the cutting room mirror

Miasma Tower

This is a sub-page of UFO 50.

To do:

  • Some unused objects - binoculars that would trigger an ending-like sequence, out-of-bounds balloon, some others.
  • The room file has multiple layers of tiles, which cover up old designs on the lowest layers.
  • Some objects that are missing text (big grasshopper leg sign in the exec lounge), some alternate unused takes that aren't used ("capsule could survive an apocalypse").

Debug Controls#

When debug mode is enabled, the following keyboard keys activate debug behaviors:

  • 1: Toggles double player speed.
  • 2: Raises the basement water level.
  • 3: Hatches the egg in the kitchen.
  • 4: Gives all prototype disks, and progresses all other item-based triggers.

Unused Code#

There is an unused variable in the game's draw function called "drugged". If set between 1 and 32, it will add a tint to the screen. Each number corresponds to a different entry in the game's palette. However, this variable is always initialized to 0, and is not referenced by any other code.

Unused Graphics#

There is an unused Library icon for Miasma Tower, suggesting it was planned to be possible to select from the menu at some point. It also has a different, more oblong design for Gregory Milk than what was used in-game. It does not have any monochrome, darkened palette version to go with it.

Unused Music#

Early

Final

bgm51_temp

bgm00_alpha_intro

There is another version of the intro music for Velgress and Overbold within Miasma Tower's files. It appears to be an earlier revision of the song, as it has subtle differences in volume. Judging by the name "bgm51_temp", this may have been used as a placeholder for rooms in Miasma Tower that didn't have music during development.