Ōkamiden is the long-awaited sequel to the 2006 cult classic Ōkami. Focusing on Amaterasu's son Chibiterasu and the children of many of the previous game's characters, the game differs from its predecessor in its use of multiple partners to provide different effects on gameplay, with the Celestial Brush now being controlled via the DS' Touch Screen.
Despite receiving critical acclaim and becoming a moderate commercial success, the game is fairly divisive among fans, mainly due to the liberties it takes with connecting its story to that of its predecessor. However, it's still considered a decent game in its own right. In that sense, it can be considered the Chrono Cross of the seventh generation.
Anti-Piracy#
This game utilizes the DS Protect anti-piracy library to ensure that it is not being run off a flashcart or emulator. The game makes subtle changes that forces the player to play a short demo of the game before halting any further progression if any of the DS Protect checks fail.
Under this effect, exiting the Cave of Nagi softlocks the game. Loading zones become unusable and brush abilities have no effect. Attempting to enter a loading zone briefly freezes the game and the player clips through the loading zone hitbox only to remain on the same map.
Kuni is also missing from Chibiterasu's back and the mini-map, yet his dialogue box still appears when approaching the lanterns right out of the cave. He prompts the player to slash the lanterns, which they cannot do because ink from brush techniques fades away right after it is placed.
Once Chibiterasu is stuck in this area, it is not feasible to leave without resetting the game, erasing progress since the last save. Redoing the Cave of Nagi only puts the player in the same predicament, making further progression impossible.
Sub-Page#
Envoy Scrolls#
Envoy Scrolls are found in treasure chests throughout the game. They were written by Issun and typically give tips for playing the game.
The following image files are found in the directory Rom/ui/emaki/tendou, while the text files are found in Rom/ui/emaki_text/Tendou. The text files were blanked in the English versions of the game.
Note that the images are only mockups of how they would look in-game. The actual image files only consist of the header text and illustration (sans paper background).
(Translations: ChuggaaConroy on YouTube, who got them from Tomato)
Unused Scroll 1#
This scroll would have been placed before the next-to-last entry, "Shortcuts". The image file is "tendou20", and the text file is 210.tx.
Graphic |
Text |
Translation |
|---|---|---|
おいチビ公ォ! |
Hey, Chibi! |
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アマ公やウシワカ達がいる |
is a place called the Celestial Plain, where |
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タカマガハラってのは別名 |
The Celestial Plain is also referred to as |
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今でこそ |
It's in ruins now, but it was the land |
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アマ公たちはその國を |
And Ammy and the others have gone |
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さァいくぜェチビ公! |
Okay, let's go, Chibi! |
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待ってろアマ公! |
Hang on, Ammy! |
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チビ公と一緒にこの船で |
Chibi and I will be there right away! |
Unused Scroll 2#
This scroll would have been placed before the last entry, "Music". The image file is "tendou22", and the text file is 230.tx.
Graphic |
Text |
Translation |
|---|---|---|
チビ公 お前が使える道具は |
Chibi! There are two types of |
|
1つは取ってから好きな時に |
One type is the kind you can use anytime you want |
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こいつはメニュー画面の |
You can find 'em in the "Tool" area of |
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もう1つが持った時から効果が |
The other is the "expendable tool" type - |
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チビ公を回復をしてくれる |
The omusubi rice balls, ink gourds, and other such things |
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他にもあるけどチョイと |
There are others too, but they way you get them is a li'l bit different. |
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妖怪と戦ってると頭の上に |
You know how sometimes things come out of |
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そん時にぶん殴ると |
If you give 'em a good beating when that happens, |
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上の絵の左端じにあるのが |
The leftmost item in the drawing above is the |
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右から2番目が |
The second-from-right item is a Moon Fragment, |
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1番右にあるのが |
The rightmost item is a Sun Fragment, which raises your offensive power. |
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どうだァ すげェだろォ? |
Whadya think? Amazing, huh? |
Unused Scroll 3#
This scroll would have been placed before the last entry, "Music", but after the previous unused scroll.
The image file is "tendou23", and the text file is 240.tx. The scroll itself is named "Letter of Challenge from Monsters".
Graphic |
Text |
Translation |
|---|---|---|
チビ公もいつかは |
I'm guessing you're gonna run across 'em sooner or later. |
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緑色の |
...the green picture scrolls that attract gods! |
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あいつらが何か分からないィ? |
You don't know what they are? |
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あそこにいる妖怪どもはやたら |
Apparently the monsters there are really belligerent and |
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けっこう無理難題を出してくる |
Apparently they issue some pretty unreasonable demands, |
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なんでも挑戦に勝てばしっかり |
It sounds like if you can beat their challenges |
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チビ公も自信が付いたら |
Once you're more confident, |
Unused Graphics#
Title Screen#
Found in the "title" folder is this graphic named "tgs_title_under". This is the bottom half of the title screen for a demo used at the Tokyo Game Show. The text translates to "Tokyo Game Show Volume".
(Translation: GlitterBerri)
Eyecatch#
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Japan |
US/Europe |
|---|---|
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Found in the folder EyeCatch are two graphics named "ThankYou_top" and "ThankYou_bottom". They were likely used in early demo versions of the game, for use at conventions and such. The English text suggests the game would be out in 2010, even though it didn't end up being released in the west until early 2011.
The Japanese text translates to "Don't miss it! Planned for Release in 2010".
The "final" demos, offered for download closer to their respective release dates, used different screens.
(Translation: GlitterBerri)
"Success!"/"Failure"#
These two graphics, "complete" (left) and "failure" (right), are found in the "ui" folder. Their intended use isn't known for sure, but their similarity to the graphics used in Onigiri-Sensei's dojo imply that the location was intended to make a comeback.
Shop Interface#
There are several early graphics for the shop interface stored in the "ui" folder. The final versions of these graphics are stored in the sub-folder "sub_shop_all_bg". For comparison purposes, graphics from the Japanese version are used here to represent the final versions.
Early Graphic |
Final Graphic |
Description |
|---|---|---|
File Name: h_frame This screen is for when you're trading in Demon parts, rewards for killing demons a certain way, for new abilities. The early version uses three variations of the Demon Fang, the item used in Ōkami, possibly just as placeholders. The final version uses three distinct items: Demon Bones, Skins, and Livers. Additionally, the space for the scroll bar was moved from the left side of the screen to the right. The ruby characters (small text) above the text in the bottom-left corner were also removed, and the graphics in general were touched up slightly. |
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File Name: select_bg This window appears when you choose an item to buy. The item appears in the box and you can choose "Yes" or "No". The window was made much shorter for the final version. |
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File Name: shop_buy_frame This screen is for when you're buying items from a merchant. The differences are mostly the same as before. The purse graphic in the bottom-right corner was also slightly modified. |
||
x |
File Name: shop_sells_choice Just contains the "sell" graphic at the top of the screen. There doesn't seem to be a "final" counterpart. |
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File Name: shop_sells_frame This screen is for when you're selling items to a merchant. The same differences as "shop_buy_frame" apply. |
Error Messages#
Found in a folder named "error" are various error messages likely used during development. They remain untranslated in the English versions of the game.
Graphic |
Text |
Translation |
|---|---|---|
セーブデータが破損しているためデータを初期化します。 |
Formatting save data because of data corruption. |
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セーブデータが破損しているためデータを初期化します。 |
Formatting save data because of data corruption. |
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中断セーブデータが破損しているためデータを初期化します。 |
Formatting sleep-mode save data because of data corruption. |
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破損したセーブデータの初期化に失敗しました。 |
Formatting of corrupted save data failed. |
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データを読めませんでした。電源を切って、カードを差込直して下さい. |
Could not read data. Please remove power and re-insert card. |
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破損した中断セーブデータの初期化に失敗しました。 |
Formatting of damaged sleep-mode save data has failed. |
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データを消去しました。 |
Data erased. |
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セーブデータを消去に失敗しました。 |
Erasure of save data has failed. |
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セーブしています。電源を切らないで下さい。 |
Saving. Please do not remove power. |
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データを書き込めませんでした。電源を切って、カードを差し込み直して下さい. |
Data could not be written. Please remove power and re-insert card. |
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セーブしました。 |
Saved. |
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セーブに失敗しました。 |
Save failed. |
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ゲームを中断し、タイトルに戻ります。よろしいですか。 |
Game suspended, return to title screen. OK? |
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中断セーブを行っています。電源を切らないで下さい。 |
Going to sleep. Please do not remove power. |
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中断セーブできました。タイトルに戻ります. |
Finished saving sleep-mode data. Return to title. |
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セーブに失敗しました。 |
Save failed. |
(Translation: Bast)
Text File#
In the "Rom" folder of the Japanese version is a text file named チャプター開始位置.txt ("Chapter Launch/Start Position"). It is a reference list of game events, likely used during debugging.
Original |
Translation |
|---|---|
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(Translation: Bast)
References#
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The Ōkami series | |
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PlayStation 2 |
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Wii |
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Nintendo DS |
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