We Happy Few is a story-driven survival/stealth game, set in an alternate version of 1960s England that explores one odd question; What if Germany did win World War II?
Sub-Pages#
Developer FolderA folder full of WIP, cut, and placeholder content!
Unused VideosUnused skills, used skills that got changed, and more!Unused Sounds#
An early version of the scene between Arthur and Ollie after raiding the army camp. According to the developers, this was one of the very first scenes recorded.
(Source: Reddit)
Unused Maps#
BasicMapTest
- Title.
TempToxicIslandBridge_PERS
- Unknown. Crashes the game when loaded.
Unused Blueprints#
Bonesaw#
- Available in very few early builds (only three to be exact). This weapon works perfectly, and so it's unknown as to why it was cut.
BASE_Manual#
- Adds nothing to your journal. As it says, it has no manual effect.
Atomizer_DONOTUSE#
- Presumably a base for the Atomizer, seeing as it doesn't do anything
BASE_Gift#
- Bases for the Scotch (and Bouquet for Criers previously), that you could give to Bobbies.
A Bloomin Bouquet#
- Item that you could give to Criers that would cause them to "bat an eye" to your heinous deeds. Removed for unknown reasons, though still works as intended when modding it back into the game.
Unused Textures#
PAX Leftovers#
Loading Screen
Pre-Tutorial Screen
PAX Press Intro Screen
PAX Logo#
PAX East 2015 Logo
- Leftover from when they appeared at PAX East 2015. Stuffed away with the game logo.
Unused Perk Icons#
Perk Name |
Perk Icon |
Perk Description |
|---|---|---|
Nomad |
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Slow Metabolism |
Unknown. May have made consumed food last longer, resulting in less eating breaks. |
|
Slow Metabolism (ALT) |
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Frenzy |
Deal double damage when health is critical. |
Placeholder/Test Textures#
MenuText_01
- Temporary Menu image, added in the Life of Technicolour update, probably used to align menu elements.
CrowBar_Icon
StatusBarPlaceholder
Overcoat_Icon
Pills_Icon
Sandwich_Icon
WaterBottle_Icon
Soda_Icon
DamageIndicator
Unused Meshes#
Unused Animations#
HeroTTP_On_Fire
- The only animation left over for HeroTTP
Unused Character Select Animations#
- Left scattered in the files, are not one, not two, but eight "CharacterSelect" animations. Seven are named CharacterSelect_ with those being
Bobby01, Crier, Female02, Male01, Male03, Arthur and Sally
- Ollie's animation is the only weird one out of the bunch. His is called SK_Ollie_TempMenu_Idle, and Arthur is the only one with a full animation, These can still be found Out of Bounds in the games Title.
Previews#
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To do: |
Sally |
Arthur |
Ollie |
Bobby01 |
Crier |
Female02 |
Male01 |
Male03 |
|---|---|---|---|---|---|---|---|
Revisional Differences#
Early Access#
Loading Screen#
Early Access |
Final Build |
|---|---|
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Intro#
- In the intro for the Early Access version, Arthur exclaims "When Life annoys? Top up your Joy! (silence) I should just take my Joy. Shouldn't I?", after he remembers about Percival.
In the final scene, he only says the last part "I should just take my Joy. Shouldn't I?"
City Hall Descriptor Change
- During Early Access, the "City Hall" text that describes Arthur's location is smaller, in the bottom left, and in a different font, this applies to most of the text like this.
Early Access |
Final Build |
|---|---|
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