the cutting room mirror

Concept Art

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This is a sub-page of Prerelease:Deltarune.

Sub-Pages#

Characters#

Kris#

You feel like you're going to have a bad time.

Early concept art of Kris, by Toby Fox. Being the player character, Kris never has any direct dialogue in the game, and as such is never given a portrait like the other protagonists, which begs the question as to where this would have been used. The second portrait also shows Kris smiling, with one of their eyes glowing, which only happens at the end of Chapter 1.

Notably, the left drawing has a very strange cut in the second post Toby made with this art, suggesting this was further cropped from a full-body drawing of Kris.

(Source: @tobyfox, @tobyfox)

Concept art of Kris' animations at the start and end of a battle, by Temmie Chang, including some commentary from Temmie herself.

(Source: Nintendo of Japan)

A rough version of Kris' slash animation, created by Chess from GG's concept art. This "way overdone slash concept" wasn't revealed to the public until an interview with the Chapter 2 development team, conducted in honor of Chapter 1's fifth anniversary.

(Source: INTERVIEW: CHAPTER 2 DEVELOPMENT TEAM)

Ralsei#

Rough Sketches#

Ralsei's very first sketches from April 2015, featuring a very wide grin. Also co-starring Susie, with her early ponytail.

(Source: @tobyfox)

i TOLD you about ACT, bro The power of fluffy boys shines within you. Oooh, look at me, I'm a big dweeb that loves homework! :(

Some goofy and not-so-goofy concept art of Ralsei, drawn by Toby Fox. According to him, Ralsei was originally supposed to remain hatless during the entire game, rather than having his hat on up until the end of Chapter 1. Another notable difference is the symbol on Ralsei's robe; it appears to be a flame here, instead of the heart seen in the final game. This lines up with a remark Toby Fox made in an interview conducted shortly after Chapter 1's release, where he stated that "[he] was going to give a certain character a fire spell, but decided against it for the first chapter." Ralsei would later go on to use fire magic during his Brighten act in Chapter 4 and to save Susie during a cutscene in Chapter 5.

(Source: @tobyfox, @tobyfox)

Susie#

Rough Sketches#

Feat. Long Susie Feat. Slightly-Less-Long Susie True bully culture.

Goofier concept art of Susie by Toby Fox. It seems that Susie was supposed to show her eyes constantly from the start rather than after Chapter 1, and she even had a ponytail. Again, according to Toby, the removal of Susie's ponytail was a rather recent change. The dialogue in the first one would later be used during Chapter 4, ten-to-eleven years after this concept art was ever made.

(Source: @tobyfox, @tobyfox)

Character doodles by Toby. Toby says these doodles weren't necessarily concept art, but they're neat to see anyways. Some of these (barely any) would later become face sprites in Chapter 2.

(Source: UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!)

Overworld Sprites#

Concept art for Susie's overworld sprites, also drawn by Temmie Chang. Sprite sketches for Susie were also shown off in the Deltarune livestream, drawn by Toby. Toby says the top right sprite is based on Chrono Trigger, and that he considered making the entire game look like that before shifting back to the Undertale-esque art style.

(Source: @tuyoki (temmie))

Portraits#

Unused, but finished, sprites of Susie with her original ponytail look. Toby says that these were scrapped because they made her look too young. Interestingly, one of the hair options for Susie in the "Outfit to thrash your date's ass" segment of Chapter 5 is a ponytail hairstyle, which may be a nod to this early design.

(Source: UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!)

Darkworld Sprites#

Three early incarnations of Susie's dark world sprites, done by Chess based on GG's concept art. While the latter two are near final with some minor alterations, the first sprite is noticeably rougher and features a very different, harsher color palette.

(Source: INTERVIEW: CHAPTER 2 DEVELOPMENT TEAM)

Battle Sprites#

Concept art for Susie's battle sprites, drawn by Toby Fox. Yes, the image really is this crunchy in the original source.

Poses

battle intro (wild) jacket blows back she holds her hand back as if to clench something, but she holds thin air. then she swings her arm and it's as if an entire weapon has always been there, she slams her ax into the ground, see GARR from breath of fire 3 for reference (how his weapon just emerges out of flames alt
same idea

idle (wild) sort of bobs back and forth with ax on shoulder (imagine someone doing shoulder rolls) idle (wild, no ax) sort of bobs back and forth [???] nothing moves except her hair

hurt(s) grit teeth, bend knees a little more, tilt axe up
maybe bend over a little?
hair puff out ghibli style
more?
maybe not this much

(Source: Nintendo of Japan)

Noelle#

Noelle's very first sketches from April 2015. Also co-starring Susie, with a very goofy grin.

(Source: @tobyfox)

This is proof that Toby does know how to draw - he just thinks it's funnier to draw like crap

Concept art of Noelle drawn by Toby Fox, along with a comment about her fashion choices.

(Source: @tobyfox)

Some different potential outfits for Noelle.

(Source: Weekly Famitsu #1914)

Berdly#

Concept art of Berdly, drawn by Toby. Two of these faces would go unused, but the rest were used in the final.

(Source: UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!)

Locations#

Dreemurr Residence#

Concept art for Kris and Toriel's house, with a very pink color palette.

(Source: Weekly Famitsu #1914)

Empty Town#

Concept art for the desolate castle town just south of Ralsei's castle. The well was eventually replaced by a save point later in development.

(Source: @tuyoki (temmie))

Miscellaneous#

Completed File Select Screen#

DeltaruneFileSelect-ConceptArt1.png DeltaruneFileSelect-ConceptArt2.png

Concept art for the file selection screen after finishing a chapter by Temmie Chang. The one on the left is different from how it appears in the final, with the party walking past the Dark Fountain, rather than staring at it. The second one depicts Ralsei with end of his scarf flailing around, a detail not seen in the final design but present in unused sprites.

(Source: @tuyoki (temmie))