This page details development materials of SpongeBob SquarePants: SuperSponge (PlayStation).
3D Studio Max Files#
The game's pre-rendered sprites and levels were made in Discreet 3D Studio Max, and can easily be opened in any version. At one point, all of the characters were meant to be pre-rendered 3D, but were changed to 2D sprites in the final game, which would explain the visual inconsistencies.
Sub-Pages#
Source Code ModelsSponge Bob Disk 1\!ARchive CD 4 Final Delivery\SpongeBob.exe\
Artist BackupsSponge Bob Disk 1\Backup\Unused Textures#
SpongeBob's Face#






Several unused faces meant for SpongeBob's render model are present. Some faces are missing, or are different, suggesting that the sprites were first rendered then drawn over to fit the 16-color sprites.
Unused Animations#
Sponge Bob Disc 1#
Butterfly#

In Sponge Bob Disk 1\Backup\Richie\Richie\textures is an animation of a buttefly.
SmithWillaims#
These can be found in the on the SmithWillaims disc in Anim.rar/Anim.
SpongeBob#
There are several unused early animations of SpongeBob, using a different model from the later PS1 prototypes. A few of these would be used in most of the early GBA prototypes, albeit in a scaled down form in the February 5th - March 12th builds (later pre-E3 prototypes feature a different temp set of sprites).








Snake#
Seven animations of a 3D Parasitic Worm can be found in FromSteve/SnakeAnims. The final game's Parasitic Worm uses 2D sprites instead.







Unused Code#
Demo Mode#
In the source code for the title screen (source\frontend\maintitl.cpp), there is notated code that starts an unfinished demo sequence for Chapter 1, Jelly Fields.
SpongeBob is unable to collide or interact with any collectibles, characters, and enemies in the demo.
Cutscene Free Camera#
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In the code for cutscenes (source\fma\fma.cpp), there is code in the think (i.e. update) function for the FMA scene class that allows the player to move the camera. This code actually gets discarded by the preprocessor if the game isn't compiled by Paul Grenfell (programmer) or Dave Owens (lead programmer), which the final game isn't.
The level tiles will glitch out if the camera is moved too far to the left.
Unused Enemies#
Several enemies that weren't used in the final game nor any prototypes exist within the design documents.
Booger Monster#



booger_move
An enemy named Booger Monster. It has a model, attack animation, a sound effect for its movement, and a sketch. Judging by the size of it in the sketch, it was probably planned to be a boss, though he looks rather out of place.
BallBlob#


ballblob_move
A small blue blob with a bite, a bounce and a wobble animation. It also has two sound effects; an attack and a movement sound effect. Shares some interesting resemblance with Dirty Bubble, one of the show's antagonists. This enemy is used on the GBA version.
Ghost#
SmithWilliams |
Final |
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On the SmithWilliams disc in 010605\010605_1645\FromSteve\Krusty\Ghost is a green ghost enemy that was later changed into a less-primitive fish ghost.
Unused NPCs#
According to several design documents found on the disc, there were supposed to be generic fish and animal characters in the game. Sprites of these characters can be found in GIF and PSD format, as well as sketches in BMP format, in MaxArt\richie. Some were given obscene filenames. Bird.gif and Fish.gif are used in the game's intro animation.
Animated GIFs#
PSD#
















Sketches#




Dialogue Icons#
Sponge Bob Disk 2\Design\Level Design\Front End UI\Heads has some dialogue icons that aren't seen in any known builds.
Screenshots#
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In-game#
Some screenshots mostly showing the options screen. They all date to February 16, 2001. The title screen assets and code can still be found within the source code.






Mockups#
Some renders and a sketch of SpongeBob's neighborhood, Jellyfish Fields and some cave levels.








Editor#
Throughout Disc 1 are screenshots of the level editor. Note that one of the screenshots show a "Fore" layer on the left, which isn't used by any level in the final game.








FMV Folder#
This folder contains FMVs, some of which aren't in the final game.
Alternate Intro#
An alternate FMV of the game's intro exists in intro.rar. The only difference is that there is a fart sound effect near the end of the video.
Sounds#
spongebob thq#
This folder contains various music tracks from the SpongeBob SquarePants TV series (specifically, all tracks made by the show's original music team), listed by order.
- Hawaiian Adventures aka SpongeBob Theme
- Cream Pie
- Grass Skirt Chase
- Shellfish Behavior
- This track hasn't been used in the main series, Kamp Koral, or The Patrick Star Show yet.
- 12th St Rag
- 12th St Rag Slo
- 12th Street Rag (fast w•out washboard)
- This track hasn't been used in the main series, Kamp Koral, or The Patrick Star Show yet.
- 12th St Rag (slow w•out washboard)
- This track hasn't been used in the main series, Kamp Koral, or The Patrick Star Show yet.
- Blank
- Seaweed 1
- Seaweed 2
- Seaweed 3
- Gator
- Instrumental Theme Song
- War Blower
- Hawaii Bob (delayed strings)
- Hawaii Bob (delayed strings) duplicate
- Hawaii Bob (long version, strings in front)
- This track hasn't been used in the main series, Kamp Koral, or The Patrick Star Show yet.
- Hawaii Bob (long version, delayed strings)
- War Blower (long version)
- War Blower (drums only)
- Hello Blues
- Hello Blues duplicate
- You're Nice
- Blank
Interestingly, in track 22 at around 6 or 7 seconds, Sage Guyton's (one of the series' composers) voice can be heard.
Archive Oddities#
Folder Name#
In the Nickelodeon folder, there's a folder amusingly named New Sbsp like we care.
Naughty0#.jpg#
The images Naughty01.jpg, Naughty02.jpg, and Naughty03.jpg are sketches of Spongebob, Patrick, and Sandy being naughty in rather... adult ways.
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Sea Life Stuff#
In the folder Resources, there are video documentaries about various sea animals, likely used for research to work on enemies in the game. 
stoneBak#
An image of a Superman cosplayer's face, that is also present in the final game, except the eyes and mouth aren't cut out in this version.
SpongeBob Shit List#
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File: SpongeBob Shit List.rar (19 KB) (info) |
A document oddly named SpongeBob Shit List.doc, seemingly from a disappointed developer suggesting things to be added, changed or removed. It was made on April 20, 2001, shortly before prototype SBSP 020501 (May 2, 2001).


