the cutting room mirror

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This is a sub-page of Vampire: The Masquerade - Bloodlines.

To do:
Record third-person animations. Record particles.

titles.txt#

As this game was built off of the Source engine circa September-November 2001, there are numerous leftovers. This is the titles.txt for Half-Life 2, from around when the game was forked. Of note is the fact that Vertigo (the skyscraper chapter that was cut after the events of 9/11) has captions for the temporary Alyx voicelines found in the 2003 leak build.

//TITLES FOR HALF-LIFE 2
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2

CR1
{
Testing 1
}

CR2
{
Testing 2
}

CR3
{
Testing 3
}


//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


CR28
{
CREDIT TEST
}

$fadein 0.03
$holdtime 9

GAMEOVER
{
GAMEOVER TEST
}


//CHAPTER TITLES

$fadein 0.01
$holdtime 3.5


$position -1 0.65
C0A0TITLE
{
TITLE TEST
}



// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Saved...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Half-Life
}

//HAZARD COURSE TEXT

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding

$fadeout 1.5
$position -1 0.65
HZBUTTON2
{
TESTING
}

//CAPTIONS
$effect0
$fadein 0
$holdtime 5
$fadeout 0

$position -1 0.8

ALYX_SKY_HURT1A
{
Gordon, I'm hurt.  Can't move.
}
ALYX_SKY_HURT1B
{
Go on without me.  Find my father.
}
ALYX_SKY_HURT1C
{
There's an emergency bunker near the inner gate.
He's in command there.
}
ALYX_SKY_HURT1D
{
Tell him that I--aaahh!
}