep her company. The mountain has a spirit, Wally who was furious at the Demon for creating the lair inside his mountain decided to help the Princess as he took pity on her.

He revealed himself and decided to work with her so she can escape and for the Demon to be defeated. Wally showed the Princess about Portals and introduced her on how to create her own.

Puzzles#

Narbacular Drop featuring many test elements that would later be seen in Portal like Cube and buttons, Portal movement and toxic goo (Though in Narbacular Drop it was lava). There were some things that would not be brought into Portal such as the Lava Turtles and boulders.