This is a sub-page of Development:Pokémon HeartGold and SoulSilver.
Music Revisions#
Many of the earliest builds use the same instruments as Pokémon Diamond and Pearl. Additionally, the gs_sound_data.sdat file from VER20080930 (dated 2008-Sep-30 as well) has replaced the DP instruments with newer ones, making the remaining/unused Sinnoh music sound different (or plain wrong in some cases).
SEQ_GS_VS_NORAPOKE#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
963 |
2007/06/28 |
SEQ_GS_VS_NORAPOKE_A |
Uses the New Bark Town placeholder MIDI. |
|
1521 |
2007/08/09 |
SEQ_GS_VS_NORAPOKE_A |
Raw import of the GSC Sequence Data. Due to broken instrument mappings, it plays nothing in-game. |
|
1580 |
2007/08/09 |
SEQ_GS_VS_NORAPOKE_A |
Instrument mappings updates to use the Diamond & Pearl Strings instrument. Slight sequence adjustments. |
|
1588 |
2007/08/09 |
SEQ_GS_VS_NORAPOKE_A |
Louder mixing. Lead cuts out for a brief moment when the song loops. |
|
4875 |
2008/03/31 |
SEQ_GS_VS_NORAPOKE_A |
Early version of the final arrangement, using the Diamond & Pearl instrument set. |
|
5602 |
2008/05/01 |
SEQ_GS_VS_NORAPOKE_A |
Sample quality slightly adjusted. |
|
5712 |
2008/05/02 |
SEQ_GS_VS_NORAPOKE_A |
Intro percussion modified. Other minor mixing adjustments. |
|
6294 |
2008/05/29 |
SEQ_GS_VS_NORAPOKE_A |
Converted to the final game's Instrument Set. |
|
6423 |
2008/05/30 |
SEQ_GS_VS_NORAPOKE_A |
Bass instrument changed from Fretless Bass to Synth Bass. |
|
6735 |
2008/06/13 |
SEQ_GS_VS_NORAPOKE_A |
Extra Xylophone sound channel added. Synth Bass volume adjusted. Other minor mixing adjustments. |
|
8611 |
2008/07/29 |
SEQ_GS_VS_NORAPOKE |
Hi-Hat sample adjusted. |
|
8824 |
2008/07/31 |
SEQ_GS_VS_NORAPOKE |
Loop point sequence adjusted. |
|
9547 |
2008/08/29 |
SEQ_GS_VS_NORAPOKE |
BANK_BASIC Timpani swapped out for Diamond & Pearl Timpani. General mixing improvements. |
|
17475 |
2009/03/11 |
SEQ_GS_VS_NORAPOKE |
Glockenspiel ADSR value adjusted. |
|
21601 |
2009/05/07 |
SEQ_GS_VS_NORAPOKE |
Very rough mixing. Trumpet echo channel delayed upon song loop. |
|
22578 |
2008/05/16 |
SEQ_GS_VS_NORAPOKE |
Mixing mostly identical to the final, 808 snare is a little louder. String chord mixing in second half adjusted. |
|
22866 |
2008/05/19 |
SEQ_GS_VS_NORAPOKE |
Final arrangement, trumpet echo channel breaks upon loop however. |
|
Final |
2009/05/25 |
SEQ_GS_VS_NORAPOKE |
Final arrangement. |
SEQ_GS_VS_TRAINER#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
963 |
2007/06/28 |
SEQ_GS_VS_TRAINER |
Uses the New Bark Town placeholder MIDI. |
|
4463 |
2008/02/29 |
SEQ_GS_VS_TRAINER |
Piano instrument replaced. |
|
5602 |
2008/05/01 |
SEQ_GS_VS_TRAINER |
Replaced with Johto Wild Battle theme. Identical to r5712's version of the track. |
|
6294 |
2008/05/29 |
SEQ_GS_VS_TRAINER |
Converted to the final game's Instrument Set. |
|
6423 |
2008/05/30 |
SEQ_GS_VS_TRAINER |
||
6735 |
2008/06/13 |
SEQ_GS_VS_TRAINER |
Rough arrangement with missing instruments. Lacks main percussion. Slightly faster BPM. |
|
8611 |
2008/07/29 |
SEQ_GS_VS_TRAINER |
Hi-Hat sample adjusted. |
|
17475 |
2009/03/11 |
SEQ_GS_VS_TRAINER |
Glockenspiel ADSR value adjusted. |
|
22323 |
2009/05/14 |
SEQ_GS_VS_TRAINER |
Main percussion added, though it cuts out halfway through the song. Other mixing adjustments. |
|
22578 |
2009/05/16 |
SEQ_GS_VS_TRAINER |
Main percussion now plays through the whole song. More mixing adjustments. |
|
22866 |
2009/05/19 |
SEQ_GS_VS_TRAINER |
More polished mixing. Faster BPM |
|
23418 |
2009/05/25 |
SEQ_GS_VS_TRAINER |
Similar to final arrangement. BPM Finalised. Slap bass is quieter upon loop. |
|
26284 |
2009/06/19 |
SEQ_GS_VS_TRAINER |
Trumpet mixing adjusted in intro. |
|
27787 |
2009/07/01 |
SEQ_GS_VS_TRAINER |
Echo added where pitch bend was removed. Minor mixing adjustments. |
|
Final |
2009/07/04 |
SEQ_GS_VS_TRAINER |
Final arrangement. |
|
SEQ_GS_VS_GYMREADER#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
963 |
2007/06/28 |
SEQ_GS_VS_GYMREADER |
Uses the New Bark Town placeholder MIDI. |
|
4463 |
2008/02/29 |
SEQ_GS_VS_GYMREADER |
Piano instrument replaced. |
|
5602 |
2008/05/01 |
SEQ_GS_VS_GYMREADER |
Piano instrument adjusted. |
|
6294 |
2008/05/29 |
SEQ_GS_VS_GYMREADER |
Converted to the final game's Instrument Set. |
|
6735 |
2008/06/13 |
SEQ_GS_VS_GYMREADER |
Intro is much quieter. Extra drum fills. Overall less polished mixing. A repeat of the lead sequence and intro bassline is leftover in the sequence data, but is unused. |
|
7295 |
2008/06/27 |
SEQ_GS_VS_GYMREADER |
Intro is made louder. Strings more prominent. Retains the unused data. |
|
8611 |
2008/07/29 |
SEQ_GS_VS_GYMREADER |
Hi-Hat sample adjusted. Retains the unused data. |
|
11877 |
2008/11/05 |
SEQ_GS_VS_GYMREADER |
Choir mixing adjusted. Retains the unused data. |
|
12985 |
2008/12/10 |
SEQ_GS_VS_GYMREADER |
Mixing adjustments, extra drum fills removed. Piano added. |
|
13472 |
2008/12/22 |
SEQ_GS_VS_GYMREADER |
Mixing adjustments. |
|
Final |
2009/03/23 |
SEQ_GS_VS_GYMREADER |
Final arrangement. |
|
SEQ_GS_VS_RIVAL#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
963 |
2007/06/28 |
SEQ_GS_VS_RIVAL |
Uses the New Bark Town placeholder MIDI. |
|
4463 |
2008/02/29 |
SEQ_GS_VS_RIVAL |
Piano instrument replaced. |
|
5602 |
2008/05/01 |
SEQ_GS_VS_RIVAL |
Piano instrument adjusted. |
|
6294 |
2008/05/29 |
SEQ_GS_VS_RIVAL |
Converted to the final game's Instrument Set. |
|
9547 |
2008/08/29 |
SEQ_GS_VS_RIVAL |
Rougher mixing. Missing instruments. |
|
22578 |
2009/05/16 |
SEQ_GS_VS_RIVAL |
Tubular Bell and piano echo channel added, overall better mixing, but still not final. |
|
Final |
2009/05/19 |
SEQ_GS_VS_RIVAL |
Final arrangement. |
|
SEQ_GS_VS_ROCKET#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
963 |
2007/06/28 |
SEQ_GS_VS_ROCKET |
Uses the New Bark Town placeholder MIDI. |
|
4463 |
2008/02/29 |
SEQ_GS_VS_ROCKET |
Piano instrument replaced. |
|
5602 |
2008/05/01 |
SEQ_GS_VS_ROCKET |
Piano instrument adjusted. |
|
6294 |
2008/05/29 |
SEQ_GS_VS_ROCKET |
Converted to the final game's Instrument Set. |
|
7295 |
2008/06/27 |
SEQ_GS_VS_ROCKET |
Quieter mix, but mostly identical to final. Features unused sequence data that's dummied out. |
|
7407 |
2008/06/30 |
SEQ_GS_VS_ROCKET |
Mixing made louder. Mixing improvements. Retains the unused data. |
|
8611 |
2008/07/29 |
SEQ_GS_VS_ROCKET |
Hi-Hat sample adjusted. Retains the unused data. |
|
8672 |
2008/07/30 |
SEQ_GS_VS_ROCKET |
Strings pitch bend near end of loop adjusted. Unused sequence data removed. |
|
12985 |
2008/12/10 |
SEQ_GS_VS_ROCKET |
Mixing adjustments. |
|
13124 |
2008/12/12 |
SEQ_GS_VS_ROCKET |
Intro Strings, Synth Bass and Guitar volume adjusted. |
|
Final |
2008/12/22 |
SEQ_GS_VS_ROCKET |
Final arrangement. |
|
|
|
To do:
|
Title Screen#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
1 (Initial commit) |
2007/03/12 |
SEQ_TITLE01 |
Completely different composition from final, being much less intense overall. Still using DPPt's soundfont. |
|
1521 |
2007/08/09 |
SEQ_TITLE01 |
||
2583 |
2007/10/26 |
SEQ_GS_TITLE01 |
Seems to be only minor mixing changes. |
|
5602 |
2008/05/01 |
SEQ_GS_TITLE01 |
Piano instrument changed, water wave sfx removed. |
|
6294 |
2008/05/28 |
SEQ_GS_TITLE01 |
||
6455 |
2008/05/30 |
SEQ_GS_TITLE01 |
Fully updated to the new instrument set. |
|
13351 |
2008/12/18 |
SEQ_GS_POKEMON_THEME |
The theme is completely redone, with it now being a remix of the original title screen theme as it's heard in Crystal. |
|
13472 |
2008/12/21 |
SEQ_GS_POKEMON_THEME |
||
17866 |
2009/03/18 |
SEQ_GS_POKEMON_THEME |
A small intro is added, although it would be ultimately cut from the final version. |
|
18063 |
2009/03/22 |
SEQ_GS_POKEMON_THEME |
||
18196 |
2009/03/24 |
SEQ_GS_POKEMON_THEME |
||
Final |
2009/03/30 |
SEQ_GS_POKEMON_THEME |
An Adventure Begins!#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
1580 |
2007/08/09 |
SEQ_GS_STARTING |
Has very heavy percussion and a dramatic tone. |
|
Final |
2009/05/25 |
SEQ_GS_STARTING |
Uses a lighter mix and removes the timpanis. |
New Bark Town#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
963 |
2007/06/28 |
Goes by many |
Appears to be a direct port of the original song into the Diamond/Pearl instruments. Used as a placeholder for more than half of the soundtrack. |
|
1521 |
2007/08/09 |
SEQ_GS_T_WAKABA |
Uses a rougher mix and Diamond/Pearl instruments, but uses a similar arrangement to the final track. |
|
5602 |
2008/03/31 |
SEQ_GS_T_WAKABA |
Still uses DPPt's instruments, but the arrangement has been further refined. |
|
6294 |
2008/05/28 |
SEQ_GS_T_WAKABA |
Switched over to using HG/SS' instrument set, but arrangement still differs from final. |
|
6423 |
2008/05/30 |
SEQ_GS_T_WAKABA |
Minor mixing differences. |
|
Final |
2009/04/08 |
SEQ_GS_T_WAKABA |
Elm Pokémon Lab#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
3274 |
2007/12/26 |
SEQ_GS_ODAMAKI_RABO |
Very different, polka-esque arrangement. Still uses DPPt's instrument set. |
|
3281 |
2007/12/26 |
SEQ_GS_UTSUGI_RABO |
Same arrangement as previous, with minor mixing changes. |
|
9547 |
2008/08/29 |
SEQ_GS_UTSUGI_RABO |
Last version before final. |
|
Final |
2009/03/30 |
SEQ_GS_UTSUGI_RABO |
A more faithful remix of the original Generation II theme. |
Route 29#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
1580 |
2007/08/09 |
SEQ_GS_R_29 |
Direct port of the sequence used in GSC using the DS Sounds instruments. |
|
2583 |
2007/10/26 |
SEQ_GS_R_29 |
Similar to final aside from still using the DPPt instrument set. |
|
5602 |
2008/05/01 |
SEQ_GS_R_29 |
Piano instrument changed. |
|
5712 |
2008/05/02 |
SEQ_GS_R_29 |
Minor mixing adjustments. |
|
8824 |
2008/07/31 |
SEQ_GS_R_29 |
Now using the new instrument set. |
|
9172 |
2008/08/20 |
SEQ_GS_R_1_29 |
Minor adjustments to the flute track. |
|
Final |
2008/08/29 |
SEQ_GS_R_1_29 |
Cherrygrove City#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
2583 |
2007/10/26 |
SEQ_GS_C_YOSHINO |
Different syncopation and uses vibraphone in the second section. Uses DPPt's instrument set. |
|
5602 |
2008/05/01 |
SEQ_GS_C_YOSHINO |
Piano instrument changed. |
|
6423 |
2008/05/30 |
SEQ_GS_C_YOSHINO |
Now uses the new instrument set. Composition was changed to be more faithful to the original. |
|
6735 |
2008/06/12 |
SEQ_GS_C_YOSHINO |
Electric piano instrument changed. |
|
9547 |
2008/08/29 |
SEQ_GS_C_YOSHINO |
Swapped square wave for oboe. |
|
Final |
2009/07/07 |
SEQ_GS_C_YOSHINO |
Route 30#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
1580 |
2007/08/09 |
SEQ_GS_R_30, SEQ_GS_STARTING2 |
Similar to final composition, but uses DPPt's instrument set. |
|
1588 |
2007/08/09 |
SEQ_GS_R_30, SEQ_GS_STARTING2 |
Minor mixing changes, added extra drums. |
|
2583 |
2007/10/26 |
SEQ_GS_R_30, SEQ_GS_STARTING2 |
Added low brass and extra string / flute / french horn parts. |
|
5602 |
2008/05/01 |
SEQ_GS_R_30, SEQ_GS_STARTING2 |
Added some extra piano + made mixing adjustments. |
|
Final |
2009/05/25 |
SEQ_GS_R_1_30 |
Pokémon Center#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
1521 |
2007/08/09 |
SEQ_GS_POKESEN |
Similar composition to final, but uses the DPPt instrument set. |
|
5602 |
2008/05/01 |
SEQ_GS_POKESEN |
Minor mixing adjustments. |
|
6294 |
2008/05/28 |
SEQ_GS_POKESEN |
Now uses the new instrument set. |
|
8611 |
2008/07/29 |
SEQ_GS_POKESEN |
Adjusted drums and electric piano. |
|
Final |
2009/03/25 |
SEQ_GS_POKESEN |
Azalea Town#
|
|
To do:
|
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
1 |
2007/03/12 |
SEQ_CITY01_N |
Imported MIDI based on the FireRed/LeafGreen version, adjusted for Diamond & Pearl's instrument mappings. |
|
365 |
2007/04/27 |
SEQ_CITY01_N |
Replaced by Ecruteak City |
|
2583 |
2007/10/26 |
SEQ_GS_T_HIWADA |
Key adjusted to match the GSC original. Instrumentation overhauled and more polished. |
|
5602 |
2008/05/01 |
SEQ_GS_T_HIWADA |
Minor mixing adjustments. |
|
5712 |
2008/05/02 |
SEQ_GS_T_HIWADA |
Further refined composition. |
|
6294 |
2008/05/28 |
SEQ_GS_T_HIWADA |
Now using the new instrument set. |
|
6423 |
2008/05/30 |
SEQ_GS_T_HIWADA |
||
9172 |
2008/08/20 |
SEQ_GS_T_HIWADA |
Minor mixing adjustments. |
|
11444 |
2008/10/26 |
SEQ_GS_T_HIWADA |
||
12985 |
2008/12/10 |
SEQ_GS_T_HIWADA |
||
17866 |
2009/03/18 |
SEQ_GS_T_HIWADA |
||
22866 |
2009/05/19 |
SEQ_GS_T_HIWADA |
||
Final |
2009/06/11 |
SEQ_GS_T_HIWADA |
Violet City#
|
|
To do:
|
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
1 (initial commit) |
2007/03/12 |
SEQ_CITY01_D |
Imported MIDI based on the FireRed/LeafGreen version, adjusted for Diamond & Pearl's instrument mappings. |
|
365 |
2007/04/27 |
SEQ_CITY01_D |
Replaced by Ecruteak City |
|
2583 |
2007/10/26 |
SEQ_GS_C_KIKYOU |
Same as revision 1, though now plays in the final game's key. |
|
5712 |
2008/05/02 |
SEQ_GS_C_KIKYOU |
||
6423 |
2008/05/30 |
SEQ_GS_C_KIKYOU |
||
8824 |
2008/07/31 |
SEQ_GS_C_KIKYOU |
Similar composition to the final version, although it still lacks some polish. Interestingly, it features a loop section that was cut from the final release. |
|
8905 |
2008/08/01 |
SEQ_GS_C_KIKYOU |
||
13764 |
2008/12/25 |
SEQ_GS_C_KIKYOU |
||
13864 |
2008/12/25 |
SEQ_GS_C_KIKYOU |
Loop section has been changed to sound more like the intro. |
|
18530 |
2009/03/30 |
SEQ_GS_C_KIKYOU |
Loop section has been reverted to what it sounded like before 13864. |
|
18582 |
2009/03/31 |
SEQ_GS_C_KIKYOU |
||
18702 |
2009/04/01 |
SEQ_GS_C_KIKYOU |
||
19205 |
2009/04/08 |
SEQ_GS_C_KIKYOU |
Drumless section has been added. Loop section has been changed to a repetition of the intro. |
|
22866 |
2009/05/19 |
SEQ_GS_C_KIKYOU |
||
Final |
2009/07/07 |
SEQ_GS_C_KIKYOU |
Sprout Tower#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
4463 |
2008/02/29 |
SEQ_GS_TO_MADATSUBOMI1 |
Very early version of the Sprout Tower theme. Has a "simpler" fade in than what's found in the final. |
|
Final |
2009/04/01 |
SEQ_GS_TO_MADATSUBOMI1 |
Pokémon Gym#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
3274 |
2007/12/26 |
SEQ_GS_GYM |
||
Final |
2009/04/01 |
SEQ_GS_GYM |
National Park#
|
|
To do:
|
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
10497 |
2008/09/30 |
SEQ_GS_D_KOUEN |
Other than a few notes, this appears to be a direct port of GSC's rendition of the song. |
|
11444 |
2008/10/26 |
SEQ_GS_D_KOUEN |
||
11787 |
2008/10/31 |
SEQ_GS_D_KOUEN |
||
11923 |
2008/11/06 |
SEQ_GS_D_KOUEN |
||
12217 |
2008/11/18 |
SEQ_GS_D_KOUEN |
||
18530 |
2009/03/30 |
SEQ_GS_D_KOUEN |
||
18540 |
2009/03/30 |
SEQ_GS_D_KOUEN |
||
22578 |
2009/05/16 |
SEQ_GS_D_KOUEN |
||
22866 |
2009/05/19 |
SEQ_GS_D_KOUEN |
||
Final |
2009/05/25 |
SEQ_GS_D_KOUEN |
Ecruteak City#
|
|
To do:
|
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
365 |
2007/04/27 |
SEQ_CITY01_D, SEQ_CITY01_N |
Other than the intro, it appears to be a direct port of GSC's rendition of the song, using DPPt's instrument set. |
|
642 |
2007/05/25 |
SEQ_CITY01_D, SEQ_CITY01_N |
Features a more complete arrangement. Still uses the original GSC song's key. |
|
1521 |
2007/08/09 |
SEQ_GS_C_ENJU |
||
5602 |
2008/05/01 |
SEQ_GS_C_ENJU |
||
6294 |
2008/05/28 |
SEQ_GS_C_ENJU |
Converted to the final game's instrument set. |
|
6423 |
2008/05/30 |
SEQ_GS_C_ENJU |
||
6735 |
2008/06/12 |
SEQ_GS_C_ENJU |
||
8824 |
2008/07/31 |
SEQ_GS_C_ENJU |
Fixes the Pizzicato strings that broke during the instrument set conversion. |
|
11923 |
2008/11/06 |
SEQ_GS_C_ENJU |
||
13764 |
2008/12/25 |
SEQ_GS_C_ENJU |
||
Final |
2009/03/30 |
SEQ_GS_C_ENJU |
Route 26#
|
|
To do:
|
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
1 (initial commit) |
2007/03/12 |
SEQ_ROAD_B_D, SEQ_ROAD_B_N |
Completely different arrangement, with almost a Generation III quality to it. It features some piano arpeggios that were removed from the final version, the last of which is present in the final GB Sounds version. Overall slightly more faithful to the original Generation II theme. |
|
1521 |
2007/08/09 |
SEQ_ROAD_B_D, SEQ_ROAD_B_N |
||
2583 |
2007/10/26 |
SEQ_GS_R_26 |
||
5602 |
2008/05/01 |
SEQ_GS_R_26 |
||
6294 |
2008/05/28 |
SEQ_GS_R_26 |
||
9172 |
2008/08/20 |
SEQ_GS_R_1_26 |
||
12672 |
2008/11/28 |
SEQ_GS_R_1_26 |
||
12985 |
2008/12/10 |
SEQ_GS_R_1_26 |
||
17866 |
2009/03/18 |
SEQ_GS_R_1_26 |
||
Final |
2009/04/20 |
SEQ_GS_R_1_26 |
Union Cave#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
3274 |
2007/12/26 |
SEQ_GS_D_CHIKATSUURO |
Slightly different arrangement that lacks a few notes from the original song. Played at the same tempo as in Gold & Silver. |
|
Final |
2009/06/29 |
SEQ_GS_D_CHIKATSUURO |
Trainers' Eyes Meet (Boy 1)#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
4463 |
2008/02/29 |
SEQ_GS_EYE_J_SHOUNEN |
Different arrangement from the final version, still in the Diamond and Pearl instruments. |
|
Final |
2009/03/27 |
SEQ_GS_EYE_J_SHOUNEN |
Battle! VS. Suicune#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
11787 |
2008/10/31 |
SEQ_GS_VS_SUICUNE |
Lacking a couple instruments from the final version. |
|
Final |
2009/04/08 |
SEQ_GS_VS_SUICUNE |
Battle! Vs. Entei#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
11787 |
2008/10/31 |
SEQ_GS_VS_ENTEI |
Shared with Raikou in this build of the game. |
|
Final |
2009/04/08 |
SEQ_GS_VS_ENTEI |
Battle! Vs. Raikou#
SVN Revision |
Date |
Audio |
Filename |
Notes |
|---|---|---|---|---|
11787 |
2008/10/31 |
SEQ_GS_VS_RAIKOU |
||
Final |
2009/04/08 |
SEQ_GS_VS_RAIKOU |
Notable Changes#
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To do:
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- r365 - BANK_BGM_FIELD instrument set updated to accommodate Ecruteak City's music
- r963 - GSC Sequence IDs imported, all of which use a placeholder New Bark Town track except Ecruteak
- r4463 - Main Piano instrument is replaced with one which goes unused in the final game
- r5601 - More sample adjustments
- r6294 - DP's Instrument Set is ditched in favour of the final game's
- r7295 - Additional sound banks are created for the environmental sfx for each field zone and dungeons, as well as additional sound banks added for battle music.
- r7407 - DP leftovers begin to get removed, more tracks would get removed on r10908, with the remainder being removed in r12565
- r9588 - sound_data.sdat is renamed to gs_sound_data.sdat, select Platinum music and SFX IDs are added to the game
- r11923 - GB Sounds Music Data added