the cutting room mirror

Turok: Evolution (Windows)

This article has a talk page!
view on tcrf.net

Turok: Evolution is the prequel to the original and the fifth game in the series. While the game was met with average reviews, it had a very interesting development process and has tons of content that was cut out because of financial troubles and time constraints. (Even the fat guy from the Fatboy Slim album!)

Test Level#

Turok4-zoo.png

Enter ZOO into the cheat menu to be taken to the "Zoo" test level. This includes a variety of enclosures featuring various wildlife and dinosaur characters set up to ignore the player, even as they're being war-clubbed into extinction.

This also works in the console versions.

Unused NPCs / Objects#

Because the game had to be rushed and Acclaim was close to bankruptcy, a lot of content had to be cut. This game is a gold-mine full of unused and early stuff.

Placeholder Ankylosaurus

Dire Wolf

Hog / Boar

Beetle

Waterbug

Crane

Komodo Dragon

Large & Small Bat

Unused Sleg Variants

Unused Sleg Guard. Called "Uber" in the files. It's the flamethrower variant also noted in the files.

An unused variant of a Sleg Soldier that would've wielded a crossbow. He's not wearing his helmet because it's a separate model (and an .mtf file at that). (As seen in the strategy guide.)

Unused Senator

The game has 4 Senators but Senator 2 is the oddball. His place was taken by a random dying civilian so he went unused.

Human Soldier Driver

Human Soldier Guard

Human Soldier

Human Soldier (Urban Camo)

So the interesting part about those four models up there is that they aren't packed in with the other human NPCs. Instead of the "allies" folder, they get their own spot inside the "enemies" folder. Unless they were friendly NPCs that were packed up into the wrong folder, then at some point there would've been human enemies in Turok: Evolution. All four ultimately go unused.

Some of the early stuff that still works in action:

Watch on YouTube

Watch on YouTube

Unused Textures#

Turokunused_%2890%29.png Acclaim_Logo.png

Two Acclaim logos.

An AI Marker. While this is technically used to control the AI, it can't be actually seen.

All_Highlightturok.png Check_In_Highlight.png Check_Out_Highlight.png Undo_Check_Out_Highlight.png Turokunused_%28129%29.png Turokunused_%2815%29.png Turokunused_%284%29.png Turokunused_%2834%29.png Turokunused_%28120%29.png Turokunused_%2819%29.png

Leftovers from tools the developers used to make the game.

Turokunused_%287%29.png Turokunused_%2862%29.png A duck and a clown's face.

Turokevolutionnoodles.png

Noodles.

Turokunused_%283%29.png

A map placeholder!

Turokunused_%281%29.png

Appears to be a metal placeholder.

Turokunused_%28119%29.png Turokunused_%2848%29.png TV test patterns.

Turokunused_(121).png

Super Happy Fun Fun Inc. logo, the company that ported the game to PC

Turokunused_%2823%29.png

A rather colorful map test.

Turokunused_%2871%29.png Turokunused_%2813%29.png Turokunused_%2814%29.png Turokunused_%28114%29.png Turokunused_%28127%29.png Turokunused_%28113%29.png Some Debug Fonts.

Turokunused_%2816%29.png

Not sure what this is, labeled as Area Map internally.

Turokunused_%2865%29.png Turokunused_%2866%29.png Turokunused_%2867%29.png Turokunused_%2868%29.png Turokunused_%2869%29.png Turokunused_%2870%29.png Some numbers.

Turokunused_(112).png

Temporary textures.

Turokevolutionenemyspawn.png

Enemy Spawn

Turokunused_(126).png

A plank in four different sizes, meant for measuring textures.

Turokunused_(97).png Turokunused_(107).png Turokunused_(108).png Early Multiplayer Icons.

Turokunused_(95).png

Unused Flying Mode Indicator.

Turokunused_(103).png Turokunused_(104).png Turokunused_(105).png Turokunused_(106).png Flags meant for language selection.

Early splash screen. (As seen in Game Informer. )

Turokunused_(92).png Turokunused_(96).png Turokunused_(91).png Turokunused_(98).png Turokunused_(99).png Turokunused_(100).png Turokunused_(110).png

HUD textures. The last one is part of the unused Rage powerup. (Which was reworked into its own gamemode).

Turokunused_(135).png Turokunused_(133).png Turokunused_(134).png

Textures for an early Warclub and Knife.

Turokunused_(2).png

An Ankylosaurus texture placeholder.

Turokevolutiondalek.png

Test Dalek.

Turokunused_(45).png Turokunused_(46).png Turokunused_(6).png A Raptor texture placeholder.

Turokunused_(35).png

Waterbug (As seen in early screenshots).

Turokunused_(40).png

Dire Wolf (As seen in early screenshots).

Turokunused_(44).png

Hog/Boar (Mentioned in interviews, Concept Art).

Turokunused_(47).png

Komodo Dragon (Mentioned in interviews, seen in early screenshots).

Turokunused_(41).png

Kronosaur (Seen on official website and E3 trailer).

Turokunused_(36).png

Large Bat

Turokunused_(37).png

Small Bat

Turokunused_(38).png Turokunused_(39).png Crane

Turokunused_(56).png Turokunused_(57).png Turokunused_(58).png Turokunused_(59).png Turokunused_(60).png Turokunused_(61).png Mammoth (Mentioned in interviews, Concept Art).

Turokunused_(25).png Turokunused_(26).png Turokunused_(27).png Turokunused_(28).png Turokunused_(29).png Turokunused_(30).png Turokunused_(31).png Some unused enemy variants. (Crossbow Sleg seen in strategy guide).

Turokunused_%28118%29.png Turokunused_%2821%29.png

Two easter eggs: one of the developers heads, along with the guy from Fatboy Slim's album "You've Come a Long Way, Baby".

Turokunused_(9).png Turokunused_(10).png Turokunused_(11).png Turokunused_(12).png Turokunused_(49).png Turokunused_(50).png Turokunused_(51).png Turokunused_(128).png Turokunused_(129).png Turokunused_(130).png

This is interesting: some early characters from "Vexx" in it, back when it was called "Jinx"!

Turokunused_(24).png Turokunused_(1333).gif One of many console leftovers; specifically, this was used for the GameCube port, for occupied memory blocks.

Turokevolutionunusedxbox.png Turokunused_(136).png These were used on the Xbox port.

Turokunused_(101).png TUROKEVOLUTIONCONTROLLERSMALL.png Leftover Xbox controller.

Turokunused_(93).png

Legal screen for the GameCube port.

Turokunused_(94).png

As above, but for the PlayStation 2.

Turokunused_(72).png Turokunused_(87).png Turokunused_(88).png Turokunused_(81).png Turokunused_(109).png Turokunused_(73).png Turokunused_(86).png Buttons for the Xbox controller.

Turokunused_(74).png Turokunused_(75).png Turokunused_(77).png Turokunused_(78).png Turokunused_(79).png Turokunused_(80).png Turokunused_(82).png Turokunused_(83).png Turokunused_(84).png D-Pad and analog stick graphics.

Unused Sounds#

An unused gun sound. It doesn't fit anywhere in the game.