the cutting room mirror

We Happy Few

We Happy Few is a story-driven survival/stealth game, set in an alternate version of 1960s England that explores one odd question; What if Germany did win World War II?

Sub-Pages#

Unused Sounds#

An early version of the scene between Arthur and Ollie after raiding the army camp. According to the developers, this was one of the very first scenes recorded.

(Source: Reddit)

Unused Maps#

BasicMapTest

  • Title.

TempToxicIslandBridge_PERS

  • Unknown. Crashes the game when loaded.

Unused Blueprints#

Bonesaw#

  • Available in very few early builds (only three to be exact). This weapon works perfectly, and so it's unknown as to why it was cut.

BASE_Manual#

  • Adds nothing to your journal. As it says, it has no manual effect.

Atomizer_DONOTUSE#

  • Presumably a base for the Atomizer, seeing as it doesn't do anything

BASE_Gift#

  • Bases for the Scotch (and Bouquet for Criers previously), that you could give to Bobbies.

A Bloomin Bouquet#

  • Item that you could give to Criers that would cause them to "bat an eye" to your heinous deeds. Removed for unknown reasons, though still works as intended when modding it back into the game.

Unused Textures#

PAX Leftovers#

Loading Screen

Pre-Tutorial Screen

PAX Press Intro Screen

PAX East 2015 Logo

  • Leftover from when they appeared at PAX East 2015. Stuffed away with the game logo.

Unused Perk Icons#

Perk Name

Perk Icon

Perk Description

Nomad

Slow Metabolism

Unknown. May have made consumed food last longer, resulting in less eating breaks.

Slow Metabolism (ALT)

Frenzy

Deal double damage when health is critical.

Placeholder/Test Textures#

MenuText_01

  • Temporary Menu image, added in the Life of Technicolour update, probably used to align menu elements.

CrowBar_Icon

StatusBarPlaceholder

Overcoat_Icon

Pills_Icon

Sandwich_Icon

WaterBottle_Icon

Soda_Icon

DamageIndicator

Unused Meshes#

Unused Animations#

HeroTTP_On_Fire

  • The only animation left over for HeroTTP

Unused Character Select Animations#

  • Left scattered in the files, are not one, not two, but eight "CharacterSelect" animations. Seven are named CharacterSelect_ with those being
 Bobby01, Crier, Female02, Male01, Male03, Arthur and Sally 
  • Ollie's animation is the only weird one out of the bunch. His is called SK_Ollie_TempMenu_Idle, and Arthur is the only one with a full animation, These can still be found Out of Bounds in the games Title.

Previews#

To do:
Grab the preview for Ollie

Sally

Arthur

Ollie

Bobby01

Crier

Female02

Male01

Male03

WHF-ArthurSelect.mp4

Revisional Differences#

Early Access#

Loading Screen#

Early Access

Final Build

Intro#

  • In the intro for the Early Access version, Arthur exclaims "When Life annoys? Top up your Joy! (silence) I should just take my Joy. Shouldn't I?", after he remembers about Percival.

In the final scene, he only says the last part "I should just take my Joy. Shouldn't I?"

City Hall Descriptor Change

  • During Early Access, the "City Hall" text that describes Arthur's location is smaller, in the bottom left, and in a different font, this applies to most of the text like this.

Early Access

Final Build