the cutting room mirror

Preyweb

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This is a sub-page of Development:Prey (2006).

On July 10th, 2016, duke4.net user Mr. Tibbs would make a thread discussing various development materials of Prey from 1997-1998. One such item was the "Preyweb", a series of HTML documents that contained various notes and ideas for Prey including the entire intended plot of the Talon Brave version of the game.

On March 30th, 2001, George Broussard would revise the document, mostly by changing mentions of "Talon Brave" with "Tommy Hawk" and all mentions of Prey with Dark Harvest. The documents were later "updated and condensed" on September 20th, later receiving a final clean-up on October 16th and being sent off to Human Head Studios as reference for the game when they resumed development.

powers_and_items.htm

Characters (Characters.htm)

Characters.htm

Universe backstory and Four Main Races (backstory.htm)

backstory.htm

The Story (story.htm)

story.htm

The Levels (levels.htm)

levels.htm

Enemies (ENEMIES.HTM)

ENEMIES.HTM

Weapons (weapons.htm)

weapons.htmDetails about weapons.

Gameplay (general_gameplay.htm)

general_gameplay.htmDetails about general gameplay ideas.

Cinematics (cinematics.htm)

cinematics.htm

Music (music.htm)

Music#

George: Updated info below. I feel very strongly that there shouldn't be constant music playing while you play.

As with Half-Life and Rune and Max Payne, there should be no music while you play. Instead there should be a large about of ambient sound effects appropriate to the area you are in at the moment. This is far more imersive than having a radio going in your face.

When there is music (menus, titles, cinematic's etc) it should be Native American in nature to support the theme.

You could/should have music on boss fights and very, very key sequences in the game where it will increase the mood/tension.

Misc Ideas (misc ideas.htm)

misc ideas.html contains various design documents from the "idea_docs" folders rolled into one page. All documents were last modified on September 17th, 1998, except ninety8A.html, which was last modified on September 30th, 1998.

Misc. Ideas#

George: Many, many random team comments and ideas. I just copied them all into one place. Read through and grab what you can or think worthy.

Many, many ideas from the team while brainstorming the game.

rockful.htmA document with random ideas submitted by members of the team from circa August 1997 to March 1998. septembe.htmVarious game ideas from September 1997. october.htmVarious game ideas from October 1997. november.htmVarious game ideas from November 1997. december.htmVarious game ideas from December 1997. teamidea.htmAnother document featuring random ideas and suggestions from the developers from July-September 1998. Last updated on September 16th. ninety8A.htmRandom ideas from Late 1998 standard.htmGames, media and moments that the team hoped to top in Prey. mission.htmA mission statement about Prey and its goals. nuggets.htmDocument outlining the "golden nuggets" of design that would make Prey a standout game.

Web Coverage (webcoverage.htm)

webcoverage.htm contains a bunch of pulled quotes about the game, links to the Prey Designer's Journal on Gamecenter (including the "scrapped column" that was hosted on 3D Realms' site) and web coverage of the game from E3 1998.

Web Coverage#

Prey: pulled quotes

Other