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This is a sub-page of Development:Pokémon HeartGold and SoulSilver.

Music Revisions#

Many of the earliest builds use the same instruments as Pokémon Diamond and Pearl. Additionally, the gs_sound_data.sdat file from VER20080930 (dated 2008-Sep-30 as well) has replaced the DP instruments with newer ones, making the remaining/unused Sinnoh music sound different (or plain wrong in some cases).

SEQ_GS_VS_NORAPOKE#

SVN Revision

Date

Audio

Filename

Notes

963

2007/06/28

SEQ_GS_VS_NORAPOKE_A

Uses the New Bark Town placeholder MIDI.

1521

2007/08/09

SEQ_GS_VS_NORAPOKE_A

Raw import of the GSC Sequence Data. Due to broken instrument mappings, it plays nothing in-game.

1580

2007/08/09

SEQ_GS_VS_NORAPOKE_A

Instrument mappings updates to use the Diamond & Pearl Strings instrument. Slight sequence adjustments.

1588

2007/08/09

SEQ_GS_VS_NORAPOKE_A

Louder mixing. Lead cuts out for a brief moment when the song loops.

4875

2008/03/31

SEQ_GS_VS_NORAPOKE_A

Early version of the final arrangement, using the Diamond & Pearl instrument set.

5602

2008/05/01

SEQ_GS_VS_NORAPOKE_A

Sample quality slightly adjusted.

5712

2008/05/02

SEQ_GS_VS_NORAPOKE_A

Intro percussion modified. Other minor mixing adjustments.

6294

2008/05/29

SEQ_GS_VS_NORAPOKE_A

Converted to the final game's Instrument Set.

6423

2008/05/30

SEQ_GS_VS_NORAPOKE_A

Bass instrument changed from Fretless Bass to Synth Bass.

6735

2008/06/13

SEQ_GS_VS_NORAPOKE_A

Extra Xylophone sound channel added. Synth Bass volume adjusted. Other minor mixing adjustments.

8611

2008/07/29

SEQ_GS_VS_NORAPOKE

Hi-Hat sample adjusted.

8824

2008/07/31

SEQ_GS_VS_NORAPOKE

Loop point sequence adjusted.

9547

2008/08/29

SEQ_GS_VS_NORAPOKE

BANK_BASIC Timpani swapped out for Diamond & Pearl Timpani. General mixing improvements.

17475

2009/03/11

SEQ_GS_VS_NORAPOKE

Glockenspiel ADSR value adjusted.

21601

2009/05/07

SEQ_GS_VS_NORAPOKE

Very rough mixing. Trumpet echo channel delayed upon song loop.

22578

2008/05/16

SEQ_GS_VS_NORAPOKE

Mixing mostly identical to the final, 808 snare is a little louder. String chord mixing in second half adjusted.

22866

2008/05/19

SEQ_GS_VS_NORAPOKE

Final arrangement, trumpet echo channel breaks upon loop however.

Final

2009/05/25

SEQ_GS_VS_NORAPOKE

Final arrangement.

SEQ_GS_VS_TRAINER#

SVN Revision

Date

Audio

Filename

Notes

963

2007/06/28

SEQ_GS_VS_TRAINER

Uses the New Bark Town placeholder MIDI.

4463

2008/02/29

SEQ_GS_VS_TRAINER

Piano instrument replaced.

5602

2008/05/01

SEQ_GS_VS_TRAINER

Replaced with Johto Wild Battle theme. Identical to r5712's version of the track.

6294

2008/05/29

SEQ_GS_VS_TRAINER

Converted to the final game's Instrument Set.

6423

2008/05/30

SEQ_GS_VS_TRAINER

6735

2008/06/13

SEQ_GS_VS_TRAINER

Rough arrangement with missing instruments. Lacks main percussion. Slightly faster BPM.

8611

2008/07/29

SEQ_GS_VS_TRAINER

Hi-Hat sample adjusted.

17475

2009/03/11

SEQ_GS_VS_TRAINER

Glockenspiel ADSR value adjusted.

22323

2009/05/14

SEQ_GS_VS_TRAINER

Main percussion added, though it cuts out halfway through the song. Other mixing adjustments.

22578

2009/05/16

SEQ_GS_VS_TRAINER

Main percussion now plays through the whole song. More mixing adjustments.

22866

2009/05/19

SEQ_GS_VS_TRAINER

More polished mixing. Faster BPM

23418

2009/05/25

SEQ_GS_VS_TRAINER

Similar to final arrangement. BPM Finalised. Slap bass is quieter upon loop.

26284

2009/06/19

SEQ_GS_VS_TRAINER

Trumpet mixing adjusted in intro.

27787

2009/07/01

SEQ_GS_VS_TRAINER

Echo added where pitch bend was removed. Minor mixing adjustments.

Final

2009/07/04

SEQ_GS_VS_TRAINER

Final arrangement.

SEQ_GS_VS_GYMREADER#

SVN Revision

Date

Audio

Filename

Notes

963

2007/06/28

SEQ_GS_VS_GYMREADER

Uses the New Bark Town placeholder MIDI.

4463

2008/02/29

SEQ_GS_VS_GYMREADER

Piano instrument replaced.

5602

2008/05/01

SEQ_GS_VS_GYMREADER

Piano instrument adjusted.

6294

2008/05/29

SEQ_GS_VS_GYMREADER

Converted to the final game's Instrument Set.

6735

2008/06/13

SEQ_GS_VS_GYMREADER

Intro is much quieter. Extra drum fills. Overall less polished mixing. A repeat of the lead sequence and intro bassline is leftover in the sequence data, but is unused.

7295

2008/06/27

SEQ_GS_VS_GYMREADER

Intro is made louder. Strings more prominent. Retains the unused data.

8611

2008/07/29

SEQ_GS_VS_GYMREADER

Hi-Hat sample adjusted. Retains the unused data.

11877

2008/11/05

SEQ_GS_VS_GYMREADER

Choir mixing adjusted. Retains the unused data.

12985

2008/12/10

SEQ_GS_VS_GYMREADER

Mixing adjustments, extra drum fills removed. Piano added.

13472

2008/12/22

SEQ_GS_VS_GYMREADER

Mixing adjustments.

Final

2009/03/23

SEQ_GS_VS_GYMREADER

Final arrangement.

SEQ_GS_VS_RIVAL#

SVN Revision

Date

Audio

Filename

Notes

963

2007/06/28

SEQ_GS_VS_RIVAL

Uses the New Bark Town placeholder MIDI.

4463

2008/02/29

SEQ_GS_VS_RIVAL

Piano instrument replaced.

5602

2008/05/01

SEQ_GS_VS_RIVAL

Piano instrument adjusted.

6294

2008/05/29

SEQ_GS_VS_RIVAL

Converted to the final game's Instrument Set.

9547

2008/08/29

SEQ_GS_VS_RIVAL

Rougher mixing. Missing instruments.

22578

2009/05/16

SEQ_GS_VS_RIVAL

Tubular Bell and piano echo channel added, overall better mixing, but still not final.

Final

2009/05/19

SEQ_GS_VS_RIVAL

Final arrangement.

SEQ_GS_VS_ROCKET#

SVN Revision

Date

Audio

Filename

Notes

963

2007/06/28

SEQ_GS_VS_ROCKET

Uses the New Bark Town placeholder MIDI.

4463

2008/02/29

SEQ_GS_VS_ROCKET

Piano instrument replaced.

5602

2008/05/01

SEQ_GS_VS_ROCKET

Piano instrument adjusted.

6294

2008/05/29

SEQ_GS_VS_ROCKET

Converted to the final game's Instrument Set.

7295

2008/06/27

SEQ_GS_VS_ROCKET

Quieter mix, but mostly identical to final. Features unused sequence data that's dummied out.

7407

2008/06/30

SEQ_GS_VS_ROCKET

Mixing made louder. Mixing improvements. Retains the unused data.

8611

2008/07/29

SEQ_GS_VS_ROCKET

Hi-Hat sample adjusted. Retains the unused data.

8672

2008/07/30

SEQ_GS_VS_ROCKET

Strings pitch bend near end of loop adjusted. Unused sequence data removed.

12985

2008/12/10

SEQ_GS_VS_ROCKET

Mixing adjustments.

13124

2008/12/12

SEQ_GS_VS_ROCKET

Intro Strings, Synth Bass and Guitar volume adjusted.

Final

2008/12/22

SEQ_GS_VS_ROCKET

Final arrangement.

To do:

  • Improve audio comparison descriptions for below tracks

Title Screen#

SVN Revision

Date

Audio

Filename

Notes

1 (Initial commit)

2007/03/12

SEQ_TITLE01

Completely different composition from final, being much less intense overall. Still using DPPt's soundfont.

1521

2007/08/09

SEQ_TITLE01

2583

2007/10/26

SEQ_GS_TITLE01

Seems to be only minor mixing changes.

5602

2008/05/01

SEQ_GS_TITLE01

Piano instrument changed, water wave sfx removed.

6294

2008/05/28

SEQ_GS_TITLE01

6455

2008/05/30

SEQ_GS_TITLE01

Fully updated to the new instrument set.

13351

2008/12/18

SEQ_GS_POKEMON_THEME

The theme is completely redone, with it now being a remix of the original title screen theme as it's heard in Crystal.

13472

2008/12/21

SEQ_GS_POKEMON_THEME

17866

2009/03/18

SEQ_GS_POKEMON_THEME

A small intro is added, although it would be ultimately cut from the final version.

18063

2009/03/22

SEQ_GS_POKEMON_THEME

18196

2009/03/24

SEQ_GS_POKEMON_THEME

Final

2009/03/30

SEQ_GS_POKEMON_THEME

An Adventure Begins!#

SVN Revision

Date

Audio

Filename

Notes

1580

2007/08/09

SEQ_GS_STARTING

Has very heavy percussion and a dramatic tone.

Final

2009/05/25

SEQ_GS_STARTING

Uses a lighter mix and removes the timpanis.

New Bark Town#

SVN Revision

Date

Audio

Filename

Notes

963

2007/06/28

Goes by many

Appears to be a direct port of the original song into the Diamond/Pearl instruments. Used as a placeholder for more than half of the soundtrack.

1521

2007/08/09

SEQ_GS_T_WAKABA

Uses a rougher mix and Diamond/Pearl instruments, but uses a similar arrangement to the final track.

5602

2008/03/31

SEQ_GS_T_WAKABA

Still uses DPPt's instruments, but the arrangement has been further refined.

6294

2008/05/28

SEQ_GS_T_WAKABA

Switched over to using HG/SS' instrument set, but arrangement still differs from final.

6423

2008/05/30

SEQ_GS_T_WAKABA

Minor mixing differences.

Final

2009/04/08

SEQ_GS_T_WAKABA

Elm Pokémon Lab#

SVN Revision

Date

Audio

Filename

Notes

3274

2007/12/26

SEQ_GS_ODAMAKI_RABO

Very different, polka-esque arrangement. Still uses DPPt's instrument set.

3281

2007/12/26

SEQ_GS_UTSUGI_RABO

Same arrangement as previous, with minor mixing changes.

9547

2008/08/29

SEQ_GS_UTSUGI_RABO

Last version before final.

Final

2009/03/30

SEQ_GS_UTSUGI_RABO

A more faithful remix of the original Generation II theme.

Route 29#

SVN Revision

Date

Audio

Filename

Notes

1580

2007/08/09

SEQ_GS_R_29

Direct port of the sequence used in GSC using the DS Sounds instruments.

2583

2007/10/26

SEQ_GS_R_29

Similar to final aside from still using the DPPt instrument set.

5602

2008/05/01

SEQ_GS_R_29

Piano instrument changed.

5712

2008/05/02

SEQ_GS_R_29

Minor mixing adjustments.

8824

2008/07/31

SEQ_GS_R_29

Now using the new instrument set.

9172

2008/08/20

SEQ_GS_R_1_29

Minor adjustments to the flute track.

Final

2008/08/29

SEQ_GS_R_1_29

Cherrygrove City#

SVN Revision

Date

Audio

Filename

Notes

2583

2007/10/26

SEQ_GS_C_YOSHINO

Different syncopation and uses vibraphone in the second section. Uses DPPt's instrument set.

5602

2008/05/01

SEQ_GS_C_YOSHINO

Piano instrument changed.

6423

2008/05/30

SEQ_GS_C_YOSHINO

Now uses the new instrument set. Composition was changed to be more faithful to the original.

6735

2008/06/12

SEQ_GS_C_YOSHINO

Electric piano instrument changed.

9547

2008/08/29

SEQ_GS_C_YOSHINO

Swapped square wave for oboe.

Final

2009/07/07

SEQ_GS_C_YOSHINO

Route 30#

SVN Revision

Date

Audio

Filename

Notes

1580

2007/08/09

SEQ_GS_R_30, SEQ_GS_STARTING2

Similar to final composition, but uses DPPt's instrument set.

1588

2007/08/09

SEQ_GS_R_30, SEQ_GS_STARTING2

Minor mixing changes, added extra drums.

2583

2007/10/26

SEQ_GS_R_30, SEQ_GS_STARTING2

Added low brass and extra string / flute / french horn parts.

5602

2008/05/01

SEQ_GS_R_30, SEQ_GS_STARTING2

Added some extra piano + made mixing adjustments.

Final

2009/05/25

SEQ_GS_R_1_30

Pokémon Center#

SVN Revision

Date

Audio

Filename

Notes

1521

2007/08/09

SEQ_GS_POKESEN

Similar composition to final, but uses the DPPt instrument set.

5602

2008/05/01

SEQ_GS_POKESEN

Minor mixing adjustments.

6294

2008/05/28

SEQ_GS_POKESEN

Now uses the new instrument set.

8611

2008/07/29

SEQ_GS_POKESEN

Adjusted drums and electric piano.

Final

2009/03/25

SEQ_GS_POKESEN

Azalea Town#

To do:

  • Add notes.

SVN Revision

Date

Audio

Filename

Notes

1

2007/03/12

SEQ_CITY01_N

Imported MIDI based on the FireRed/LeafGreen version, adjusted for Diamond & Pearl's instrument mappings.

365

2007/04/27

SEQ_CITY01_N

Replaced by Ecruteak City

2583

2007/10/26

SEQ_GS_T_HIWADA

Key adjusted to match the GSC original. Instrumentation overhauled and more polished.

5602

2008/05/01

SEQ_GS_T_HIWADA

Minor mixing adjustments.

5712

2008/05/02

SEQ_GS_T_HIWADA

Further refined composition.

6294

2008/05/28

SEQ_GS_T_HIWADA

Now using the new instrument set.

6423

2008/05/30

SEQ_GS_T_HIWADA

9172

2008/08/20

SEQ_GS_T_HIWADA

Minor mixing adjustments.

11444

2008/10/26

SEQ_GS_T_HIWADA

12985

2008/12/10

SEQ_GS_T_HIWADA

17866

2009/03/18

SEQ_GS_T_HIWADA

22866

2009/05/19

SEQ_GS_T_HIWADA

Final

2009/06/11

SEQ_GS_T_HIWADA

Violet City#

To do:

  • Add notes

SVN Revision

Date

Audio

Filename

Notes

1 (initial commit)

2007/03/12

SEQ_CITY01_D

Imported MIDI based on the FireRed/LeafGreen version, adjusted for Diamond & Pearl's instrument mappings.

365

2007/04/27

SEQ_CITY01_D

Replaced by Ecruteak City

2583

2007/10/26

SEQ_GS_C_KIKYOU

Same as revision 1, though now plays in the final game's key.

5712

2008/05/02

SEQ_GS_C_KIKYOU

6423

2008/05/30

SEQ_GS_C_KIKYOU

8824

2008/07/31

SEQ_GS_C_KIKYOU

Similar composition to the final version, although it still lacks some polish. Interestingly, it features a loop section that was cut from the final release.

8905

2008/08/01

SEQ_GS_C_KIKYOU

13764

2008/12/25

SEQ_GS_C_KIKYOU

13864

2008/12/25

SEQ_GS_C_KIKYOU

Loop section has been changed to sound more like the intro.

18530

2009/03/30

SEQ_GS_C_KIKYOU

Loop section has been reverted to what it sounded like before 13864.

18582

2009/03/31

SEQ_GS_C_KIKYOU

18702

2009/04/01

SEQ_GS_C_KIKYOU

19205

2009/04/08

SEQ_GS_C_KIKYOU

Drumless section has been added. Loop section has been changed to a repetition of the intro.

22866

2009/05/19

SEQ_GS_C_KIKYOU

Final

2009/07/07

SEQ_GS_C_KIKYOU

Sprout Tower#

SVN Revision

Date

Audio

Filename

Notes

4463

2008/02/29

SEQ_GS_TO_MADATSUBOMI1

Very early version of the Sprout Tower theme. Has a "simpler" fade in than what's found in the final.

Final

2009/04/01

SEQ_GS_TO_MADATSUBOMI1

Pokémon Gym#

SVN Revision

Date

Audio

Filename

Notes

3274

2007/12/26

SEQ_GS_GYM

Final

2009/04/01

SEQ_GS_GYM

National Park#

To do:

  • Add notes

SVN Revision

Date

Audio

Filename

Notes

10497

2008/09/30

SEQ_GS_D_KOUEN

Other than a few notes, this appears to be a direct port of GSC's rendition of the song.

11444

2008/10/26

SEQ_GS_D_KOUEN

11787

2008/10/31

SEQ_GS_D_KOUEN

11923

2008/11/06

SEQ_GS_D_KOUEN

12217

2008/11/18

SEQ_GS_D_KOUEN

18530

2009/03/30

SEQ_GS_D_KOUEN

18540

2009/03/30

SEQ_GS_D_KOUEN

22578

2009/05/16

SEQ_GS_D_KOUEN

22866

2009/05/19

SEQ_GS_D_KOUEN

Final

2009/05/25

SEQ_GS_D_KOUEN

Ecruteak City#

To do:

  • Add notes

SVN Revision

Date

Audio

Filename

Notes

365

2007/04/27

SEQ_CITY01_D, SEQ_CITY01_N

Other than the intro, it appears to be a direct port of GSC's rendition of the song, using DPPt's instrument set.

642

2007/05/25

SEQ_CITY01_D, SEQ_CITY01_N

Features a more complete arrangement. Still uses the original GSC song's key.

1521

2007/08/09

SEQ_GS_C_ENJU

5602

2008/05/01

SEQ_GS_C_ENJU

6294

2008/05/28

SEQ_GS_C_ENJU

Converted to the final game's instrument set.

6423

2008/05/30

SEQ_GS_C_ENJU

6735

2008/06/12

SEQ_GS_C_ENJU

8824

2008/07/31

SEQ_GS_C_ENJU

Fixes the Pizzicato strings that broke during the instrument set conversion.

11923

2008/11/06

SEQ_GS_C_ENJU

13764

2008/12/25

SEQ_GS_C_ENJU

Final

2009/03/30

SEQ_GS_C_ENJU

Route 26#

To do:

  • Add notes.

SVN Revision

Date

Audio

Filename

Notes

1 (initial commit)

2007/03/12

SEQ_ROAD_B_D, SEQ_ROAD_B_N

Completely different arrangement, with almost a Generation III quality to it. It features some piano arpeggios that were removed from the final version, the last of which is present in the final GB Sounds version. Overall slightly more faithful to the original Generation II theme.

1521

2007/08/09

SEQ_ROAD_B_D, SEQ_ROAD_B_N

2583

2007/10/26

SEQ_GS_R_26

5602

2008/05/01

SEQ_GS_R_26

6294

2008/05/28

SEQ_GS_R_26

9172

2008/08/20

SEQ_GS_R_1_26

12672

2008/11/28

SEQ_GS_R_1_26

12985

2008/12/10

SEQ_GS_R_1_26

17866

2009/03/18

SEQ_GS_R_1_26

Final

2009/04/20

SEQ_GS_R_1_26

Union Cave#

SVN Revision

Date

Audio

Filename

Notes

3274

2007/12/26

SEQ_GS_D_CHIKATSUURO

Slightly different arrangement that lacks a few notes from the original song. Played at the same tempo as in Gold & Silver.

Final

2009/06/29

SEQ_GS_D_CHIKATSUURO

Trainers' Eyes Meet (Boy 1)#

SVN Revision

Date

Audio

Filename

Notes

4463

2008/02/29

SEQ_GS_EYE_J_SHOUNEN

Different arrangement from the final version, still in the Diamond and Pearl instruments.

Final

2009/03/27

SEQ_GS_EYE_J_SHOUNEN

Battle! VS. Suicune#

SVN Revision

Date

Audio

Filename

Notes

11787

2008/10/31

SEQ_GS_VS_SUICUNE

Lacking a couple instruments from the final version.

Final

2009/04/08

SEQ_GS_VS_SUICUNE

Battle! Vs. Entei#

SVN Revision

Date

Audio

Filename

Notes

11787

2008/10/31

SEQ_GS_VS_ENTEI

Shared with Raikou in this build of the game.

Final

2009/04/08

SEQ_GS_VS_ENTEI

Battle! Vs. Raikou#

SVN Revision

Date

Audio

Filename

Notes

11787

2008/10/31

SEQ_GS_VS_RAIKOU

Final

2009/04/08

SEQ_GS_VS_RAIKOU

Notable Changes#

To do:

  • Clean up timeline, log any other interesting updates
  • r365 - BANK_BGM_FIELD instrument set updated to accommodate Ecruteak City's music
  • r963 - GSC Sequence IDs imported, all of which use a placeholder New Bark Town track except Ecruteak
  • r4463 - Main Piano instrument is replaced with one which goes unused in the final game
  • r5601 - More sample adjustments
  • r6294 - DP's Instrument Set is ditched in favour of the final game's
  • r7295 - Additional sound banks are created for the environmental sfx for each field zone and dungeons, as well as additional sound banks added for battle music.
  • r7407 - DP leftovers begin to get removed, more tracks would get removed on r10908, with the remainder being removed in r12565
  • r9588 - sound_data.sdat is renamed to gs_sound_data.sdat, select Platinum music and SFX IDs are added to the game
  • r11923 - GB Sounds Music Data added