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Triple Play 2000 (Nintendo 64)

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Development Text#

Present at 0x8BAF0 in the ROM is text for some debug displays.

RAM
MB_RAM
%s
[2J
[%d;%dH
[1m
[7m
[0m
%02x
%c
%s LOW
%s HIGH
mutex
WINDOW
bigfile buf
biggerfile buf
MCfileinfo
ROMfilesysheader
ROMFILEs
filesysheader
cmn/frate.c
doframerate
framerate - TIMERHZ NOT SET!
rate=%2d.%d  avg=%2d.%d  %d

Present at 0x8C200 in the ROM is text for a crash handler.

DLPRIM
VWINDOW
thread stack
OSThread
%s
    FILE %s LINE %d FUNCTION %s
    PC[%d] = %08x
sched stack
video dram stack
video yield buf
micro-talk buffers
audio heap

Present at 0x18EA38 in the ROM are a couple of error messages.

Bad player pointer in FIELDER_ComputeCatch!!!  Report to Erik
Bad player pointer in FIELDER_GrabBall!!!  Report to Erik

(Source: Ferrox)