This page details pre-release information and/or media for Portal.
Early BuildsWhen Portal looked much different.
Later BuildsMinor differences and changes leading up to the game's release.References#
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- https://web.archive.org/web/20080115204122/http://planethalflife.gamespy.com/View.php?view=Interviews.Detail&id=80
- https://web.archive.org/web/20110420135500/http://seattletimes.nwsource.com/html/businesstechnology/2014794592_brier18.html
- https://en.wikipedia.org/wiki/Portal_(video_game)#Development
- https://www.digipen.edu/showcase/student-games/narbacular-drop↩︎
- "Early versions of Portal featured more detailed, cluttered environments, much like Half-Life 2. We quickly realized that unnecessary objects scattered all over the place distracted players to the point where it actually interfered with the portal training process. So we simplified the art style to favor clean, focused test chambers." -Nick Maggiore, Portal developer commentary.↩︎