the cutting room mirror

GDC 2007 First Public Demonstration

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This is a sub-page of Prerelease:LittleBigPlanet (PlayStation 3).

Demonstration Recording#

Watch on YouTube

The first major build of the game, hence it being shown off at the GDC.

  • The level shown takes place in the Gardens theme.
  • There is an "Empty Level"-esque box.
  • This level is not in the game.
  • The level built off the one in the cyclops video and formed into "Skate to Victory" over time.
  • Sackboy's model is the same model as the final game, but with the old skeleton and bouncy head.
  • Sackboy's movements seem more fluid and wacky.
  • There are cloths on sticks in the creative area. They react to stickers being placed on them.
  • The Popit user interface is much different. It is shaped like a balloon. The Popit icons go from the Goodies Bag, to Configuration, to Publishing (presumably).
  • Placing, scaling and rotating objects is all done from an XMB-like menu.
  • Placing down materials is first by selecting shape, then selecting material, where the final game it's vice versa.
  • There are more than 3 layers for creation.
  • The garden gnome seen in the Gardens background appears to be an object you can place down, rather than a static background object.
  • The Hit-box on the cog is a perfect circle, allowing for sackboy to walk on it while it rotates. This is not possible in the final game.
  • Everything is grabbable, or at least we can assume.
  • There are different Popit sounds.
  • The cog rotates without a motor bolt.
  • There is an Evel Knievel costume for Sackboy.
  • Importing stickers from the PS3's hard drive is mentioned, but never saw the light of day.
  • The orange (or any spherical object for that matter) can be grabbed and rolled without Sackboy getting squashed like in the final game.
  • Sackboy has extremely long arms when grabbing things.
  • There is a lot of blur when things get focused on, which gives a very nice effect that was removed.
  • There is no gnome in the background (hence why he's a spawnable object. He's in a different place and rotated more, so we can assume he was spawned for the level.)
  • The blue moon on the stick's internal filename is "moon_on_stick", therefore the stick attached in this video to the moon is part of the model.
  • The collectable material is sponge.
  • There is no consistency with the layers - every player by default is in the middle layer, and is positioned based on nearby objects.
  • The brown burlap blocks are squishy like the tree object's leaves.
  • There are more rocks, shells, and stones lying about.
  • There is a rather ugly flower material/object with sponge lying on top.
  • There is a 3d house object, turned to its side, with a redundant house sticker on top of it.
  • There are clay signs with stickers on them, such as the Wheel of Fun sticker.
  • A material-based house is slanted to the side which is not possible with materials in the final game.
  • The wobbly tree looks like it's made out of materials rather than the one that looked more like a model from the previous build.
  • To pick up the jetpack you had to press O.
  • There are more colored stars.
  • There is a shield with a fork and knife in the castle. Its texture is still in the game.
  • The ramp at the end of the video doesn't look like it's made out of materials.
  • There are smaller flags on the ramp.
  • There are multiple hills with houses on them behind the ramp.
  • The game's auto-screenshot tool paused the game while it showed you the screenshot it took.
  • Said screenshot would go to the bottom left of the screen after you saw it, then fall away.
  • The gnome at the end is in an object layer and the skateboard nearly collides with it.

Promotional Material#

Gameplay Trailer#

A trailer that shows off gameplay of the full level shown at the demonstration.

Watch on YouTube

Paint Function Screenshot#

A single promotional screenshot from the same build shows what the paint function looked like at this point. A similar graphic can be found in the LittleBigPlanet 3 Alpha.