the cutting room mirror

Developer Folder

This is a sub-page of We Happy Few.

Test Meshes#

MSH_PHCube

  • A empty cube model, all the polygons seem to have been removed from it.

MSH_PHPickup

  • Also an empty cube.

Test Textures#

T_PH_D

  • Placeholder texture!

ElevatorLabel_GroundFloor/OfficesFloor/Quarantine

  • Placeholders for the button on the elevator's text.

WHF-ElevatorLabelTemp01.png WHF-ElevatorLabelTemp02.png WHF-ElevatorLabelTemp03.png

LAB

  • This was probably intended as a placeholder for the labs sign text.

NotSure

  • Basic placeholder texture. Unknown placement, but it's speculated that it was for a cut mission where you'd go underground via Bobby Poppers.

TempEmergencyDecal

  • Temp for the emergency signs.

TempWarningSign

  • Temp for the warning sign.

Unused Blueprints#

TestOutfit

To do:
Investigate this, from what I see it CAN be bruteforced into your inventory.