the cutting room mirror

Early In-Game Graphics

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This is a sub-page of Prerelease:Heroes of Might and Magic III: The Restoration of Erathia.

To do:
A little comment for each graphic

"There was a lot of pressure on those of us working on H3, because H2 had been so successful. The company was expanding and many new people were hired. It was a pretty traumatic time."1 - Aprill Lee, NWC artist.

Early In-Game Graphics#

Ship Render by Steve Wasaff2#

Used on a Castle townscreen. M&m6_prerelease_Ship.png

"Practically made board by board with some Nurbs used for the sails. Cameo appearances in HEROES III and MM7."

Early Force Field Icon#

From the game's manual. It explains why in early stages of development Force Field spell was called "Stone Wall".

Release

Prerelease

Early Battlefield Obstacles#

From Might and Magic VII#

Completely unused obstacle from HoMM3 can be found in Might and Magic VII graphical files:

Some early underground objects, that were later adjusted into bigger obstacles can be also found there and also in M&M7 March 1999 Proto. Some of them however were cut a bit:

M&M7_Sprites_dec92.png M&M7_Sprites_dec93.png M&M7_Sprites_dec91.png M&M7_Sprites_dec86.png M&M7_Sprites_dec88.png M&M7_Sprites_dec90.png M&M7_Sprites_rock22.png M&M7_Sprites_dec40.png M&M7 proto:

MM7proto_sprites_dec94.png MM7proto_sprites_dec95.png MM7proto_sprites_Rock08.png

By Steve Wasaff#

"Here are a few examples of my obstacles. As you can see they're for the beach combat screen. Everything was modeled and rendered in Max 2.0 and the background was added on in Photoshop."

Release

Prerelease

Release

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Prerelease

"...More obstacles, these are from the Subterrain combat screen. Everything modeled and rendered in Max 2.0."

The first one remains unused, the second is actually in use, but it was redone to fit the Rough terrain.

Release

Prerelease

Obelisk Puzzles3#

A bit brighter than final

The Oldest version

A bit brighter than final

The Oldest version

Do you know (or could surmise) what is the deal with the Basilisk on the Dungeon’s puzzle map?

From the beginning, the Basilisk was seated with the Fortress, and it was never part of the Dungeon line-up. Puzzle Map graphics were rendered by our concept artist George Almond, and he simply screwed up the Basilisk’s affiliation. He had already finished the work before we caught the error. It would have taken time to correct, and we were running short on time, so we let it slide. – Greg Fulton

Whatever it is, it is not a minotaur.

Actually, it’s supposed to be a Minotaur, but I would agree… it’s not a well-drawn Minotaur.4 – Greg Fulton

Release

Look carefully...

The Oldest version

Release

Prerelease

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Prerelease

Secondary Skills Icons by Brian Kemper#

References#


  1. Aprill Lee's Portfolio↩︎
  2. Steve Wasaff, portfolio home page - home.earthlink.net, Jul. 18th, 2004↩︎
  3. Brian Kemper's old portfolio↩︎
  4. Greg Fulton Interview↩︎