This is a sub-page of Development:Duke Nukem Forever.
When 3D Realms had ceased internal development of Duke Nukem Forever in May 2009, former developers and employees would release dozens of development material and screenshots. One such item was 2009_DNF_World_Chart.xls, intended for the game's story and structure. This document contains a surprising amount of not just things seen in the base game but stuff that got the ax as well.
It was created March 8th, 2008, and last modified and printed on July 29th, 2008. The last person to edit the chart was Richard "Rick" Huenink.
This page is a reformatting of the document to help readability. Also note that if a section is empty or has strange/wonky grammar, it is like that in the doc. You can read a web-based version here
DNF World Chart#
Lady Killer Casino#
Football Stadium#
map00 (01)
Major Plot Points - Duke plays his own video game beating the Cycloid Emperor while having sex with the Holsom Twins in the Lady Killer Casino penthouse suite prior to his Talk Show interview
Non Standard Game play - Cycloid Emperor Boss
New Skills - Basic Navigation Use Items
New Weapons - RPG, Devastator, Nuke Pipe Bombs
New Enemies -
Time of Day - Sat, April 1st - 3:00 PM before the Talk Show
Level Exit - Defeat the Cycloid Emperor
% Complete - 80
Talk Show#
map01 (02)
Major Plot Points - After beating his own Video Game while having sex with the wholesome (sic) Twins Duke must play his part in a talk show at his own Lady Killer Casino until the power goes out. Investigating the Power Disturbance Duke acquires a Jet Pack from a young fan and jet packs up an elevator shaft. At the top Duke sees the Alien Mothership in the Vegas sky hovering over the Lady Killer. Duke quickly locates his throne riding it down to the secret Duke Cave hidden in the middle of the huge casino
Non Standard Game play - Jet Packing Talk Show Dialogue
New Skills - Jet Packing
New Weapons -
New Enemies -
Time of Day - Sat, April 1st - 4:00 PM Talk Show is taped
Level Exit - Sit in Duke Throne
% Complete - 70
Duke Cave#
map02 (03)
Major Plot Points - Riding the Throne down to the Duke Cave, Duke takes action powering up the plasma cannon with a backup system, then fires on the alien ship, which up till now has been non-aggressive. Duke manages to blow a massive hole through the Mother ship wounding it, but gets blown off the cannon in the process and passes out. Waking up several hours later to a full scale War with the Aliens Duke locates a ventilation shaft to gain access back inside the Lady Killer
Non Standard Game play - Remote Control RC Car Mothership Turret Battle
New Skills - Throwing Objects Strength Tap, Melee Duke Vision
New Weapons - Pistol Trip Mines
New Enemies - Assault Troopers Attack Ships Drop Ships
Time of Day - Sat, April 1st - 5:00 PM Knocked out by Mothership explosion wake at 8:00 PM
Level Exit - Drop down a ventilation shaft
% Complete - 90
Casino Part 1#
map03 (04)
Major Plot Points - Trying to get to the streets and meet up with the EDF Duke rides a busted elevator down to the Casino using the emergency brake to slow it down. Reaching the main floor Duke battles his way through the alien infested casino atriums, hallways and slots rooms while saving the Holsom Twins. Eventually Duke uses an interactive Statue to reach a balcony to progress
Non Standard Game play - Saving Babes
New Skills -
New Weapons - Shotgun Machine Gun Pipe Bombs
New Enemies - T Captains Pigcops
Time of Day - Sat, April 1st - 9:00 PM
Level Exit - Climb up to balcony using the Duke Statue
% Complete - 50
Casino Part 2#
map03a (05)
Major Plot Points - Still trying to get to the streets to meet up with the EDF Duke navigates a hazardous trip mine maze in the maintenance halls. Reaching a Buffet/Theatre Duke has a Brawl in the buffet before manipulating the movie theatre equipment to open a path through the movie screen. Finally Duke reunites with the Holsom Twins protected by the EDF in the Lobby. Suddenly an Assault Commander arrives and converts the EDF soldiers into Pigcops as the Holsom Twins are kidnapped by Assault Troopers. After killing the Assault Commander, EDF troops arrive to blow up a wall to let Duke out into the street
Non Standard Game play -
New Skills -
New Weapons -
New Enemies - Assault Commander
Time of Day - Sat, April 1st - 10:00 PM
Level Exit - Climb through debris after Boss Battle
% Complete - 40
Vegas#
Vegas Streets#
map04 (06)
Major Plot Points - After exiting the Lady Killer, Duke meets up with the EDF, and is introduced to Bombshell for the first time. All hell has broken loose, and Duke works his way down the Vegas Strip with the help of Bombshell and the EDF fighting Gunships, Dropships, Reocns (sic) and using EDF turrets. Finally Duke defeats a Battlelord and exits through a sewer system
Non Standard Game play - Boss Fight Battlelord Turret Sequence
New Skills -
New Weapons - RPG Nuke
New Enemies - Pigcop Recons Drop Ships, Gun ships, Battlelord Pigcop Tanks
Time of Day - Sun, April 2nd - 12:00 AM
Level Exit - Exit through sewer after Boss Battle
% Complete - 20
Duke Dome Exterior#
map07 (07)
After receiving a radio report of Aliens abducting girls all over the city Duke explores a Sports Arena under construction which is believed to be the location of an Alien Hive. Duke takes a wild ride on a cargo container controlled by a transformed civilian and Is tipped over inside a workmans trialer (sic) by Berzerk Pigcops. After solving a counterweight puzzle Duke takes down an Alien Gunship. Eventually Duke controls a crane himself to break a large hole in the building to gain access inside.
Non Standard Game play - Rail Shooter sequence Operate a Crane
New Skills -
New Weapons - Devastator
New Enemies -
Time of Day - Sun, April 2nd - 6:00 AM
Level Exit - Climb inside hole made by crane
% Complete - 90
Duke Dome Hive#
map07c (08)
Major Plot Points - Duke explores the interior of the Duke Dome and gets a preview of the Alien Queen befire (sic) fighting his way to the Hive entrance and sliding down. Once inside the Hive Duke discovers why the Aliens are taking our girls. Left with no choice Duke finds and clears several underground alien hives killing impregnated pod girls including the Holsom Twins. En route to the Queen Duke opens organic Alien gates and solves environmental goo navigation puzzles to progress. After exiting the hives Duke must battle an Alien Queen in a boxing arena. After dfeating (sic) the Queen Duke is thrown clear from her afterbirth explosion up into the Stratosfaer infestation.
Non Standard Game play - Alien Queen Boss Fight Environmental Navigation
New Skills -
New Weapons -
New Enemies - Alien Queen, Wall Tentacles, Pod Girls, Octabrains, Gas Pods, Octababies, Pregnators
Time of Day - Sun, April 2nd - 8:00 AM
Level Exit - Duke is thrown clear
% Complete - 50
Duke Burger#
map08c (09)
Major Plot Points - The Mothership has repaired itself and Duke must get to the roof of the Stratosfear and use his Auxiliary Cannon to take it down. Duke navigates an infested elevator shaft, exterior and concourse while battling enemies including Attack ships. At the restaurant Duke stomps shrunken Pigcops and shrinks himself to progress battling full size enemies. Continuing shrunk Duke crosses a hazardous kitchen acquiring a Jetpack. Reaching the freezer Duke battles snowball throwing pigcops before solving a meat pushing puzzle. At the Karaoke Bar Duke turns a Karaoke amp full blast and sings to break the glass creating an exit. Jet packing to the roof Duke uses his Cannon and defeats the Mothership before a Troop Carrier arrives.
Non Standard Game play - Mothership Battle Shrunk Platforming Jet Packing Shrunk Versus Large
New Skills - Zip Line
New Weapons -
New Enemies -
Time of Day - Sun, April 2nd - 10:00 AM
Level Exit - Fly away in Bombshell's Troop Carrier
% Complete - 60
Death Valley#
Monster Truck Rally#
map10 (10)
Major Plot Points - Responding to orders Duke and Bombshell head to Hoover Dam in a Troop Carrier to investigate a wormhole in the sky which is believed to be a portal from the Alien world. Duke drives his monster truck with a mounted turret out of the Drop ship and must make his way to the Dam top. En Route Duke is harrassed (sic) by Gun Ships, Drop Ships, Pigcops and Recons and must solve puzzles to aquire (sic) gas cans to progress .(sic) Reaching the Dam top Duke defeats a Giant Battlelord before rappelling down the face of the Dam and entering a vent to the interior.
Non Standard Game play - Drive Monster Truck Battlelord Boss Fight
New Skills -
New Weapons - Sniper Rail Gun
New Enemies -
Time of Day - Sun, April 2nd - 11:00 AM
Level Exit -Crawls in vent after rappeling down the Dam
% Complete - 20
Hoover Dam#
Dam Interior#
map11 (11)
Major Plot Points - Dropping down through a vent, Duke enters Hoover Dam to locate the Generator room and meet up with an EDF encampment to shut down the worm hole. Duke explores the interior tunnels working his way down to the generator room, doing battle and getting temporarily shrunk down to navigate through some hazardous steam and a huge machine. Locating the elevator Duke battles a horde of Octababies and a full size Enforcer before riding the elevator down.
Non Standard Game play -Shrunk Platforming Shrunk Versus Large
New Skills -
New Weapons -
New Enemies -
Time of Day - Sun, April 2nd - 12:00 PM
Level Exit - Ride the elevator down
% Complete - 90
Dam Exterior#
map11a (12)
Major Plot Points - Duke exits an elevator and makes his way through an interior garage door before entering the lower dam exterior. Outside Duke sees Worm hole in the sky above drawing Power from Alien Tentacles growing out of the dam walls. After combating a wave of Octabrains Duke uses a forklift to squish enemies and to push/lift items to progress. Inside Duke rides an elevator up to the Generator to meet up with an EDF encampment
Non Standard Game play - Drive Forklift
New Skills -
New Weapons -
New Enemies -
Time of Day - Sun, April 2nd - 1:00 PM
Level Exit - Ride the elevator up
% Complete - 90
Hoover Dam Continued#
Dam Generators#
map11b (13)
Major Plot Points - Duke enters the Generator Room and discovers the EDF have failed to destroy the worm hole by shutting down the generators and must destroy the entire dam to bring it down. Duke must continue down to the base of the Dam and plant charges to blowup the dam. After navigating through a mass of electrified tentacles Duke rides a large crane to the far side of the generator room exiting to an elevator shaft. From here Duke explores the underside of the generators before exiting an infested stairwell
Non Standard Game play - Crane Ride Underwater section
New Skills -
New Weapons -
New Enemies -
Time of Day - Sun, April 2nd - 2:00 PM
Level Exit - Jump down infested stairwell
% Complete - 90
Dam Sub Levels#
map12 (14)
Major Plot Points - Exiting a stairwell, Duke works his way through the interiors, caverns and construction of the Intake Pipes. Duke acquires barrels using a scissor lift and balances them on a broken crane to progress. Escaping rolling boulders Duke continues battling through the Dam jumping down a blocked stairewell (sic) to progress
Non Standard Game play -
New Skills -
New Weapons -
New Enemies -
Time of Day - Sun, April 2nd - 3:00 PM
Level Exit - Jump down blocked stirwell (sic)
% Complete - 90
Dam Sub Levels#
map12a (15)
Major Plot Points - Exiting a stairwell, Duke continues to work his way through the interiors, caverns and construction of the Intake Pipes. Duke continues battling through the Dam locating the clarifier room. Here Duke is given bombs by the EDF and must cross and shut down the electrified water before swimming down into the penstock intake pipe to exit.
Non Standard Game play -
New Skills -
New Weapons -
New Enemies -
Time of Day - Sun, April 2nd - 3:00 PM
Level Exit - Swim downward in penstock pipe
% Complete - 90
Bomb the Dam#
map12b (16)
Major Plot Points - With bombs in hand Duke swims through penstock pipes, butterfly valves, and filtration systems using air bubbles to survive while battling Octabrains and Octababies. Locating a control room Duke opens a butterfly valve and swims out into Lake Mead. Duke plants 2 bombs before killing a Giant Leech and planting the last bomb. Duke swims back inside the Dam just before the bombs detonate and Duke must run/swim for his life as the Dam is collapsing. Finally seeing daylight Duke must out run a wall of water as the whole Dam collapses he is blown out into the river passing into unconsciousness.
Non Standard Game play -Underwater Section Leech Battle
New Skills -
New Weapons -
New Enemies -Swimming Octababies Energy Leech
Time of Day - Sun, April 2nd - 4:00 PM
Level Exit - Duke is pushed out of Dam by wall of water
% Complete - 60
Strip Club#
Titty City#
map13 (17)
Major Plot Points - After suffering a concussion from the Hoover Dam explosion Duke dreams he is in a strip club. He is plagued by disturbing and surreal visions as he wanders the strip club. Duke must first complete a variety of mini-game tasks before discovering Bomb-Shell is working there as the new Hot Dancer. After completing the required tasks Bombshell gives Duke a bizarre lap-dance, and Duke wakes up screaming in a lab surrounded by aliens.
Non Standard Game play -Unique mini games
New Skills -
New Weapons -
New Enemies -
Time of Day - Sun, April 2nd - 5:00 PM
Level Exit - Get a lap dance from Bombshell and wake up
% Complete - 40
EDF Base#
Agricultural Center#
map14 (18)
Major Plot Points - Answering Graves distress call Bombshell explores a desert Ag Facility finding a wounded scientist as an Alien attack begins and Bombshell calls for backup. Near the battles end a Troop Carrier returns but is shot down. Bombshell climbs the wreckage to access a water tower, zip lines onto the roof and crashes under the porch. Shrinking herself Bombshell gets in the building through a toilet, and rides a secret elevator to the underground EDF Base. Down below Bombshell navigates a hostile decontamination zone, disables force fields. Reaching a subway terminal she kills what she believes is a crazed Duke Nukem on a subway car.
Non Standard Game play - Play as Bombshell Shrunk Platforming Shrunk Versus Large Duke Clone Boss Battle
New Skills -
New Weapons - Shrink Ray
New Enemies -
Time of Day - Sun, April 2nd - 7:00 PM
Level Exit - Crash land in a speeding subway car
% Complete - 60
RC Car Driving 1#
map14c (19)
Major Plot Points - After killing the Duke Clone the subway car crashes as Bombshell is thrown clear. Still shrunk Bombshell continues to search for Graves but instead encounters a deadly RC Car controlled by a Pigcop. After killing the Pigcop Bombshell takes over and drives the RC car navigating the EDF Base clone meat shipping, packing and processing facility while avoiding a gauntlet of Giant Pigcops, hordes of Rats, Octababies and hazardous obstacles. She must get off the RC car a number of times solving puzzles to progress: opening a sewer gate, using a moveable fan, draining a chemical vat and finally using an elevator.
Non Standard Game play - Play as Bombshell Shrunk Game Play Shrunk Driving
New Skills -
New Weapons -
New Enemies - Giant Pigcops
Time of Day - Sun, April 2nd - 10:00 PM
Level Exit - Make a sewer jump with the RC Car
% Complete - 50
EDF Base Continued#
RC Car Driving 2#
map14d (20)
Major Plot Points - Still looking for Graves Bombshell continues navigating the RC car in the EDF Base clone meat cooking, deboning and grinding facility while avoiding Giant Pigcops, Rats, Octababies, spinning bone crushers, flame jets, death pits, and waste compactors. She must get off the RC car a number of times solving puzzles to progress: Jumping on waste compactor gears and rotating fuses to enable and disable pistons. Finally reaching the clone meat Cryotube entry station Bombshell grows and solves a Cryotube switchboard puzzle riding a Cryotube to exit.
Non Standard Game play - Play as Bombshell Shrunk Game Play Shrunk Driving
Skills -
New Weapons -
New Enemies -
Time of Day - Mon, April 3rd - 12:00 AM
Level Exit - Ride a Cryotube out
% Complete - 60
Cloning Research#
map16 (21)
Major Plot Points - Riding a Cryotube system into the Clone Research Facility Bombshell navigates a Cryotube puzzle, combats Duke clones and saves the real Duke with a lap dance. Now free Duke helps Bombshell escape out a vent and is escorted by Pigcops through the facility where he learns of the Duke Clone army and must win an arm wrestling contest against a Duke clone to progress. Reaching a warehouse Duke acquires a Hover lift pushes it into place and rides it using shootable impulse beams. Reaching the Hover lift depot Duke opens the exit doors and rides the Hover lift out as the alarms sound and the Clones are now aware he is an imposter (sic).
Non Standard Game play - Cryotube Ride Arm wrestle clone Lift impulse puzzle
New Skills -
New Weapons - Freeze Ray
New Enemies - Duke Clones
Time of Day - Mon, April 3rd - 2:00 AM
Level Exit - Ride the Hover lift out
% Complete - 40
Platform Ride Part 1#
map16c (22)
Major Plot Points - Duke rides the Hover lift searching for Graves and the Teleporation (sic) Facility while combating enemies and avoiding trip mine traps. The Platform stops several times forcing Duke to get off opening giant doors and using a crane and forklift to solve puzzles to progress
Non Standard Game play - Rail shooter sequence Forklift ride
New Skills -
New Weapons -
New Enemies -
Time of Day - Mon, April 3rd - 4:00 AM
Level Exit - Open Blast Doors and ride the Hoverlift out
% Complete - 80
Platform Ride Part 2#
map16d (23)
Major Plot Points - Duke continues riding the Hover lift searching for Graves and the Teleportation Facility. The platform stops forcing Duke to get off and unlock giant gate locks while combating Duke Clones on other moving Hoverlifts. Continuing on the Hoverlift Duke must avoid falling/thrown debris while combating enemies. Finally reaching the exterior of the Teleportation facility Duke is ambushed by a using a Pigcop using a crane to drop heavy I-Beams on the hoverlift destroying it. Duke must use a crane arm to create a bridge to cross the Hoverlift channel and fight one last battle to finally reach the Teleportation Facility entrance
Non Standard Game play - Rail shooter sequence
New Skills -
New Weapons -
New Enemies -
Time of Day - Mon, April 3rd - 4:00 AM
Level Exit - Go through entrance doors
% Complete - 40
Fathership#
Teleport/Fathership#
map17 (24)
Major Plot Points - With Graves and Bombshells help, Duke restores the teleporter power cells by controlling and navigating gravity puzzles. As time runs out Graves stays behind initiating the self-destruct sequence blowing up the entire base as Duke and Bombshell teleport to the Fathership. Once onboard Duke and Bombshell blow up key systems each tackling different parts of the ship as lights and gravity go out. Finally facing the Octaking they kill him in a tag-team effort. The Fathership explodes into the atmosphere as Duke and Bombshell safely eject in an escape pod returning to a war torn Earth with the co-ordinates to the alien world.
Non Standard Game play - Change in Gravity Octaking Battle
New Skills -
New Weapons -
New Enemies - Octaking Battle
Time of Day - Mon, April 3rd - 6:00 AM
Level Exit - Ride an escape pod back to earth
% Complete - 0
Lady Killer Casino#
Talk Show Outro#
map018 (25)
Major Plot Points - Duke must play his part in the talk show at his own Lady Killer Casino finishing his story
Non Standard Game play - Talk Show Dialogue
New Skills -
New Weapons -
New Enemies -
Time of Day - Tue, April 4th - 4:00 PM Talk Show is taped
Level Exit - Finish Conversation
% Complete - 70
Totals#
% Complete - 60.8