the cutting room mirror

Regional Differences

This is a sub-page of Wii Sports.

Title Screen#

Japanese

South Korea

Taiwan

North America/Europe

Rev 0

N/A

N/A

Rev 1

Trade Mark different placement. The South Korean and Taiwan first time releases are based on Rev 1 of Japan.

Data Management#

As with every game on the Wii, they also come with a little subtitle in the Wii's Data Management. For some reason, the Japanese and US subtitles are different.

English

Japanese

Japanese (Translated)

Play like a pro!

リビングで5つのスポーツが楽しめます。

You can enjoy 5 sports in the living room.

Baseball#

In the Japanese and Korean releases, the announcer had terms that were easy for non-English speakers to understand. In the international release, the terms were changed to regular baseball terms.

  • "Time out" is simply changed to "Time".
  • Acquiring four balls is referred to as a "four-ball" instead of "ball four".
  • A single is referred to as a "hit".
  • A double and triple are referred to as "two-base hit" and "three-base hit".
  • A ground rule double is referred to as an "entitle two base".
  • When a fielder catches the ball, the announcer says "out" instead of "you're out", when they change sides, the announcer simply says "change" instead of "change sides", and the announcer says "fair" instead of "fair ball".
  • When the game is over, the announcer says "game set" instead of "that's the game".

Below is a table comparison of the aforementioned sound bytes, organized by their location. Note that the Japanese and Korean localisations use the same voice clips.

English

Japanese/Korean

Time Out

Time

Ball Four

Four Ball

Single

Hit

Double

Two-Base Hit

Triple

Three-Base Hit

Ground Rule Double

Entitle Two Base

Fair Ball

Fair

You're Out

Out

Change Sides

Change

That's the Game

Game Set

Golf#

In the Japanese and Korean release, a score of 3 under par is called an Albatross, unlike all other releases, in which it's called a Double Eagle.

English

Japanese/Korean

Double Eagle

Albatross

Bowling#

The Japanese version of Bowling constantly maintains 60 frames per second, while in the American version, the game will lag if the player gets a strike at the same time as another lane.

(Source: https://youtu.be/5-Ik7rtkia8?t=108)