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Stars & Object Placements

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This is a sub-page of Development:Super Mario 64 (Nintendo 64).

Star#

File: sm64/

Appearing in the base folder of the source code, star is a file that contains a list of positions for Stars, item boxes, and other objects for the game's 15 main courses. It appears to be very out of date, however, revealing scrapped missions, early object locations, and altered terrain for the levels. Of note is that many Stars appear to have placeholder coordinates set at the world origin, majority of these are ones that spawned from objects. The data listed for Rainbow Ride also appears to be nothing but a placeholder list of objects with empty coordinates.

The following in-game screenshots will show the final game's Stars in a collected/transparent state in order to distinguish them from the ones in star.

Bob-omb Battlefield#

Objects listed for "battle_field"

Objects

Coordinates

Descriptions

Star 1

0000, 0000, 0000

bomking

Star 2

0000, 0000, 0000

kame race

Star 3

1550, 1200, 0300

None

Star 4

-600, 4400, 0600

None

Star 5

-600, 4400, 0600

8 coin

Star 6

-5500,1500, 2300

8 coin

Wing Cap Box

-2500, 0250, -4000

hane itembox

Koopa Shell Box

6300, 1300, 4700

kame itembox

Stars In-Game

Item Boxes In-Game

Whomp's Fortress#

Objects listed for "castle2"

Objects

Coordinates

Descriptions

Star 1

0300, 5550, 0000

None

Star 2

-2500, 1500, -750

None

Star 3

0000, 3750, -2800

None

Star 4

-400, 3700, 0000

None

Star 5

6666, 6350, 6666

None

Star 6

-300, 5550, 0000

8_coin

Vanish Cap Box

1270, 4100, 930

toumei itembox

Stars In-Game

Item Box In-Game

Jolly Roger Bay#

Objects listed for "sunkenship"

Objects

Coordinates

Descriptions

in the cave

Star 1

5100, -4500, -250

None

in the ship

Star 2

-680, 1360, 1580

hip_drop_box

on the sea

Star 3

0000, 0000, 0000

on_the_ship

Star 4

0000, 0000, 0000

whirlpool

Star 5

0000, 0000, 0000

on_the_mast

Star 6

-1600, 1300, -1400

8_coin

Metal Cap Box

-5000, 1400, -300

metal itembox

Metal Cap Box

0120, 0000, 3150

metal itembox

Metal Cap Box

4500, -4800, 4300

metal itembox

Koopa Shell Box

2400, 1700, 7400

kame itembox

Stars In-Game

Item Boxes In-Game

Cool, Cool Mountain#

Objects listed for "snow_mountain"

Objects

Coordinates

Descriptions

Star 1

3500, -4700, 4650

pengin1

Star 2

3650, -200, -1200

pengin2

Star 3

-4100, -950, 1850

snowball

Star 4

-2000, -2200, -3000

None

child pengin

Baby Penguin

-470 , 3460 -870

pengin1

Baby Penguin

-470 , 3460 -870

pengin2

in the slider

Star 5

-7500, -5700, -6550

slider

Star 6

-6550, -4500, -7500

slider_race

Stars In-Game

Baby Penguins In-Game

Big Boo's Haunt#

Objects listed for "ghost_house"

Objects

Coordinates

Descriptions

Star 1

-1850, -2200, -1150

chikasuiro

Star 2

100, 200, 800

onigokko

Star 3

1200, 1100, 1800

None

Star 4

-2000, 1300, 1850

None

Star 5

2500, 2000, 0250

None

Star 6

3150, 1150, 0750

8_coin

Vanish Cap Box

-1150, 0200, -1000

toumei itembox

Stars In-Game

Item Box In-Game

Hazy Maze Cave#

Objects listed for "cave_maze"

Objects

Coordinates

Descriptions

Star 1

-3600, -4000, 3600

nessy

Star 2

5800, -4000, 2400

metal

Star 3

-2100, 2100, -7550

gus_room

Star 4

0800, 0800, -3000

secret_hole

Star 5

-5600, 3200, 0600

up_to_the_hole

Star 6

4000, 0250, 5200

8_coin_in_life_room

Metal Cap Box

0000, 3900, 3000

metal itembox

Metal Cap Box

1800, -550, -1600

first_metal itembox

Metal Cap Box

5000, -450, -2700

next_metal itembox

Metal Cap Box

3100, -550, 0500

next_metal itembox

Metal Cap Box

1900, -550, -4000

next_metal itembox

Vanish Cap Box

-500, 2100, -7800

toumei itembox

Stars In-Game

Item Boxes In-Game

Lethal Lava Land#

Objects listed for "volcano"

Objects

Coordinates

Descriptions

Star 1

-1450, 0500, -6700

None

Star 2

3850, 0323, -5600

bigmotos

Star 3

0000, 0000, 0000

9_pazzuls

Star 4

-5100, -800, -4100

8_coins_by_kame

Koopa Shell Box

7600, 0550, 1400

kame itembox

in_volcano

Star 5

2550, 3850, -850

None

Star 6

1800, 3400, 1450

None

Stars In-Game/in Model Viewer

Item Box In-Game

Shifting Sand Land#

Objects listed for "desert_pyramid"

Objects

Coordinates

Descriptions

desert

Star 1

-1500, 1300, -320

top_the_pyramid

Star 3

-2000, 1500, -650

top_the_pyramid

Star 2

0000, 0000, 0000

hagetaka

Star 3

0000, 0000, 0000

put_on_4_pole

Wing Cap Box

4850, 300, -5900

hane itembox

Koopa Shell Box

-6000, 300, -4000

kame itembox

normal_pyramid

Star 4

1300, 4900, -400

None

Star 5

0000, 1200, 1600

8_coin

pyramid_from_the_top

Star 6

0000, -1000, -3800

BIG_hand

Stars In-Game

Item Boxes In-Game

Dire, Dire Docks#

Objects listed for "submarine"

Objects

Coordinates

Descriptions

cx2302_before_submarine_escape

Star 1

3900, 0850, -600

on_the_submarine

cx2301

Star 2

-3100, -3600, 0000

order_box

cx2302_after_submarine_escape

Star 3

3400, -3200, -500

through_ring

Star 4

3900, 0300, 5950

8_coin

Star 5

0000, 0000, 0000

UFO_catcher

Star 6

3100, -3750, -3600

star_box_itembox

Metal Cap Itembox

1100, 0350, 3850

metal itembox

Metal Cap Itembox

6700, 0350, 3850

metal itembox

Stars In-Game

Item Boxes In-Game

Snowman's Land#

Objects listed for "snowman"

Objects

Coordinates

Descriptions

Star 1

-350, 4750, 0400

snowmans_head

Star 2

4800, 1000, 4300

in_the_ice_tower

Star 3

4300, 1000, 0500

pengin_family

Star 4

0000, 5100, 0300

over_the_snowmans_head

Star 5

0300, 1500, -5300

big_motos

Star 6

-4000, 1200, 4500

8_coin

Wing Cap Box

5100, 1200, -5500

hane itembox

Metal Cap Itembox

-5500, 1200, -5400

metal itembox

Koopa Shell Itembox

4300, 1200, 3000

kame itembox

Stars In-Game

Item Boxes In-Game

Wet-Dry World#

Wet-Dry World was bigger and originally in one area according to "star", similar to the DS version. Objects listed for "water_town"

Objects

Coordinates

Descriptions

Star 1

1400, 1600, 5600

None

Star 2

0800, 4800, 0700

None

Star 3

-800, 2300, -2000

None

Star 4

0600, -2650, 0000

under_town

Star 5

3000, -3100, 3200

no_water_under_town

Star 6

5500, 0500, 5500

8_coin

water_switch

Water Diamond

4550, 3100, 4750

None

Water Diamond

-400, -1950, 0250

None

Water Diamond

3350, -3450, -2300

None

Metal Cap Box

-5100, -3250, 5000

metal itembox

Metal Cap Box

5100, -3250, 5000

metal itembox

Metal Cap Box

1800, -3250, 0000

metal itembox

Vanish Cap Box

-4900, 2200, -250

toumei itembox

Stars In-Game/in Model Viewer

Water Diamonds In-Game/in Model Viewer

Item Boxes in Model Viewer

Tall, Tall Mountain#

Objects listed for "monkey_mountain"

Objects

Coordinates

Descriptions

Star 1

1200, 2600, 0150

top_of_the_mountain

Star 2

1800, 1200, 1050

waterfall

Star 3

-2900, -2700, 3650

slider_exit

Star 4

7300, -3100, 1300

on_the_mushroom

Star 5

0000, 0000, 0000

monkey_basket

in_the_slider (cx3604)

Star 6

-7100, -1250, -4800

8_coin_in_the_slider

Stars In-Game

Tiny-Huge Island#

Objects listed for "big&small"

Objects

Coordinates

Descriptions

BIG_map_cx1301 (small_mario)

Star 1

-2550, 7400, 0600

None

Star 2

2500, 4200, -2500

None

Star 3

0350, 2700, -8500

None

Star 4

0000, 3250, 6700

None

SMALL_map_cx1302 (big_mario)

Star 5

-850, 2600, 0200

None

Star 6

0850, 1500, -850

None

Stars In-Game

It seems that the level was placed higher earlier in development as some stars are placed in very close to another final stars position but very high in the air.

Tick Tock Clock#

Objects listed for "clock_tower"

Objects

Coordinates

Descriptions

Star 1

-1260, -2280, -1260

None

Star 2

-1680, -1340, -820

None

Star 3

-1840, 0060, -960

None

Star 4

-1580, 3060, -340

None

Star 5

-1140, 6200, -780

None

Star 6

1500, -4600, 0900

8coin

Stars In-Game

Rainbow Ride#

Objects listed for "fire_building"

Objects

Coordinates

Descriptions

Star 1

0000, 0000, 0000

None

Star 2

0000, 0000, 0000

None

Star 3

0000, 0000, 0000

None

Star 4

0000, 0000, 0000

None

Star 5

0000, 0000, 0000

None

Star 6

0000, 0000, 0000

None

Wing Cap Box

0000, 0000, 0000

hane itembox

Metal Cap Box

0000, 0000, 0000

metal itembox

Vanish Cap Box

0000, 0000, 0000

toumei itembox

Koopa Shell Box

0000, 0000, 0000

kame itembox

1 Coin

0000, 0000, 0000

1_coin itembox

3 Coin

0000, 0000, 0000

3_coin itembox

10 Coin

0000, 0000, 0000

10_coin itembox

1-Up Itembox

0000, 0000, 0000

1up itembox

Star Itembox

0000, 0000, 0000

star_box itembox

Objects In-Game (All Have Empty Coordinates)

Commented-Out Level Objects#

Some of the courses have objects commented-out in their level script, specifically in the Sstage file of the stage folder. Similar to star, many of the commented-out Stars appear to have been placeholders.

Bob-omb Battlefield#

A commented-out Star can be found in sm64/maps/stage9/Sstage9.s:

/*     seqLevelActor(0x003f,S_polystar,  5500,3400, 1200, 0,0,0,    2,0,0,  e_tripstar         )   /* Ukisima  */

In-Game

Jolly Roger Bay#

Two commented-out Stars can be found in sm64/maps/stage12/Sstage12.s:

/*     seqLevelActor(0x003c,S_polystar, 7190,-3200,-2150,  0,0,0,  1,0,0,  e_tripstar)           /*   after uuubo              */

/*     seqLevelActor(0x0001,S_polystar,  0, 1600, 3000,  0,0,0,  0,0,0,  e_tripstar)   treasure boxes and the yellow item block    */

In-Game

Big Boo's Haunt#

A commented-out Star can be found in sm64/maps/stage4/Sstage4.s:

/*     seqLevelActor(0x003f,S_polystar,   690, 2200, 2500,  0, 0,0,  4,0,0,  e_tripstar)           /* beranda */

In-Game

Lethal Lava Land#

Three commented-out actors can be found in sm64/maps/stage22/Sstage22.s:

/*     seqActor(S_NULL       ,      0,154,-5631,   0, 0,0,   0,0,0,   e_mapobj_motos_07    )       Broken  bridge.                 */

/*     seqLevelActor(0x003f,S_polystar, -1450,  500, -6700,  0,0,0,  0,0,0,  e_tripstar)             yama                   */

/*     seqLevelActor(0x003f,S_polystar,  3850,  323, -5600,  0,0,0,  1,0,0,  e_tripstar)             bigmotos               */

In-Game

Shifting Sand Land#

A commented-out Star can be found in sm64/maps/stage8/Sstage8.s:

/*     seqLevelActor(0x003e,S_polystar, -5580, 1380,-2557,  0,0,0,  0,0,0,  e_tripstar)            /*  hagetaka        */

In-Game

Snowman's Land#

Three commented-out actors can be found in sm64/maps/stage10/Sstage10.s:

/*     seqLevelActor(0x003f,S_polystar,  130, 1600, -4300, 0,0,0,  1,0,0,  e_tripstar)          /* big_motos               */

/*     seqLevelActor(0x003f,S_polystar,-4700, 1400,  5850, 0,0,0,  3,0,0,  e_tripstar)          /* fura fura de            */

/*     seqActor(S_movebg02,  4377,1843,4361,  0,0,0,  0,0,0,  e_ice)       */

In-Game

Wet-Dry World#

Two commented-out Stars can be found in sm64/maps/stage11/Sstage11.s:

/*     seqLevelActor(0x003f,S_polystar,-2200,  2600, 3500,  0,0,0,  0,0,0,  e_tripstar)            /*ukiita    */

/*     seqLevelActor(0x003f,S_polystar, 1550,  4350,  100,  0,0,0,  1,0,0,  e_tripstar)    /*bridge    */

In-Game

Tiny-Huge Island#

Three commented-out Stars can be found in sm64/maps/stage13/Sstage13.s:

/*     seqLevelActor(0x003f,S_NULL,     -6300,-1750, -6300,  0,0,0,  0,4,0,  e_tripstar_getdummy)      big Pakkun  */

/*     seqLevelActor(0x003f,S_polystar,  2600, 3550, -2400,  0,0,0,  1,0,0,  e_tripstar)           /*  big top     */

/*     seqLevelActor(0x003f,S_polystar, -150, -500, 2000,  0,0,0,  2,0,0,  e_tripstar)                 on small        */

In-Game

Rainbow Ride#

A commented-out Star can be found in sm64/maps/stage15/Sstage15.s:

/*     seqLevelActor(0x003f,S_polystar, 5120,  4125, 4045,  0,0,0,  5,0,0,  e_tripstar)            /*on island     */

In-Game