First version of main menuAn old Campaign Select Menu.An old Campaign Menu.An old Scenario Select menu.Early Kingdom Overview interface.Early build, HoMM2 placeholder monsters, primary skills, luck and morale miniatures, MM6 Heroes placeholders, unknown town placeholders.Less spells in Mage's Guild on levels 1-3 - were these numbers primarily dependent on a town type?An old interface and buttons of a Marketplace.
"Vial of Life" scenario, preliminary called "Blood Donor".
Release
Preview
Non-existent map for testing purposes. No "help" button in a heroes editing window. "Wizard" class could be chosen even when hero picked on a map is of another class?
The earliest known screenshot of HoMM3 adventure map. Heroes are placeholders from Might and Magic VI. Unused versions of Windmill, Statue of Fortune, Redwood Observatory and Obelisk. Unknown employment of a tent and gazebo.Creatures with black outlines, blue Crystals, an old Windmill, HoMM2 Campfire placeholder, MM6 Hero placeholder.The same map as above plus old versions of Redwood Observatory, Gnoll's Hut, School of Magic;Archangel without black outline.Early "Light Blue" player colour on info bar.In the final release player doesn't meet Xanthor, just an unknown traveler. Xanthor is a Roland's advisor in MM8. Screen from Barbarian Breakout scenario.Barbarian Breakout scenario.First level of Neutral campaign - Borderlands.Declaration scenario.Poorly designed level up window.All War Machines have a black background.
Release
Preview
Release
Preview
Release
Preview
Two screenshots from "Middletown" scenario. Different players' colors, villages instead of towns, darker interface.
Release
Preview
Early version of "Mandate of Heaven" scenario.
Release
Preview
"Serpents Treasure" scenario. Shown player is unavailable under normal circumstances.
|
Release
Preview
Oh boy, Galdwyn has bad luck! A bit changed "Test" map, see above.
Early variants of all of the creatures. Placeholder hero from MM6. The oldest version of interface and buttons.Unused Elf model in upper left corner.Flying skull seen on this screenshot is a scrapped creature - Banshee.Ugly early models. Some strange obstacles inside castle walls?Female Overlord Hero is another prove, that every hero class was planned to have both male and female versions. Next version of interface and buttons.Deleted swamp obstacles.Mirror portrait of IgnatiusMummy as a 2 level creature in Necropolis (Mummy was introduced in HoMM3: AB, while this screenshot was taken during RoE development).
Magazine Joystick No 96, page 78 September 1998. Very early screen, artifacts, secondary and primary skills are HoMM2 placeholdersShot from trailer for comparison with previous imageArtifacts by April Lee. I think I worked on almost all the items and artifacts, to some degree. These are some, placed in a mock-up interface, which I believe I designed, modeled and textured. Many of the other Items were passed from artist to artist, a practice that became prevalent for this game. I also worked on Adventure Objects and Combat Obstacles.
Shot from PC Gamer October 1998.Mandate of Heaven mapGnolls on a black background.An old Cerberus and Lich modelBlack playerDark blue playerDwarves as tier 1 creaturesYog's starting army was consisted of Cyclops(!), imagine what would the game look like if all of the creatures specialists would have their favorite pets...