the cutting room mirror

tag.cnf

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This is a sub-page of Development:Super Mario 64 (Nintendo 64).

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

'...But does it make sense?'
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!
Notes: Translations need to be double checked.

To do:
Also document other differences in this file?

This page is a WIP documentation of the tag.cnf file in the Super Mario 64 Source code, a file that approximately dates to around Summer 1995.

Objects#

This part of tag.cnf is meant for the assignments for tag objects.

Coin (コイン)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_coin

AL-コイン(くうちゅう)

AL-coin(midair)

NO

#e_coin

#S_coin

#0#

TAGCODE_e_coin_ground

AL-コイン(ちじょう)

AL-coin(ground)

NO

#e_coin_ground

#S_coin

#0#

Always (常駐)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_kuribo

AL-くりぼー

AL-kuribo

Goomba

NO

#e_kuribo

#S_kuribo

#0#

TAGCODE_e_star

AL-すーぱーすたー

AL-superstar

2D Star

NO

#e_star

#S_star1

#0#

TAGCODE_e_koura

AL-亀の甲羅

AL-turtle_shell

Koopa Shell

NO

#e_coin

#S_coin

#0#

TAGCODE_e_jugem

AL-じゅげむ

AL-jugem

Lakitu

NO

#e_jugem

#S_jugem

#0#

TAGCODE_e_h_box

AL-羽アイテム

AL-feather_item

NO

#e_coin

#S_coin

#0#

TAGCODE_e_m_box

AL-メタルアイテム

AL-metal_item

NO

#e_coin

#S_coin

#0#

TAGCODE_e_t_item

AL-透明アイテム

AL-transparent_item

NO

#e_coin

#S_coin

#0#

TAGCODE_e_t_kanban

AL-看板

AL-signboard

Sign

DEC

#e_tatefuda

#S_tatefuda

#0#

TAGCODE_e_cannon_base

AL-たいほう

AL-cannon

Cannon

NO

#e_cannon_base

#S_cannon_base

#0#

TAGCODE_e_pakun

AL-ぱくん(くうちゅう)

AL-gulp(midair)

Piranha Plant

NO

#e_coin

#S_coin

#0#

TAGCODE_e_monky

AL-さる(ちじょう)

AL-monkey(ground)

Ukiki

NO

#e_coin

#S_coin

#0#

TAGCODE_e_key

BF-鍵

BF-key

Boo Key

NO

#e_coin

#S_coin

#0#

TAGCODE_e_biribiri

AL-びりびり

AL-crackle

Amp

NO

#e_biribiri

#S_biribiri

#0#

TAGCODE_e_al_01

AL-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_02

AL-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_03

AL-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_04

AL-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_05

AL-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_06

AL-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_07

AL-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_08

AL-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_09

AL-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_10

AL-dmmy10

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_11

AL-dmmy11

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_12

AL-dmmy12

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_13

AL-dmmy13

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_14

AL-dmmy14

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_al_15

AL-dmmy15

N/A

NO

#e_coin

#S_coin

#0#

e_key appears to have just been moved from "Bank F" to "常駐" at the time of when this file was last updated. e_h_box, e_m_box, e_t_item, e_cannon_base were removed. Wing Cap used to be a feather, Metal Cap and Vanish Cap used to be powerups instead of caps. e_h_box and e_m_box don't match their description, implying they were e_h_item and e_m_item originally.

Bank A (バンクA)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_ichiro

BA-イチロー

BA-ichiro

Whomp

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bird

BA-鳥

BA-bird

Hoot

NO

#e_coin

#S_coin

#0#

TAGCODE_e_dosun

BA-砦ドッスン

BA-fortress_dossun

Thwomp

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_00

BA-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_01

BA-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_02

BA-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_03

BA-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_04

BA-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_05

BA-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_06

BA-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_07

BA-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_08

BA-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankA_09

BA-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Fortress Objects. e_ichiro and e_dosun were removed.

Bank B (バンクB)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_motos

BB-モトス

BB-motos

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bigmotos

BB-大モトス

BB-bigmotos

NO

#e_coin

#S_coin

#0#

TAGCODE_e_eye

BB-目玉

BB-eyeball

Mr. I

NO

#e_coin

#S_coin

#0#

TAGCODE_e_unbaba

BB-うんばば

BB-unbaba

Blargg

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_00

BB-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_01

BB-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_02

BB-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_03

BB-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_04

BB-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_05

BB-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_06

BB-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_07

BB-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_08

BB-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankB_09

BB-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Lava Objects. e_bigmotos and e_eye were removed.

Bank C (バンクC)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_bombhei

BC-ボム兵

BC-bomb_soldier

Bob-omb

NO

#e_coin

#S_coin

#0#

TAGCODE_e_batta

BC-バッタ

BC-grasshopper

NO

#e_coin

#S_coin

#0#

TAGCODE_e_hanatyann

BC-花ちゃん

BC-hana-chan

Wiggler

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_00

BC-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_01

BC-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_02

BC-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_03

BC-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_04

BC-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_05

BC-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_06

BC-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_07

BC-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_08

BC-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankC_09

BC-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Battlefield Objects. e_bombhei, e_batta, and e_hanatyann were removed.

Bank D (バンクD)#

ID

Description

Translation

Format

Object

Model

Parameters

TAGCODE_e_ring

BD-リング

BD-ring

NO

#e_coin

#S_coin

#0#

TAGCODE_e_manta

BD-マンタ

BD-manta

NO

#e_coin

#S_coin

#0#

TAGCODE_e_fish

BD-小魚

BD-small_fish

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_00

BD-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_01

BD-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_02

BD-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_03

BD-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_04

BD-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_05

BD-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_06

BD-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_07

BD-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_08

BD-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankD_09

BD-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Water Objects. e_fish was removed.

Bank E (バンクE)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_onimasu

BE-鬼マス

BE-onimasu

Tox Box

NO

#e_coin

#S_coin

#0#

TAGCODE_e_sanbo

BE-サンボ

BE-sanbo

Pokey

NO

#e_coin

#S_coin

#0#

TAGCODE_e_tatsumaki

BE-竜巻

BE-tornado

NO

#e_coin

#S_coin

#0#

TAGCODE_e_hagetaka

BE-ハゲ鷹

BE-bald_eagle

Klepto

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_00

BE-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_01

BE-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_02

BE-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_03

BE-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_04

BE-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_05

BE-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_06

BE-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_07

BE-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_08

BE-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankE_09

BE-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Desert Objects. e_tatsumaki was removed.

Bank F (バンクF)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_teresa

BF-テレサ

BF-teresa

Boo

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_00

BF-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_01

BF-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_02

BF-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_03

BF-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_04

BF-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_05

BF-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_06

BF-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_07

BF-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_08

BF-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankF_09

BF-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Haunted Objects. Later moved to Bank I, with this bank being replaced with Mountain Objects.

Bank G (バンクG)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_bigkuribo

BG-大クリボー

BG-bigkuribo

Big Goomba

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_00

BG-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_01

BG-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_02

BG-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_03

BG-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_04

BG-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_05

BG-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_06

BG-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_07

BG-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_08

BG-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankG_09

BG-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Big World Objects. Changed to Snow Objects later on. e_bigkuribo was removed.

Bank H (バンクH)#

ID

Description

Translation

Format

Object

Model

Parameters

TAGCODE_e_furiko

BH-振り子

BH-pendulum

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_00

BH-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_01

BH-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_02

BH-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_03

BH-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_04

BH-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_05

BH-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_06

BH-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_07

BH-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_08

BH-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bankH_09

BH-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Clock Objects. Changed to EXT objects later on. e_furiko was removed. Tagcodes for this group are unassigned in the final game.

Bank 1 (バンク1)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_kuppa1

B1-クッパ1号

B1-koopa_the_first

Bowser

NO

#e_coin

#S_coin

#0#

TAGCODE_e_g_ball

B1-ガイドボール

B1-guide_ball

NO

#e_coin

#S_coin

#0#

TAGCODE_e_kuppamine

B1-クッパ機雷

B1-koopa_mine

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_00

B1-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_01

B1-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_02

B1-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_03

B1-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_04

B1-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_05

B1-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_06

B1-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_07

B1-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_08

B1-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank1_09

B1-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Bowser Objects.

Bank 2 (バンク2)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_kuppa2

B2-クッパ2号

B2-koopa_the_second

Bowser

NO

#e_coin

#S_coin

#0#

TAGCODE_e_kuppa3

B2-クッパ3号

B2-koopa_the_third

Bowser

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_00

B2-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_01

B2-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_02

B2-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_03

B2-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_04

B2-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_05

B2-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_06

B2-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_07

B2-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_08

B2-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank2_09

B2-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Bowser 2 Objects. Model group is unused in the final game.

Bank 3 (バンク3)#

ID

Description

Translation

Format

Object

Model

Parameters

TAGCODE_e_bank3_00

B3-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank3_01

B3-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank3_02

B3-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank3_03

B3-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank3_04

B3-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank3_05

B3-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank3_06

B3-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank3_07

B3-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank3_08

B3-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank3_09

B3-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Bowser 3 Objects. Model group is unused in the final game. This section is empty for some reason. e_kuppa3 would be later moved to the first entry.

Bank 4 (バンク4)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_same

B4-鮫

B4-shark

Sushi

NO

#e_coin

#S_coin

#0#

TAGCODE_e_takarabako

B4-宝箱

B4-treasurechest

NO

#e_coin

#S_coin

#0#

TAGCODE_e_pukupuku

B4-プクプク

B4-pukupuku

Cheep Cheep

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_00

B4-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_01

B4-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_02

B4-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_03

B4-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_04

B4-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_05

B4-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_06

B4-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_07

B4-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_08

B4-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank4_09

B4-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Water 2 Objects. e_same (Early Sushi), e_takarabako (Early Treasure Chest), and e_pukupuku (Early Cheep Cheep) were removed.

Bank 5 (バンク5)#

ID

Description

Translation

Format

Object

Model

Parameters

TAGCODE_e_slidepeng

B5-滑りペンギン

B5-sliding_penguin

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_00

B5-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_01

B5-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_02

B5-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_03

B5-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_04

B5-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_05

B5-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_06

B5-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_07

B5-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_08

B5-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank5_09

B5-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Snow 2 Objects. e_slidepeng was removed.

Bank 6 (バンク6)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_killer

B6-キラー

B6-killer

Bullet Bill

NO

#e_coin

#S_coin

#0#

TAGCODE_e_rabit

B6-兎

B6-rabbit

Mips

NO

#e_coin

#S_coin

#0#

TAGCODE_e_tyoropu

B6-チョロプー

B6-chorupu

Monty Mole

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_00

B6-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_01

B6-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_02

B6-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_03

B6-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_04

B6-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_05

B6-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_06

B6-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_07

B6-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_08

B6-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank6_09

B6-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Fortress 2 Objects. e_tyoropu (Early Monty Mole) was removed.

Bank 7 (バンク7)#

ID

Description

Translation

Format

Object

Model

Parameters

TAGCODE_e_peng

B7-子ペンギン

B7-baby_penguin

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bigpeng

B7-親ペンギン

B7-parent_penguin

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_00

B7-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_01

B7-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_02

B7-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_03

B7-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_04

B7-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_05

B7-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_06

B7-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_07

B7-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_08

B7-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank7_09

B7-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

Correlates to Snow 2 Objects. e_peng (Baby Penguin) and e_bigpeng (Parent Penguin) were removed.

Bank 8 (バンク8)#

ID

Description

Translation

Notes

Format

Object

Model

Parameters

TAGCODE_e_bat

B8-蝙蝠

B8-bat

Swoop

NO

#e_coin

#S_coin

#0#

TAGCODE_e_spaider

B8-蜘蛛

B8-spider

Scuttlebug

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_00

B8-dmmy00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_01

B8-dmmy01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_02

B8-dmmy02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_03

B8-dmmy03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_04

B8-dmmy04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_05

B8-dmmy05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_06

B8-dmmy06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_07

B8-dmmy07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_08

B8-dmmy08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_bank8_09

B8-dmmy09

N/A

NO

#e_coin

#S_coin

#0#

e_spaider was removed.

Clock Exclusive (時計専用)#

ID

Description

Translation

Format

Object

Model

Parameters

TAGCODE_e_movebg00

TK-00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_mbg14100

TK-回転リフト(四角)

TK-rotary_lift(square)

DEC

#e_tokeirot

#S_movebg01

#0#

TAGCODE_e_mbg14101

TK-回転リフト(三角)

TK-rotary_lift(triangle)

DEC

#e_tokeirot

#S_movebg02

#1#

TAGCODE_e_mbg14102

TK-ふりこ

TK-pendulum

DEC

#e_tokeiswing

#S_movebg03

#0#

TAGCODE_e_mbg14103

TK-コンベア(長い)

TK-conveyer(long)

DEC

#e_tokeiconv

#S_movebg04

#0#

TAGCODE_e_mbg14104

TK-コンベア(短い)

TK-conveyer(short)

DEC

#e_tokeiconv

#S_movebg05

#1#

TAGCODE_e_mbg14105

TK-飛び出し君

TK-spring_out-kun

DEC

#e_tokeibiyon

#S_movebg06

#0#

TAGCODE_e_mbg14106

TK-くるくる

TK-spinner

DEC

#e_tokeikurukuru

#S_movebg07

#0#

TAGCODE_e_mbg14107

TK-くるくる(三角)

TK-spinner(triangle)

DEC

#e_tokeikurukuru

#S_movebg08

#2#

TAGCODE_e_mbg14108

TK-上下ブロック(2)

TK-up_and_down_block(2)

DEC

#e_tokeiudblock

#S_movebg09

#0#

TAGCODE_e_mbg14109

TK-上下ブロック(3)

TK-up_and_down_block(3)

DEC

#e_tokeiudblock

#S_movebg10

#1#

TAGCODE_e_mbg14110

TK-上下リフト

TK-up_and_down_lift

DEC

#e_tokeiudlift

#S_movebg11

#0#

TAGCODE_e_movebg12

TK-12

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_movebg13

TK-13

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_movebg14

TK-14

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_movebg15

TK-15

N/A

NO

#e_coin

#S_coin

#0#

Exclusive to Tick Tock Clock.

EXT-1 (EXT-1)#

ID

Description

Translation

Format

Object

Model

Parameters

TAGCODE_e_ext01_00

EX-01-00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_01

EX-01-01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_02

EX-01-02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_03

EX-01-03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_04

EX-01-04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_05

EX-01-05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_06

EX-01-06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_07

EX-01-07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_08

EX-01-08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_09

EX-01-09

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext01_10

EX-01-10

N/A

NO

#e_coin

#S_coin

#0#

EXT-1 refers to Bowser in the Dark World.

EXT-2 (EXT-2)#

ID

Description

Translation

Format

Object

Model

Parameters

TAGCODE_e_ext02_00

EX-02-00

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_01

EX-02-01

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_02

EX-02-02

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_03

EX-02-03

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_04

EX-02-04

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_05

EX-02-05

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_06

EX-02-06

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_07

EX-02-07

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_08

EX-02-08

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_09

EX-02-09

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_ext02_10

EX-02-10

N/A

NO

#e_coin

#S_coin

#0#

EXT-2 refers to Bowser in the Fire Sea.

EXT-3 (EXT-3)#

ID

Description

Translation

Format

Object

Model

Parameters

TAGCODE_e_mbg21101

でるでる1

incoming(1)

HEX

#e_derublock

#S_movebg01

#0#

TAGCODE_e_mbg21102

でるでる2

incoming(2)

HEX

#e_derublock

#S_movebg02

#0#

TAGCODE_e_mbg21103

ぐらぐら

wobbling

NO

#e_guragura

#S_movebg03

#0#

TAGCODE_e_mbg21104

回転台

turntable

NO

#e_rotstan

#S_movebg04

#0#

TAGCODE_e_mbg21105

タイマー階段

timer_stairs

NO

#e_stepslope

#S_movebg12

#0#

TAGCODE_e_mbg21106

xxx

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_mbg21107

xxx

N/A

NO

#e_coin

#S_coin

#0#

TAGCODE_e_mbg21108

ペダルリフト

pedal_lift

NO

#e_pedallift

#S_movebg08

#0#

TAGCODE_e_mbg21109

進むリフト

advancing_lift

DEC

#e_ridestartlift

#S_movebg09

#0#

TAGCODE_e_mbg21110

シーソー

seesaw

NO

#e_seesaw_s17

#S_movebg10

#0#

TAGCODE_e_mbg21111

横シーソー

horizontal_seesaw

NO

#e_seesaw

#S_movebg11

#0#

EXT-3 refers to Bowser in the Sky. None of these are used in the associated .tag file for the stage. e_guragura goes unused in the final. It's functionally replaced by the version used in BITFS.

PolyInfo#

Terrain Info (地形情報)#

This section contains info on terrain collision types, "PolyInfo1".

ID

Description

Translation

funlike.h Name

Notes

0

ノーマル

Normal

BGCHECKCODE_NORMAL

Generic floor.

1

あちちコード

Hot Hot Code

BGCHECKCODE_DAMEDE_1

Used for lava collision in final.

4

コンベアー

Conveyor

BGCHECKCODE_BELTCONVEYER

Unused in final, most code removed.

5

うんてい

Monkey Bars

BGCHECKCODE_SPECIAL_ROOF

Used for hangable ceilings in final.

6

スペシャルカメラ

Special Camera

BGCHECKCODE_SPECIAL_GROUND

Unused in final, code removed.

9

お花畑

Flower Field

BGCHECKCODE_SPECIAL_R1

Unused in final, halves Mario's max speed.

10

空中死亡

Midair Death

BGCHECKCODE_SPECIAL_R2

Used for death plane in final.

11

スライダーカメラ

Slider Camera

BGCHECKCODE_SPECIAL_R3

Used in final.

13

水

Water

BGCHECKCODE_WATER_NORMAL

Used in final for Courtyard Fountain and Castle Lake.

14

水流

Water Flow

BGCHECKCODE_WATER_WAVE

Used in final.

18

エリアチェック専用

Area Check Only

BGCHECKCODE_STOP_FLAG

Used in final for intangible collision in Merry-Go-Round.

19

すべり強

High Slip

BGCHECKCODE_SLIP_1

Used in final.

20

すべり中

Slipping

BGCHECKCODE_SLIP_2

Used in final.

21

すべりなし

No Slip

BGCHECKCODE_SLIP_3

Used in final.

33

砂漠/足までつかる

Desert/Up to Ankles

BGCHECKCODE_SANDHELL_LOW

Used in final.

34

砂漠/ゆっくり沈む

Desert/Slowly Sinking

BGCHECKCODE_SANDHELL_HIGH

Used in final.

38

砂漠/腰までつかる

Desert/Waist-Deep

BGCHECKCODE_SANDHELL_MIDDLE

Used in final.

37

流れ/足までつかる

Flow/Up to Ankles

BGCHECKCODE_SANDWAVE_LOW

Used in final.

36

流れ/ゆっくり沈む

Flow/Slowly Sinking

BGCHECKCODE_SANDWAVE_HIGH

Used in final.

39

流れ/腰まで沈む

Flow/Waist-Deep

BGCHECKCODE_SANDWAVE_MIDDLE

Used in final.

40

感電コード

Electrocution Code

BGCHECKCODE_ELECTRIC

Unused in final, moved to ID 43, code removed.

255

俺のこの手が真っ赤に燃える!

My hands are burning red-hot!

BGCHECKCODE_W14_OR

Used in final for the left side of the trapdoor warp. This quote is a reference to a show called Mobile Fighter G Gundam.

Area Info (エリア情報)#

To do:
What is this section really for?

This section should contain data about the current loaded area, "PolyInfo2".

ID

Description

Notes

0

AreaInfo

Nothing here yet besides this placeholder entry.

Area Input (エリア入力)#

To do:
What is this section really for?

This section should contain data about the current loaded area, "PolyInfo3".

ID

Description

Notes

0

AreaInput

Nothing here yet besides this placeholder entry.

Camera Info (カメラ情報)#

This section contains info on the Camera Types, "PolyInfo4".

ID

Description

Description (Translated)

camera.h Name

Notes

0

ノーマル

Normal

N/A

Has no name in camera.h, default camera?

1

地上カメラ

Ground Camera

CAM_FIELD

Generic Camera.

2

水中カメラ

Underwater Camera

CAM_WATER

Camera for underwater, moved to ID 3.

3

ダンジョンカメラ

Dungeon Camera

CAM_DUNGEON

Camera for dungeon-like environments (thin hallways), moved to ID 4.

4

固定カメラ1

Fixed Camera 1

CAM_TWOPLAY

Possibly CAM_TWOPLAY? If ID was shifted like above, would match interviews.

5

固定カメラ2

Fixed Camera 2

CAM_VIEWING

Possibly CAM_VIEWING? If ID was shifted like above, CAM_FIX was added late.

Special Info (特殊情報)#

To do:
What is this section really for?

This section should contain data about the current loaded area, "PolyInfo5".

ID

Description

Notes

0

Direct

Nothing here yet besides this placeholder entry.

Sound Info (サウンド情報)#

This section contains data about what sound type to use for terrain sounds such as footsteps and sliding, "PolyInfo6". Entries 8-18 are placeholders, which use song names from Tokimeki Memorial.

ID

Description

Description (Translated)

audio.h Name

Notes

0

ノーマル

Normal

NA_ON_GRND

Regular Ground

1

土

Soil

N/A

Does not appear in audio.h, removed?

2

草

Grass

NA_ON_GRAS

Moved up an ID.

3

水辺

Water's Edge

NA_ON_WATRSIDE

Moved up an ID.

4

コンクリート

Concrete

NA_ON_CONC

Moved up an ID.

5

きしむ床

Creaking Floor

NA_ON_FLOOR

BBH Floors. Moved up an ID.

6

雪

Snow

NA_ON_SNOW

Moved up an ID.

7

氷

Ice

NA_ON_ICE

Moved up an ID.

8

枯れ葉の足音

Footsteps in the Fallen Leaves

NA_ON_SAND

Placeholder. ID later used by NA_ON_SAND. Song from Tokimeki Memorial.

9

思い出の数だけ…

Just a Number of Memories...

NA_ON_MAGMA

Placeholder. ID later used by NA_ON_MAGMA (Unused). Song from Tokimeki Memorial.

10

あなたに贈るソナタ

Sonata for You

N/A

Placeholder. Song from Tokimeki Memorial.

11

世界中の誰よりも

More Than Anyone Else in the World

N/A

Placeholder. Song from Tokimeki Memorial.

12

Boy_Friends

N/A

N/A

Placeholder. Song from Tokimeki Memorial.

13

Teenage

N/A

N/A

Placeholder. Song from Tokimeki Memorial.

14

かごの中の小鳥

Little Bird in a Cage

N/A

Placeholder. Song from Tokimeki Memorial.

15

みつめていたい

I Want to Drink It All In

N/A

Placeholder. Song from Tokimeki Memorial.

16

瞳の誘惑

Temptation in Your Eyes

N/A

Placeholder. Song from Tokimeki Memorial.

17

Jumping_Smile

N/A

N/A

Placeholder. Song from Tokimeki Memorial.

18

通学途中のあのお店

That Shop on the Way to School

N/A

Placeholder. Song from Tokimeki Memorial.