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This game is defunct. |
Zuma High Speed Challenge! Brought to you by AT&T!
Debugging Info and Hidden Cheats#
Similar to Plants Vs. Zombies, data.xml contains a commands element. By editing changing false to true, it will enable the debug functions and hidden cheats.
Cheat name |
Key |
Description |
|---|---|---|
ToggleDebugInfo |
F1 |
Has no effect. |
StepUpdates |
F9 |
Pauses the game, if paused advances based off how many steps the game is running at. |
ResumeUpdates |
Shift+F9 |
Restores the original step rate. |
RedBall |
1 |
Changes the highlighted Ball to a Red Ball. |
YellowBall |
2 |
Changes the highlighted Ball to a Yellow Ball. |
GreenBall |
3 |
Changes the highlighted Ball to a Green Ball. |
BlueBall |
4 |
Changes the highlighted Ball to a Blue Ball. |
PurpleBall |
5 |
Changes the highlighted Ball to a Purple Ball. |
WhiteBall |
6 |
Changes the highlighted Ball to a White Ball. |
Bomb |
b |
Spawns a Bomb powerup on the highlighted Ball. |
Stop |
r |
Spawns a Stop powerup on the highlighted Ball. |
Reverse |
m |
Spawns a Reverse powerup on the highlighted Ball. |
PauseBalls |
u |
Pauses the physics of the Balls, they still have collision detection when paused. |
ForceFruit |
f |
Spawns the fruit on the left or right axis, if already present, "respawns" it. |
DeleteBall |
Delete |
Removes the highlighted Ball from the group. |
ForceTimeUp |
t |
Has no effect. Sets Gauntlet mode to Time Up. |
Levels#
levels.xml has values for drawcurve and drawtunnel. Setting them to "true" would most likely draw curves and tunnels.
(Source: LolHacksRule)
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The Zuma series | |
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Windows |
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Mac OS X |
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Adobe Flash |
Zuma • Zuma High Speed Challenge! • Zuma's Revenge! • Zuma Blitz: Kroakatoa Island |
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Nintendo DS |
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PlayStation 3, Xbox 360 |
Zuma's Revenge! (Prototype) |
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PopCap Loader |
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